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Void Crew Fleet — иконка
Обложка Void CrewМод для Void Crew

Void Crew Fleet

от Captain_Chuncks_Mods

Up to three player ships per lobby, or two teams of up to three in PvP, and up to 48 players. Missions with a fleet, the Fleet Pilgrimage, or Fleet Battle: teams, boarding, sabotage, punching, airlock hacking and spectators.

  • Обычный
  • 304 скачиваний
  • Версия 0.4.4
  • Обновлён 24 октября 2026
  • Кому ставить: только себе
  • Клиентский
  • Host-Side

О моде Void Crew Fleet

Void Crew Fleet — мод для Void Crew (Войд Крю) от автора Captain_Chuncks_Mods. Up to three player ships per lobby, or two teams of up to three in PvP, and up to 48 players. Missions with a fleet, the Fleet Pilgrimage, or Fleet Battle: teams, boarding, sabotage, punching, airlock hacking and spectators.

Его скачали 304 раз: это 64-е место среди модов Void Crew в нашем каталоге, редкость — «обычный» (нижняя половина по скачиваниям). Мод обновлялся в последний месяц, актуальная версия — 0.4.4.

Для работы ему нужны: BepInExPack.

Автор пометил мод как клиентский: достаточно установить его себе, друзьям и хосту он не нужен.

Полное описание Void Crew Fleet

Текст автора на языке оригинала

Void Crew Fleet

A BepInEx mod for Void Crew that puts up to three player ships in one lobby, or two teams of up to three ships in PvP, with up to 8 players per ship (rooms of up to 48). Fly the game's own missions as a fleet, take on the Fleet Pilgrimage (more enemies, more objectives), or fight each other in Fleet Battle, a team-versus-team PvP mode.

Everyone in a Fleet room needs the mod. Rooms you host with it are marked as modded [mod_session], as Void Crew's modding guidelines ask. With the mod installed you can still join normal rooms.

Features

Up to three ships, up to 48 players

  • Rooms hold up to 48 players (the game's own limit is 6), 8 per ship, each ship with its own clone tubes: three

co-op ships take 24, a 3v3 Fleet Battle 48.

  • The hub's ship loadout terminal gets a FLEET panel:
  • SHIPS: 1 / 2 / 3 (the host's) sets how many ships the game's own missions use (one in a new room; your last

choice is remembered). With more than 8 players a mission adds ships by itself and evens out the crews. A saved run always has one ship.

  • A row for every ship: click one to set it up at the terminal, with its own ship and loadout.
  • The lobby screen opens for everyone when the host sets two or three ships: players pick the ship they fly for

the whole mission. Crews stay even, and the host can move players and auto-balance. The host then confirms the crews (CONFIRM CREWS), and only then can the mission start. CREWS on the FLEET panel brings the screen back, and once the crews are confirmed it lets the host reopen picking. A player who joins after that goes to the smallest crew.

  • On the lobby screen the host can force each ship's type (Destroyer, Frigate or Striker) or leave it free. A ship

with no loadout chosen copies ship 1 (AS SHIP 1) when its type allows it, or else gets its type's standard loadout.

  • From the moment you have a ship in the lobby until the mission ends, your ship shows as one more row of the

ship panel in the top left corner, in the HUD's own style: its type's silhouette, SHIP 2 and its type, or the red skull and LOST once it is destroyed.

  • The crew list under the ship panel:
  • in the hub, every player; when they don't all fit it shows 7 and a key prompt: [ opens a scrolling list of

everyone (the game's own rows, with mute and kick in their menus);

  • in a mission, only your own crew (7 players at most), then a card for each other ship: its name and type, a

head for each of its crew (black while they live, red once dead) and its hull as the ship panel shows yours, with its type's silhouette; a lost ship shows the red skull and LOST.

  • The ships start side by side, fly freely, and void-jump together:
  • the escape vector set on any ship's astral map counts for every ship;
  • each crew charges its own ship's void drive;
  • once every crewed ship's drive is charged, pulling any ship's void lever jumps the whole fleet, whoever flies

it. While a drive isn't charged, the lever says which ship's and nothing starts. A ship nobody crews is carried along;

  • the ships arrive side by side.
  • In co-op, enemies and the sector's events go for the nearest ship, and every ship is kept inside the play area.
  • Each ship is its own ship. It has its own:
  • fabricator alloys and biomass;
  • ship voice lines, alarms and sound effects;
  • helm, pilot HUD and third-person camera;
  • target locks and scan reticle;
  • damage markers and pings;
  • power and lights.

Doing something on one ship doesn't set anything off on the others. In co-op, pings and damage markers are shared with every crew.

  • Starting alloys: with a loadout of its own, a ship starts with its own alloys: its CUSTOM loadout's (Ship

Customizer), otherwise the game's starting amount. As a copy of ship 1 (AS SHIP 1), it starts with ship 1's.

Losing a ship (co-op and Fleet Battle)

  • You always respawn on your own ship, the one you picked in the lobby, wherever you died.
  • When a ship is destroyed, its crew can't be re-cloned for the rest of the mission. Anyone aboard dies with it,

and anyone out in space within about 150 m of it. A crew member who was elsewhere (aboard another ship, or further out in space) plays on until they die.

  • Then they watch from a third-person view around the remaining ships: Q / E (or the mouse buttons) switch

ships, the mouse looks around, the wheel zooms.

  • The mission carries on with the ships that are left, and the host decides: carry on, or RETURN TO HUB in the

escape menu (there once a ship is lost) ends the mission for everyone, to start again. A co-op mission fails when every ship is lost; Fleet Battle ends when a team has none left.

Missions (galaxy map)

  • Only the host chooses the mission and starts it. Other players' picks on the galaxy map are refused with a

message, and only the host sitting in a ready-room seat starts the countdown, in every mission.

  • The game's own missions can be flown with up to three ships.
  • FLEET PILGRIMAGE: the Pilgrimage for two or three ships. Enemies come in greater numbers (more with a third ship)

and every sector holds more objectives, so the crews can split up and work on different objectives at the same time.

  • FLEET BATTLE (PvP): two teams of one to three ships each, starting on opposite sides of a large asteroid field

with salvage to fight over.

Fleet Battle (PvP)

  • Teams in the lobby:
  1. When the host picks FLEET BATTLE on the galaxy map, the lobby screen opens for everyone.
  • The host sets SHIPS PER TEAM (1 to 3) and each ship's type. By default both teams get the same ships

(BOTH TEAMS: SAME SHIPS).

  • Players pick a ship, and with it their team: BLUE has ships 1, 3 and 5, RED has 2, 4 and 6.
  • Teams a

Описание длинное — здесь его начало. Читать целиком на странице автора

Нужно для работы

В r2modman ставится автоматически

Как установить Void Crew Fleet

Файл скачивается с официального сервера Thunderstore, без перезаливов и сторонних установщиков

Подробная инструкция для Void Crew
  1. Скачайте менеджер модов r2modman (или Gale) и выберите в нём игру Void Crew.
  2. Создайте профиль — так моды не смешаются с чистой версией игры.
  3. Найдите «Void Crew Fleet» во вкладке Online и нажмите Download — BepInEx и все зависимости подтянутся сами.
  4. Нажмите «Start modded» — игра запустится с модами.
  5. Чтобы сыграть без модов, запустите игру как обычно из Steam — r2modman не трогает чистую версию игры.
Вы автор мода? Поставьте ссылку на русское описание

Вставьте значок в описание на Thunderstore, в README или в Discord — русскоязычные игроки сразу попадут на страницу с переводом и инструкцией.

Описание на русском — Модка
Markdown[![Описание на русском — Модка](https://modka.app/badge.png)](https://modka.app/void-crew/captain-chuncks-mods-void-crew-fleet/)
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Steam (BBCode)[url=https://modka.app/void-crew/captain-chuncks-mods-void-crew-fleet/]Описание на русском — Модка[/url]

Частые вопросы о Void Crew Fleet

Как установить Void Crew Fleet?

Скачайте менеджер модов r2modman (или Gale) и выберите в нём игру Void Crew. Создайте профиль — так моды не смешаются с чистой версией игры. Найдите «Void Crew Fleet» во вкладке Online и нажмите Download — BepInEx и все зависимости подтянутся сами. Нажмите «Start modded» — игра запустится с модами. Чтобы сыграть без модов, запустите игру как обычно из Steam — r2modman не трогает чистую версию игры.

Безопасен ли Void Crew Fleet?

Файл скачивается с официального сервера Thunderstore, куда его загрузил Captain_Chuncks_Mods. Мы не перезаливаем и не изменяем моды.

Что нужно для работы Void Crew Fleet?

Установите вместе с ним: BepInExPack. В менеджере модов зависимости подтягиваются автоматически.

Когда Void Crew Fleet обновлялся последний раз?

24 октября 2026, актуальная версия — 0.4.4. Дата берётся с официальной страницы мода при каждом обновлении каталога.

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