Quality condenser
A recycler that returns the items themselves but a quality higher, success depends on quality modules.

от Schallfalke
Adds scaled up versions in different sizes for various machines. Number of overtiers can be freely adjusted. Designed for megabases and gigabases, by reducing total number of entities (thus reduced save file size, improved UPS). Includes assembling machine 3, chemical plant, electric furnace, oil re
Schall Machine Scaling — мод для Factorio (Факторио) от автора Schallfalke. Adds scaled up versions in different sizes for various machines. Number of overtiers can be freely adjusted. Designed for megabases and gigabases, by reducing total number of entities (thus reduced save file size, improved UPS). Includes assembling machine 3, chemical plant, electric furnace, oil re
Его скачали 14 тыс. раз: это 149-е место среди модов Factorio в нашем каталоге, редкость — «редкий» (топ-50% по скачиваниям). Мод давно не обновлялся — проверьте совместимость с текущей версией игры, актуальная версия — 2.0.0.
Дополнительных модов для работы не требует.
Текст автора на языке оригинала
Adds scaled up versions in different sizes for various machines. Number of overtiers can be freely adjusted. Designed for megabases and gigabases, by reducing total number of entities (thus reduced save file size, improved UPS). Includes assembling machine 3, chemical plant, electric furnace, oil refinery, centrifuge, lab, boiler, steam engine, steam turbine, heat exchanger, nuclear reactor, storage tank.
Want to build megabases or even gigabases, but frustrated with low UPS? This mod will help you a lot! Scaled up versions (called "overtiers") of various machines are introduced, which include resource-handling machines (electric furnace, oil refinery), production machines (assembling machine 3, chemical plant) to power machines (boiler, steam turbine, ...).
Each higher tier is exactly 4 machine of its lower tier, in terms of crafting speed, power consumption/production, pollution, or any other properties. The only difference is they are combined into a single machine, thus effectively reduce the number of entities on map. This ratio is exponential, meaning you will cut the total number of entities even further with very high tier machines. (For example, overtier +4 is exactly 256× of vanilla machine.)
For example, an "electric furnace +4" machine is effectively 256× vanilla electric furnaces in terms of smelting rate. If your megabase is currently having about 2000 vanilla electric furnaces (along with their inserters), with this mod you can replace these furnace arrays with just 24 entities (8 "electric furnace +4" together with inserters/loaders)!
Massive nuclear power plant (say, >10 GW) is known to be an UPS killer, due to large number of entities (with fluid calculations in them). Each "steam turbine +3" can replace 64× vanilla steam turbine, improving UPS dramtically.
You can use other overtier machines for the circuit production, rocket production, and oil industry as well!
Since the production rates of these overtier machines are very high, it is best to use loaders (instead of inserters) to load ingredients and unload products from them. Loaders can be "unhidden" by various mods, including Schall Belt Configuration and Loader Redux.
Very high tier machines may NOT work at theoretical rate. This is due to limitation by game engine, only 1 crafting per tick for each machine, or equivalently 60 crafting per second. This limit is not visible for recipes with longer time. For example, this does not come into effect for rocket fuel (30 s) made by assembling machine 3 up to overtier +5 (without modules). Recipes of very short time, like iron gear wheel (0.5 s) would have limited crafting speed from overtier +3. Any high tiers would still have the same output rate, but wasting unneeded power.
This limitation can be pushed higher by "multiplying" the recipes. Please see Schall Recipe Scaling for details.
For a quick reference of what overtiers to be used, or an in-depth analysis of production rate limitation, please see the FAQ section.
Schall Entity Inspector has a direct and clean ingame GUI, to display production rates of various machines (including most machines of this mod). Speed and productivity effects from modules and beacons are also supported. This is particularly useful, so no longer need to calculate production rates or limitations, by yourself outside the game now.
If fluid flow is hurting your UPS, or you want to use an UPS-friendly nuclear power plant, please check out Schall Pipe Scaling mod too! Example designs (with blueprints) are shown on its FAQ section.
This mod does not modify any existing content to the save files. This mod should be safe to be disabled/uninstalled at any time.
Описание длинное — здесь его начало. Читать целиком на странице автора
Файл скачивается с официального сервера Factorio Mod Portal, без перезаливов и сторонних установщиков
Подробная инструкция для FactorioВставьте значок в описание на Factorio Mod Portal, в README или в Discord — русскоязычные игроки сразу попадут на страницу с переводом и инструкцией.
[](https://modka.app/factorio/schallmachinescaling/)<a href="https://modka.app/factorio/schallmachinescaling/"><img src="https://modka.app/badge.png" alt="Описание на русском — Модка" height="44"></a>[url=https://modka.app/factorio/schallmachinescaling/]Описание на русском — Модка[/url]Запустите Factorio и откройте в главном меню «Моды». Перейдите на вкладку «Установить» и найдите «Schall Machine Scaling» поиском (название — как на странице мода у нас). Нажмите «Установить» — игра скачает мод и обязательные зависимости. Нажмите «Подтвердить»: игра перезапустится с новыми модами. Включать и выключать моды можно на вкладке «Установленные». В мультиплеере набор модов подстраивается сам: при подключении к серверу игра предложит скачать те же моды.
Файл скачивается с официального сервера Factorio Mod Portal, куда его загрузил Schallfalke. Мы не перезаливаем и не изменяем моды.
5 декабря 2024, актуальная версия — 2.0.0. Это больше года назад: перед установкой проверьте, работает ли мод на текущей версии игры.
A recycler that returns the items themselves but a quality higher, success depends on quality modules.
能丢进任何物品,并自动清空。高级垃圾桶还能把丢进去的东西变成可循环利用的垃圾。 Can throw any items, and automatically empty.The advanced ashcan can also turn the discarded waste into recyclable waste.
Adds electric versions of the stone and steel furnaces, and two upgrades of the electric furnace, and an electric boiler.
[DEPRECATED] See Castra Prime mod which is now the mod being maintained. Adds a new militaristic planet to the game. Claim the defended post-apocalyptic planet and use its resources to build a new base. The enemy awakens and starts improving their technologies once they sense your presence.