Factorio Reach
Provides the player with a long/far reach for complete access to items, ores and trees across the entire visible play area.

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Provides the player with a long/far reach for complete access to items, ores and trees across the entire visible play area.
Improved visibility of power lines and circuit wires
Tired of running to your vehicle? Then let it come to you! This mod is based on "Gizmos Car Keys" by aodgizmo. It works with most modded car and spider-vehicle prototypes -- not just vanilla cars.
Adds a fast bike.
Adds 3x3 tile electric furnaces available early.
Provide a separate new “Circuit” group tab, containing all vanilla circuit components and any items already under circuit network subgroup. Act as a framework for bringing together any circuit-related items. Designed for players who tried to find circuit components in the “Logistics” tab. (Locale: E
Load items into containers to boost belt throughput and train loading speeds. Developed from Deadlock's Crating Machine by Xorimuth and RedRafe.
Adds static weather and visual effects to planets, including modded ones. Everything is toggleable in the settings.
Make nights pitch black, customise the lengths of day/night cycles, enable night only attacks and darken space platforms/distant planets as they get further from the sun! All configurable.
Ore patches and oil never empty! This mod keeps the values high instead of setting it to infinite and supports settings.
ai generated/upscaled planets for "visible planets"
A recycler that returns the items themselves but a quality higher, success depends on quality modules.
With the engineer going so far as traveling to other planets these days, how have they not come up with better walls? Adds some new walls with better stats and reasonable recipes, for defending against the most dangerous of deathworlds.
Adds long fast, filter and stack inserters. Compatible with Space Age.
Adds a new planet, Janus, with a new constantly shifting resource. Note: this mod is still in development and most graphics are currently placeholder.
Yellow and red underground belts get the same max length as the Express underground belt.
Adds transport drones and transport depots
This Mod adds Better Belts and Loaders
Adds belt compression for intermediate products introduced in Pyanodons Coal Processing, Pyanodons Fusion Energy, Pyanodons HighTech, Pyanodons Petroleum Handling, Pyanodons Raw Ores, Pyanodons Alien Life and Pyanodons Alternative Energy.
Automatically build ghost entities by hovering over them or clicking on them. Perfect for early game before you have construction bots.
Super-lightweight access to hidden creative items in freeplay. Adds an infinity chest to the player's starting items and/or adds a free option to craft them.
This mod adds a large lamp which lights up a greater area then default small lamp.
Tired of the lonely factory life? This drone(s) will follow, assist, and protect you, handling construction, repairs, combat, and manage its inventory all by itself. Toggle between building and combat roles on the fly with hotkeys or the shortcut bar, fine-tune its behavior with customizeable option
A fire extinguisher
Adds structures to dispose of unwanted items and fluids.
Prettier heat glow
A self-powered lamp. No cables attached!
A new take on an early-game artillery turret with careful balance and rich details.
Adds scaled up versions in different sizes for various machines. Number of overtiers can be freely adjusted. Designed for megabases and gigabases, by reducing total number of entities (thus reduced save file size, improved UPS). Includes assembling machine 3, chemical plant, electric furnace, oil re
Chunk aligned blueprints? Display chunk lines without the annoying tile lines that the debug option adds. Configurable grids at any sizes if your blueprints are substation, chunk, roboport or radar sized (or any other size)!
Factorio Customizable Processing Unit. Allow to write any logic on low level machine code. The fCPU acts like a programmable microcontroller with a vector coprocessor that supports many useful instructions.
Heavily trafficked areas will change over time.
Vanilla-friendly extension of weaponry. Not overhaul. Adds alternate weaponry choices from mid-game, which is based on the alien science pack from “Schall Alien Loot” mod. Balanced with vanilla weaponry, and extends end-game with MK3 weaponry (including powered armor and tanks). Also adds two featur
Adds ash and ash processing.
Adds a free light to electric poles based on powered range.
Add stacked items for Bob's
(Alpha Version, not playable) Adding one of the most legendary planets in fiction: Arrakis aka. Dune!
Cut/Paste your ores and oil. Move your resources closer to your base, reshape to allow better blueprints, or condense/expand ore patches to allow more/less mining drills.
My own take on HD planets using Nauviax's and OwnlyMe's mods Recommended settings in the screenshot :)
挖出水源,挖出岩浆,挖出重油,挖出氨!增加超级沃土,在任何地方都能种地! Dug Water, Dug Lava, Dug Oil, Dug Ammoniacal! Add Super Overgrowth soil and you can farm anywhere!
Adds scaled up version of recipes, in order to get around the game limitation (60 crafting per second) faced by very high speed machines. This allows for true mass production under healthy UPS. Designed for supporting scaled up machines from “Schall Machine Scaling” mod. (Locale: English, Deutsch, 正
Adds new equipment - Exoskeleton Mark II with enhanced properties (inventory slots +20, speed movement +60% and trash slots +10, mining speed +30%). Just like in real life exoskeletons expands human capabilities to carry more and move faster.
Stacking for Krastorio2 (some items are missing)
Adds 4 types of large Bucket Wheel Excavators.
Raw wood stack size is 1000 now. Lets the forest purge begin!
Medium-range base defense, available as an in-between until you unlock artillery. Please alert me of any issue! (@Volvary on the Factorio discord)
This mod adds a lamp that you can embed into the floor.
This mod adds a modular chest that merges into longer chests when placed next to eachother. Primarily intended for loading and unloading trains.
you really, really shouldn't play with matches, you know? Pipes and storage tanks and stuff will catch fire and explode
Lets you use repair packs while riding in a vehicle.
Harness the power of the atom to move your trains.
Adds sturdier (armour and vehicle grid) versions of locomotive, cargo wagon and fluid wagon. Also adds unarmoured nuclear-powered locomotive. NEW: Also adds armoured draisines, which were tanks fitted with special rail chassis, able to traverse on rails. (Locale: English, Deutsch, 正體中文, 简体中文, Portug
Enable an additional five tiers of belts to the game. The fastest belt in this mod is equivalent to 6 express belts.
Multi-language support for Schall mod series. Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español, Français
Adds a extra research to increase train braking force.
Updated version of a 0.17 mod by Emmote. Unlocks multiple tiers of Worker Robot Speed. For use with other Bot Start mods. New feature: A setting to adjust the number of tiers unlocked to your liking.
An update of stdlib for Factorio 2.0. [Original Description] The Factorio Standard Library is a project to bring Factorio modders high-quality, commonly-required utilities and tools. https://github.com/Afforess/Factorio-Stdlib
Build your very own colony on Nauvis. Create housing, services and recruit colonists to grow your settlement alongside your factory. Be sure to check the tips & tricks for more information on the systems and mechanics of this mod.
Adds mining drones and mining depots with extra support for Factorio and Conquer. Original Mining Drones mod by Klonan
Separate pure uranium-235 and pure uranium-238 items? Real-world nuclear industry do NOT work like that! This mod introduces more realistic uranium items of different grades and more realistic uranium enrichment processing. Recipes are kept simple, so even vanilla players will find this easy to mast