Void Fixes
Provides bug fixes, Log Error eliminations, and Optimizations. Client/Host-Side

от Captain_Chuncks_Mods
Adds a CUSTOM loadout to the ship loadout terminal: any weapon or module of any tier on every hardpoint, any item on the storage racks, the fabricator's alloys and level, and the homunculus. Sandbox: no progression.
Ship Customizer — мод для Void Crew (Войд Крю) от автора Captain_Chuncks_Mods. Adds a CUSTOM loadout to the ship loadout terminal: any weapon or module of any tier on every hardpoint, any item on the storage racks, the fabricator's alloys and level, and the homunculus. Sandbox: no progression.
Его скачали 401 раз: это 61-е место среди модов Void Crew в нашем каталоге, редкость — «обычный» (нижняя половина по скачиваниям). Мод обновлялся в последний месяц, актуальная версия — 0.9.2.
Для работы ему нужны: BepInExPack.
Автор пометил мод как клиентский: достаточно установить его себе, друзьям и хосту он не нужен.
Текст автора на языке оригинала
Adds a CUSTOM loadout to the hub's ship loadout terminal. Fit any weapon or module, of any tier, on every hardpoint of your ship, choose what it starts with on its storage racks, and pick the homunculus. A sandbox for trying out builds the regular loadouts never offer.
Works on every ship (Frigate, Striker, Destroyer), on a monitor or in VR.
with rarity colours, the game's tooltips and the power each one draws. A 2x1 hardpoint takes one 2x1 module or two 1x1 modules. The lists show the ship's power: what everything fitted draws against what the ship makes.
its type takes), weapon mods, power cells for shields and charge stations, payloads for the payload launcher.
materials, animus crates, weapon crates, mods or relics).
as a share code: one line of text to paste in a chat.
loadouts (challenge ones included), or empties the hardpoints, the racks, or everything.
Your CUSTOM loadouts are saved per ship and kept between sessions.
Ship Customizer follows Void Crew's official modding guidelines for sandbox mods:
Customizer** for it. If someone without the mod joins while CUSTOM is chosen, the room goes back to ROOKIE. Nobody is kicked.
join them.
the room is closed to new players until the CUSTOM mission is over. A saved CUSTOM run stays without progression when you continue it.
host on 0.4.0 or older, only the host can.
stay, and when two players change the same thing at the same moment, the first change stays and the other player is told who got there first. Nobody's change is silently replaced.
With Void Crew Fleet installed, every player ship it adds can use CUSTOM too: up to 3 ships in co-op and up to 3 a team in a Fleet Battle with Void Crew Fleet 0.4.0 or newer (ship 2 with an older Fleet). Under each ship the terminal shows that ship's CUSTOM loadout, and SELECT there makes the ship use it. Each ship's fabricator gets its own level and, with Void Crew Fleet 0.2.1 or newer, its own starting alloys. Any player can set the ships up, and the same rules apply to every ship.
go back). LOAD LOADOUT can also copy another ship's CUSTOM once.
In a Fleet Battle (PvP), the odd ships (BLUE 1, 2, 3) belong to the BLUE team and the even ships (RED 1, 2, 3) to the RED team: only a ship's own team can change its CUSTOM loadout, and the other team sees it view-only. No ship follows or copies the other team's CUSTOM.
Match rules keep a Fleet Battle even:
Placeholder weapons; the menus leave them out. Relics found during the match are yours to use.
single items, the fabricator's highest level and the most starting alloys. The menus grey out what the rules refuse.
still breaks them comes off when the mission starts (your saved loadouts keep everything), and everyone is told in the chat.
Fleet's features only apply when the host runs Void Crew Fleet too. Without it (not installed, turned off in its config, or not running on the host), all of this stays off and out of sight, and Ship Customizer works on its own.
BepInEx\config\com.captainchunck.voidcrew.shipcustomizer.cfg:
Setting — Default — What it does
General > Enabled — true — Turn the mod off without removing it.
| Rules > AllowAnySize | false | Let any module go in any hardpoint, whatever its size. Big modules in small hardpoints can stick through walls
Описание длинное — здесь его начало. Читать целиком на странице автора
В r2modman ставится автоматически
Файл скачивается с официального сервера Thunderstore, без перезаливов и сторонних установщиков
Подробная инструкция для Void CrewВставьте значок в описание на Thunderstore, в README или в Discord — русскоязычные игроки сразу попадут на страницу с переводом и инструкцией.
[](https://modka.app/void-crew/captain-chuncks-mods-ship-customizer/)<a href="https://modka.app/void-crew/captain-chuncks-mods-ship-customizer/"><img src="https://modka.app/badge.png" alt="Описание на русском — Модка" height="44"></a>[url=https://modka.app/void-crew/captain-chuncks-mods-ship-customizer/]Описание на русском — Модка[/url]Скачайте менеджер модов r2modman (или Gale) и выберите в нём игру Void Crew. Создайте профиль — так моды не смешаются с чистой версией игры. Найдите «Ship Customizer» во вкладке Online и нажмите Download — BepInEx и все зависимости подтянутся сами. Нажмите «Start modded» — игра запустится с модами. Чтобы сыграть без модов, запустите игру как обычно из Steam — r2modman не трогает чистую версию игры.
Файл скачивается с официального сервера Thunderstore, куда его загрузил Captain_Chuncks_Mods. Мы не перезаливаем и не изменяем моды.
Установите вместе с ним: BepInExPack. В менеджере модов зависимости подтягиваются автоматически.
24 октября 2026, актуальная версия — 0.9.2. Дата берётся с официальной страницы мода при каждом обновлении каталога.
Provides bug fixes, Log Error eliminations, and Optimizations. Client/Host-Side
Adds a client keybind for players to be attracted to the gravity scoop
Swaps items faster than vanilla
Adds various Void Drone Controllers that allow you to pilot drones! Comes with an autopilot module, custom side missions, and more!
Up to three player ships per lobby, or two teams of up to three in PvP, and up to 48 players. Missions with a fleet, the Fleet Pilgrimage, or Fleet Battle: teams, boarding, sabotage, punching, airlock hacking and spectators.
Board a HOLLOW hive ship: a new main objective with generated multi-deck hives, hull turrets, an airlock breach, power relays, zero-g sections, the HOLLOW Warden boss and a self-destruct escape. Needs Void Guns.