Everything on Nauvis
Moves all resources to Nauvis. Removes other planets.

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Moves all resources to Nauvis. Removes other planets.
Makes the hand crafting speed configurable.
Provides different ways to handle the nuclear wastes (e.g., U-238) that are often in excess stockpiles. Adds an incinerator, which is particularly useful for peaceful mode. Combat-addicted players can also use it to intentionally raise the pollution level (evolution factor) quickly! Adds radiologica
Adds a handcraft timer to Stats GUI.
Organize tasks, assign players, set locations, and comment in real-time.
Not enough space above ground? underground has free real estate.
Resources can be placed, cleaned up, erased or restored, Supports Factorio 2.0 and Pyanodons Mods
Change the UPS/FPS of Factorio without changing the game pace. Allows almost-normal gameplay at 120hz.
Adds an Infinite research to increase the max limit of cargo landing pads per surface, let your logistics dreams be real!
Custom high resolution planets for the mod 'visible planets'
Long pipelines to the lake are a thing of the past.
Factorissimo 2 adds factory buildings to Factorio. Place them down, walk in, build your factories inside!
Adds an assault rifle to military tech 3. It shoots faster then the submachine gun and has a damage boost of 20%. Range is 20 vs the submachine guns 18. It requires 10 gear, 5 copper plates, 15 steel plates.
Standalone version of the unique spidertron featured in my upcoming mod <Eneas, moon of nauvis>. Unit-07 features a larger equipment grid and more HP compared to its newer counterparts
Adds loyal prototype spidertrons that follow you around. They can build, deconstruct, and upgrade blueprints using your inventory. Spiderbots are a basic alternative to early construction mods such as Nanobots and Companion Drones. Deploy / Recall: Alt + S
Adds more pipe connections to allow assembling machines (including chem plants, oil-refineries (toggleable by settings)) to pass through fluids, like electric miners.
increases radar range
Faithful upscale of planet sprites for the Visible Planets mod
[DEPRECATED] Use https://mods.factorio.com/mod/k2-wind-turbine-zars-fork
Adds several bullet-consuming defense equipment. Designed for vehicle grids, function as gun pods (external mount guns) like in modern military aircrafts. Suitable for moving turret creep tactics. Also adds dedicated pods for armoured trains. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português
Atomic Overhaul is a mod for Factorio adding new nuclear fuels, recipes and technologies to the game. Developed by Xman1109 and fainda.
Logistic robots are available from the start. Adds a new tier of "steam-powered" robots for the early game, and several new tiers for later.
This mod increases walking speed on pavements.
A simple text area where you can write notes, TODOs and whatever else you want.
Adds GUI to keep track of launched rockets and items (satellites and others). The removed (from game 1.1) rocket silo stats GUI is now revived as a highly similar GUI. Options on displaying extra information. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
开局即带着顶级装备,含能量装甲、能量盾、建设无人机及充电模块、核聚变能量模块、激光模块、电池模块等等。还想要什么,加QQ群跟我讲。
This mod tweaks and adds some things to the Warhammer 40K Astartes Armoury mod by MrSilver2510. Right now it is only the option to have the bolters from the start. The rest was implemented in the original mod already.
A combinator that lets you target places on the map with your artillery via the circuit network. X and Y to set the relative position. It's the absolute position if signal A > 0. Send an 'Artillery Remote' signal to order your artillery to shoot.
Adds a geiger counter sound effect when close to uranium ore
Adds electric versions of the stone and steel furnaces, and an electric boiler. This is an update and tweak to the Electric Furnaces mod by 'GotLag', later revised by 'yukisoha'.
「die_8_」名義のAngel's Locale Translations for jaの加筆修正版。 翻訳の他に軽度なBugfixesも含みます。 Bob's MODの日本語訳も内蔵(Bob's MODのみでの利用も可能)。 japanese Translations.
A dynamic screensaver that follows trains as they drive around
This mod add 3 tiers of infinite fuel, every tier can be disabled and more is coming... compatible with krastorio 2 vehicle
This mod adds an Implant Camera. Craft it, throw it on a player, vehicle, unit or ground to install the camera and watch if from distance.
When a platform (suddenly) dies the surface doesn't delete itself so you can see what went wrong and/or grab a blueprint.
Make the colored concrete variants available for crafting. Make it RAINBOWY!
Turns your Research Labs into a Rave with a touch of Caramelldansen
Makes all vanilla and modded resources infinite and allows every resource to be configured as an oil-like resource, replenishing ore, or remain unmodified! Only uses the on_resource_depleted event when replenishing ore-like resources to prevent any performance issues, oil-like resources are set to i
The Mod adds longer distance uderground versions of belts and pipes
Adds a trash slot to your inventory where you can easily dispose of items.
Adds an additional row of alternating fluid connectors to allow for more simplified and diverse thruster setups.
Too much oil? Turn it in to pollution instead!
✔ This mod adds a todo list to the single- and multiplayer game to allow players to synchronize their work. This is the Factorio 2.0 version of the mod.
Lightweight scripted shields with power consumption for all turrets (configurable or researchable)
Commands for removing and disabling biters and pollution.
Add more module slots to anything that can currently accept them, and sometimes, some that dont.
Adds two entities that will automatically barrel or unbarrel fluids without ever having to select a recipe.
Adding an environmentally friendly Object. It's looks like wind-turbine. But, this is air-cleaner for reducing pollution.
Adds bioluminescence to the natural world of Nauvis.
Assist train organizations and dispatches. Adds a GUI listing idling and stalled trains (or other customizable filters). Displays train status, for easy and quick schedule inspection and assignment. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
Generates a zoomable render of the whole map.
Vehicle Laser weapons, Electric Car, Tank & Train.
Adds a semi-early Heavy Machine Gun turret for Krastorio 2 that takes Anti-Materiel Rifle magazines. Generates AMR magazines if MWR is disabled. Damage and fire rate bonuses on the ammo and turret may not persist if MWR is enabled or disabled on a prior save.
Replaces lab vanilla sounds. Best use with DiscoScience
Adds a new planet, Janus, with a new constantly shifting resource. Note: most graphics currently placeholder.
Adds friends - now to Factorio 2.0 WORK IN PROGRESS - crashes may occur - use with caution !
Automatically lay track ghosts when walking or driving over them.
23 New enemy forts, 7 new assets, 3 new craftable items, a second recipe for A-bombs, 2 new crystallography research to complete and explosive machinegun ammo. Any chest that cannot be opened is by design, they are supplies for the enemy you cannot have them!
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Tweak for AAI Loaders mod. Enables use of Factorio's native energy system and makes loaders powered electrically