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Wide Angle Camera — иконка
Обложка White KnuckleМод для White Knuckle

Wide Angle Camera

от BusinessInc

Позволяет для очень высокого FOV путем реализации новых проекций.

  • Эпический
  • 3,8 тыс. скачиваний
  • Версия 3.4.2
  • Обновлён 7 октября 2026
  • Твики
  • Для таблицы рекордов

О моде Wide Angle Camera

Wide Angle Camera — мод для White Knuckle (Вайт Накл) от автора BusinessInc. Позволяет для очень высокого FOV путем реализации новых проекций.

Его скачали 3,8 тыс. раз: это 32-е место среди модов White Knuckle в нашем каталоге, редкость — «эпический» (топ-20% по скачиваниям). Мод обновлялся в последние полгода, актуальная версия — 3.4.2.

Для работы ему нужны: BepInExPack.

Скриншоты

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Полное описание Wide Angle Camera

Текст автора на языке оригинала

White Knuckle Wide Angle Camera Mod

Adds novel projection techniques to White Knuckle to allow for much greater fields of view with more pleasant distortion profiles.

This is done by rendering the game six times in each direction to the panosphere which represents the view in all directions from the player's perspective. Then a shader is used to project pixels on the screen to directions in the panosphere and resolve what color they should be based on the panosphere rendering.

Features

A very wide FOV, via four distinct camera projections, and two cartographic projections, see below to read more about them

Also the following configuration dials to tune performance mostly:

  • Cubemap resolution, which scales the clarity-to-performance ratio of the camera; higher resolution increases clarity but costs more render time, thereby lowering performance.
  • Hand synchronization, which renders the in-world hands via another wide angle camera so that their position matches, but also lowers performance albeit to a lesser extent than increasing cubemap resolution.
  • Toggleable backface rendering, which controls whether the camera should render the direction behind the player or not, this is needed only if your field of view is set to a value which allows you to see more than 270° across any line on your screen. Without it enabled, if your field of view is high enough, you may see borders on the edges of your screen.
  • Toggleable extreme field of view unlock, which does away with my mostly sensible field of view upper bounds in the settings menu slider and replaces them with a maximum value much closer to what is theoretically achievable by the selected projection.

Stereographic Projection

Stereographic projection is the same in function as the vanilla rectilinear projection. It projects a point on the panosphere to the view plane by casting a ray through the sphere onto the plane. The difference between stereographic projection and rectilinear projection is where the point of projection lies, for rectilinear, this point is the center of the sphere. However for stereographic projection this point resides at the north pole, therefore rays can be cast from the projection point through the sphere for any point except the north pole. Unlike rectilinear projection which cannot possibly cast a ray through the equator or anywhere behind it such that it will intersect the view plane. As a result stereographic projection is asymptotically limited to a field of view of 360° instead of 180°. Stereographic projection is a conformal projection that preserves angles at intersections of curves which means locally shape is preserved, unlike rectilinear projection which preserves the straightness of lines but stretches shapes. \ An ambulation along the haunted pier at 242×180° field of view

Azimuthal Equidistant Projection

Equidistant projection projects points onto the view plane such that their distance from the center is proportionally correct to the distance to that center point on the panosphere, and such that all points are along the correct direction from that center. As you might have noticed from that description, distances from any point on the screen to the reticle correspond directly to the angle between the rays intersecting that point in space and the reticle. As such, a given point on the screen will always require the same amount of mouse motion to point yourself towards, unlike other projections which do not preserve angular distance. I suspect this property might be the most beneficial for aim once sufficiently accustomed to the visuals. I also suspect it is the projection Hyper Demon uses, although it uses a different projection technique that I cannot independently replicate to confirm. \ Perambulating the waste heap at 270×152° field of view

Equisolid Angle Projection

Equisolid projection maps the environment onto the view plane such that any given area on the plane is equal to the area it occupied on the panosphere. While this property is useful for some visualizations and cartographic operations it is not all that pleasant for gameplay, although, since it compresses marginal angles the most of the three fisheye projections, it retains the most legibility at the focal point for extreme fields of view, however this is countered by the fact that equisolid projection is bounded to a disk. \ A circumambulation of the pipeworks interlude at 241×117° field of view

Panini Projection

Panini projection is a kind of cylindrical projection which preserves vertical lines and radial lines through the image center, keeping them straight in the resulting view. This can give a very convincing rectilinear perspective view; people generally prefer panini views over stereographic views in still image or video, this favor may weaken during interactive gameplay.

Cartographic Projections

Just for fun, I added the mercator and equirectangular projections. I won't add any previews but know that these ones don't map viewing rays in a sensible or intuitive way for gameplay. They should only be used for screenshots and jokes, maybe they have some use in panoramas for other software.

Further Information

I've done my best to explain the included projections in terms of the effects they bring or a more intuitive spatial manner, but if you want the more mathematical precise definitions, most of what I've referenced to build this lies on wikipedia (except panini projection) on the following pages: [Stereographic Projection](https:

Описание длинное — здесь его начало. Читать целиком на странице автора

Нужно для работы

В r2modman ставится автоматически

Как установить Wide Angle Camera

Файл скачивается с официального сервера Thunderstore, без перезаливов и сторонних установщиков

Подробная инструкция для White Knuckle
  1. Скачайте менеджер модов r2modman (или Gale) и выберите в нём игру White Knuckle.
  2. Создайте профиль — так моды не смешаются с чистой версией игры.
  3. Найдите «Wide Angle Camera» во вкладке Online и нажмите Download — BepInEx и все зависимости подтянутся сами.
  4. Нажмите «Start modded» — игра запустится с модами.
  5. Чтобы сыграть без модов, запустите игру как обычно из Steam — r2modman не трогает чистую версию игры.
Вы автор мода? Поставьте ссылку на русское описание

Вставьте значок в описание на Thunderstore, в README или в Discord — русскоязычные игроки сразу попадут на страницу с переводом и инструкцией.

Описание на русском — Модка
Markdown[![Описание на русском — Модка](https://modka.app/badge.png)](https://modka.app/white-knuckle/businessinc-wide-angle-camera/)
HTML<a href="https://modka.app/white-knuckle/businessinc-wide-angle-camera/"><img src="https://modka.app/badge.png" alt="Описание на русском — Модка" height="44"></a>
Steam (BBCode)[url=https://modka.app/white-knuckle/businessinc-wide-angle-camera/]Описание на русском — Модка[/url]

Частые вопросы о Wide Angle Camera

Как установить Wide Angle Camera?

Скачайте менеджер модов r2modman (или Gale) и выберите в нём игру White Knuckle. Создайте профиль — так моды не смешаются с чистой версией игры. Найдите «Wide Angle Camera» во вкладке Online и нажмите Download — BepInEx и все зависимости подтянутся сами. Нажмите «Start modded» — игра запустится с модами. Чтобы сыграть без модов, запустите игру как обычно из Steam — r2modman не трогает чистую версию игры.

Безопасен ли Wide Angle Camera?

Файл скачивается с официального сервера Thunderstore, куда его загрузил BusinessInc. Мы не перезаливаем и не изменяем моды.

Что нужно для работы Wide Angle Camera?

Установите вместе с ним: BepInExPack. В менеджере модов зависимости подтягиваются автоматически.

Когда Wide Angle Camera обновлялся последний раз?

7 октября 2026, актуальная версия — 3.4.2. Дата берётся с официальной страницы мода при каждом обновлении каталога.

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