Dragon Industries - Nauvis Division
The core to all of Reika's mods.

Стратегия о строительстве заводов на чужой планете. Моды для версии 2.0 и Space Age: новые цепочки производства, логистика, удобный интерфейс, расширения и большие переделки игры. Здесь собраны лучшие моды на Факторио — с инструкцией по установке на русском.
Без этих модов большинство остальных не запустится
The core to all of Reika's mods.
OBSOLETE IN 2.1: Modifies certain utility constants core to Factorio's engine to better accomodate Muluna's use of high flow-rate recipes. May cause unintended effects, so every value is configurable. Does not require Muluna.
Allow ducts from FluidMustFlow mod applicable in space
По количеству скачиваний
A tool for locating input starved machines.
A compendium of information about recipes, materials, and machines, with advanced filtering options. This mod will not be updated to Factorio 2.1.
Adds 4 aircraft, each with their benefits and drawbacks, to allow for more biter-killing fun!
This mod helps you to keep track of your mining sites, with useful data such as the percent mined, and estimated time to depletion.
Calculates maximum consumption/production rates of assemblers, plants, etc. Current version 200.0.49 supports Space Age but NOT anything to do with Quality - that's on the way. Also, idle Recyclers present 0.0 for each product quantity. Active recyclers are ok.
Adds minimalist 1x1 loaders and stacking beltboxes for 5x belt compression for ores, plates and some intermediate products
Remove all decorations when placing floor tiles
Makes tree collision box very small - easily traverse dense forests
Provides a tool to remove and instantly replace electricity infrastructure in an area, cosmetically cleaning up any inconsistent power cable due to out of order building while leaving circuit wiring alone
Creates resource map label markers when chunks get generated and charted. See resources through fog of war. Please review settings and consult details below before starting!! 🚀 #icon #resources #map #reveal #label #markers #chunks #generated #chart #tag #map #ore #count #fog of war
Use explosives to dig holes.
Adds decorative elements to beautify your factory. Currently includes coloured signals, wooden, chain-link, stone and concrete walls, wooden floorboards, gravel and concrete styles. Supported languages: English, German, French, Spanish, Korean, Russian, Portuguese Brazilian, Hungarian, Chinese, Poli
Makes all resources infinite.
Adds some different types of terrain landfill. Allows landfill to overwrite existing terrain
Now with support for Space Exploration again! Adds a solar power calculator that can calculate how much power your solar panels provide on average. Or calculate how many panels and accumulators you need to provide the desired power. Supports modded panels and accumulators, quality and DLC planets.
This mod adds a calculator with advanced controls to the UI.
Adds translations for Bob's mods, ShinyBob and other supporting mods for Bob's from the Community. Contribute on crowdin!
Adds electric versions of the stone and steel furnaces, and two upgrades of the electric furnace, and an electric boiler.
Adds a high-speed and extra fast train & large wagons to Factorio for travel purposes and fast high quantity transport.
Modular armored train
Displays the throughput of the selected inserter (under ideal conditions). Now with a measuring tool for live testing.
Mirrors/Flips a blueprint in hand. WARNING: if you are using factorio 1.0 or factorio >= 0.18.37 then you must use the workaround below: - Grab the blueprint from the new blueprint interface - Drop it in the inventory to make a copy. (there is a row of buttons across the top one of has the letter C
Mode add automatic guns applyable to equipment grid.
Adds different classes and tiers of tanks in-par with power armors, having vehicle equipment grid. Aims to fill the gaps the vanilla game should have. Not overhaul nor OP. Vanilla oriented and balanced. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español)
Adds ground based construction robots. A repackage of roy192's fork of the original mod by Klonan. WARNING: Please note that 2.0 support is experimental, use at your own risk!
Adds GUI to display evolution factor and monitor alien spawn rates. Adds progressively higher tiers of aliens (configurable) at very-late game, bringing some real challenge! (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground. Fixed and reuploaded for 2.0. Thank you Nexela for creating this great mod.
Adds buttons and hotkeys to increase or decrease the speed of the game, now with configurable speed increments and limits. Each button's increment can be customized via mod settings. Hot Keys: (Minus / Plus / Shift+Minus / Shift+Plus / Alt+Minus / Alt+Plus).
Adds a new group for organic recipes. Includes everything from gleba by default.
[DEPRECATED] See Castra Prime mod which is now the mod being maintained. Adds a new militaristic planet to the game. Claim the defended post-apocalyptic planet and use its resources to build a new base. The enemy awakens and starts improving their technologies once they sense your presence.
A new missile silo for tactical strikes against the biters. The missile payload bay can be filled with ammo and capsules of your choice, so you can decide if you want a single nuclear warhead, a cluster napalm shell or something completely different.
Upgrade your engineer with Builder Bot Start. Begin the game with construction bots from the moment you touch down on the planet to allow your focus to be your factory from step one. You did not crash here, you came with a purpose. The factory must grow. This loadout is focused on building, and does
Adds hotkeys to adjust inserter pickup and drop locations.
Death happens. The mod shows the lines between you and your dead corpses
Start with Power/Mech Armor, Roboports and Robots. Works with Space Age and Quality. Compatible with other mods including Bob's Warfare/Logistics/Personal Equipment and Krastorio 2.
Adds a combinator that reads inventories, fuel and equipment grid of locomotives, wagons, cars, furnaces, assemblers, roboports, rocket silos and reactors.
Early game Light Artillery
Trains create colorful glowing trails wherever they go
Adds more Ammo types and their crafting Recipes for your Weapons! +Specials for Space Exploration
Sets up optional dependencies on BZ mods (Lead, Silica & Silicon, Titanium, Tungsten) for Deadlock Stacked Recipes or other mods to use. Does not provide any additional functionality on its own.
It's a big universe out there, and there are other ways to leave the solar system. Several new destinations with new machines, technologies, and unique processes
Adds a vanilla looking 5x5 storage tank with 100k capacity and 2 pipe connections on each side.
Ability to customize the performance of your robots, such as speed, range, battery size, and more. Setting to use robots early. Setting to enable quick start mode. New robotics technologies. And more!
Provide a separate new “Transport” group tab, containing all vanilla vehicles and any items already under vanilla transport subgroup. Act as a framework for bringing together any transport-related items. Designed for players who have lots of modded vehicles cluttering the “Logistics” tab. (Locale: E
Replaces Kovarex process with plutonium breeding as the source of enriched nuclear material.
More than just a turret loader. Auto load everything from turrets to artillery wagons to furnaces and even the player themselves. Auto upgrade ammo and fuel without tedious manual replacement. Infinite range and compatible with Factorissimo2.
Hides the minimap when hovering over certain entities so that the side-panel doesn't disappear off the edge of the screen.
Campaign mod for Factorio contains a total of 10 full scripted missions. Each mission has a series of mandatory and optional tasks. You can enjoy more than 20 hours of pure gameplay and lore-friendly story about YOU, the engineer who survived the harsh conditions of unknown planet where crash-landed
Various placeable waters. Very configurable.
For the glory of the machine god. A character skin that brings the glory of the Omnissiah to an unexploited world. (now with a color mask!, also works with character selectors)
Allows LTN to make deliveries through SE's space elevator
Hyarion, a planet made from crystals and lava, light refraction rays fall from the sky and destroys the surface.
Adds heated water sources and various kinds of generators to convert geothermal energy into usable power.
Introduces shipbuilding research, enabling the construction of the fast Galleon. Enter the ship with Shift + Enter
Compatibility mods for 5dim's mod This mod add compatibility with other mods Actual compatibility: - Krastorio 2 - Space Exploration - Bob's mods - Cargo Ships - Bob inserters - AAI Industry - And more!
Dead aliens are now good aliens! Aliens will pay for your base defense! On their death, they bring back the 0.14 alien artifact. They also drop alien ores as loots, which can be morphed into ordinary ores like iron ore. Also adds alien science pack that can be used for research in other tech mods. W
Adds filter support to all chests (including logistic, linked, and all modded chests). Optionally adds separate filter chest items craftable from their corresponding regular chest, or adds a toggle button to switch between filter and non-filter chests.
Visit Pelagos, an insular planet of coconuts. Use calciners to refine resources, and unlock cargo ships as the perfect way to connect its scattered shores
Add music made for the planet Virentis. The mod will play the music on Nauvis instead if used alone.
Вышел 27 января 2026
This mod gives you a reason to have high quality seeds. Adds a custom Greenhouse cultivator for every plant (Wood, Yumako, and Jellystem + will affect other modded plants!) Plants that release spores will release twice as many spores, via a new spores fluid. Spores can be released back into the atmo
Вышел 26 января 2026
A machine that spawn fish using bait and release fishing boat to gather fish.
Вышел 11 января 2026
A planet focused on agriculturing, alien grooming, and trading.
Вышел 8 января 2026
Adds a new planet, Janus, with a new constantly shifting resource. Note: most graphics currently placeholder.
Вышел 27 декабря 2025
Пошаговая инструкция для новичков, займёт пару минут
Подробная инструкция и частые ошибкиБерите моды с официальной площадки — Factorio Mod Portal: туда их загружают сами авторы. Каждая кнопка «Скачать» на нашем сайте отдаёт файл именно оттуда, мы ничего не перезаливаем.
Чаще всего дело в версии игры, недостающей зависимости или конфликте двух модов. Причины и решения по шагам — на странице «Не работают моды в Factorio».
Раз в сутки по данным Factorio Mod Portal; последнее обновление — 14 ноября 2026. Сейчас в каталоге 300 модов на Factorio.