Aircraft (Old version)
Adds 4 aircraft, each with their benefits and drawbacks, to allow for more biter-killing fun!

от Schallfalke
Adds several bullet-consuming defense equipment. Designed for vehicle grids, function as gun pods (external mount guns) like in modern military aircrafts. Suitable for moving turret creep tactics. Also adds dedicated pods for armoured trains. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português
Schall Gun Pod — мод для Factorio (Факторио) от автора Schallfalke. Adds several bullet-consuming defense equipment. Designed for vehicle grids, function as gun pods (external mount guns) like in modern military aircrafts. Suitable for moving turret creep tactics. Also adds dedicated pods for armoured trains. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português
Его скачали 8,2 тыс. раз: это 260-е место среди модов Factorio в нашем каталоге, редкость — «обычный» (нижняя половина по скачиваниям). Мод давно не обновлялся — проверьте совместимость с текущей версией игры, актуальная версия — 2.0.1.
Дополнительных модов для работы не требует.
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Текст автора на языке оригинала
Adds several bullet-consuming defense equipment. Designed for vehicle grids, function as gun pods (external mount guns) like in modern military aircrafts. Suitable for moving turret creep tactics. Also adds dedicated pods for armoured trains.
Bored by using personal laser defense equipment only? Want some defense equipment not using power? Want the autocannons (from Schall Tank Platoon mod) autofiring? Want to do turret creeping, without having to construct and deconstruct (and place poles or bullets) at the time? Then I proudly present this mod for you! This mod fulfills all these wishes!
This mod provides the following gun pods:
This mod provides the following ammo-consuming particle pods, if Schall Alien Tech mod is installed:
This mod provides the following ammo-consuming train gun pods, if Schall Armoured Train mod is installed:
This mod provides the following ammo-consuming particle pods, if both Schall Alien Tech and Schall Armoured Train mods are installed:
Place into vehicle equipment grid like other equipment. Note that the "empty" gun pods cannot be placed into grid directly. They have to be loaded with their respectively ammo first (via crafting, like crafting a fully loaded gun pod).
Also note that there are class restrictions as listed:
For example, cannon pods cannot be mounted on a light tank. In contrast, A heavy tank can use any types of gun pods (except the train-dedicated ones).
Train pods are usable only on armoured trains from Schall Armoured Train.
Schall Arachnid Platoon is fully supported by this mod, and is using the same class system on Spidertrons. Light Spidertrons are treated as light tanks, medium Spidertrons are treated as medium tanks, etc. Hence they follow the same class restrictions as above.
On hovering mouse cursor over the gun pods, you will see "energy consumption" values. That is not case, as all the gun pods from this mod neither consume nor charge from batteries or generators. The "electricity" bar, however, is a useful information, since it indicates how much ammo is left in the gun pod. The bar shortens according to how many times the gun pod has fired. A MG pod has 1000 shots, while a rocket pod has 100 shots. When the bar depletes, the gun pods will no longer fire.
All gun pods automatically fires when enemies get in range. Note that the ranges are shorter (about 2/3) than their original counterparts. This is done so, since they are kind-of supplementary or self-defense guns rather than as well-placed main armament. This nerf is necessary for balancing. (Think about a heavy-tank with multiple cannon pods. If they all have full range, who can get close to it? Imagine it appears on enemy team in a PvP game!) The damage and shooting speed, however, are fully preserved. All gun pods also benefit from the same upgrades as their original guns and ammo.
Since the "electricity" is not intended to be used as ammo bar in vanilla game, removing a partially/fully filled gun pod will not return the remaining ammo to the inventory, if clicking on the equipment directly. Therefore, this mod introduced a unload gun pod hotkey (default: Control-L) to unload all gun pods from grid you are opening. (Any other equipment such as battery, shields are unaffected.)
Here is an example showing the introduced features. We now have 3 groups of gun pods like in the picture. The group of 2 gun pods (MG pods) are both half-full (500/1000 bullets, or 50/100 magazines each). The group of 3 rocket pods are all full (100 rockets each). The group of 2 autocannon pods are also full (1000 shells, or 100 magazines each).
Описание длинное — здесь его начало. Читать целиком на странице автора
Файл скачивается с официального сервера Factorio Mod Portal, без перезаливов и сторонних установщиков
Подробная инструкция для FactorioВставьте значок в описание на Factorio Mod Portal, в README или в Discord — русскоязычные игроки сразу попадут на страницу с переводом и инструкцией.
[](https://modka.app/factorio/schallgunpod/)<a href="https://modka.app/factorio/schallgunpod/"><img src="https://modka.app/badge.png" alt="Описание на русском — Модка" height="44"></a>[url=https://modka.app/factorio/schallgunpod/]Описание на русском — Модка[/url]Запустите Factorio и откройте в главном меню «Моды». Перейдите на вкладку «Установить» и найдите «Schall Gun Pod» поиском (название — как на странице мода у нас). Нажмите «Установить» — игра скачает мод и обязательные зависимости. Нажмите «Подтвердить»: игра перезапустится с новыми модами. Включать и выключать моды можно на вкладке «Установленные». В мультиплеере набор модов подстраивается сам: при подключении к серверу игра предложит скачать те же моды.
Файл скачивается с официального сервера Factorio Mod Portal, куда его загрузил Schallfalke. Мы не перезаливаем и не изменяем моды.
11 декабря 2024, актуальная версия — 2.0.1. Это больше года назад: перед установкой проверьте, работает ли мод на текущей версии игры.
Adds 4 aircraft, each with their benefits and drawbacks, to allow for more biter-killing fun!
Modular armored train
Mode add automatic guns applyable to equipment grid.
Adds different classes and tiers of tanks in-par with power armors, having vehicle equipment grid. Aims to fill the gaps the vanilla game should have. Not overhaul nor OP. Vanilla oriented and balanced. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español)
[DEPRECATED] See Castra Prime mod which is now the mod being maintained. Adds a new militaristic planet to the game. Claim the defended post-apocalyptic planet and use its resources to build a new base. The enemy awakens and starts improving their technologies once they sense your presence.
A new missile silo for tactical strikes against the biters. The missile payload bay can be filled with ammo and capsules of your choice, so you can decide if you want a single nuclear warhead, a cluster napalm shell or something completely different.