Star Wars: Legacy of the Old Republic
Star Wars: Legacy of the Old Republic Game Version: Cygnus v4.5.3 compatible Mod Version: 1.4.4d - Age of Mandalore • Major Empires Play as dominant powers of the era, including…

от Annatar
Real Terraforming v 1.2.5 This version is compatible with patch 4.5 Cygnus This mod is designed to completely change the existing mechanics of terraforming in the game. Real…
Real Terraforming — мод для Stellaris (Стелларис) от автора Annatar. Real Terraforming v 1.2.5 This version is compatible with patch 4.5 Cygnus This mod is designed to completely change the existing mechanics of terraforming in the game. Real…
На него подписались 89,3 тыс. раз в Мастерской Steam: это 263-е место среди модов Stellaris в нашем каталоге, редкость — «обычный» (нижняя половина по подпискам). Мод обновлялся в последние полгода.
Нужны ли ему другие моды, видно на его странице в Мастерской Steam в блоке «Необходимые продукты» — при подписке Steam сам предложит их добавить.
Текст автора на языке оригинала
Real Terraforming v 1.2.5
This version is compatible with patch 4.5 Cygnus
This mod is designed to completely change the existing mechanics of terraforming in the game. Real Terraforming should appeal primarily to those who like wagering and interesting micromanagement. Like most of my mods, this mod will not make your game easier.
This is a completely standalone mod that does not require Real Space. Although I plan to add more features in the future, when combined with some of the other mods in my series.
When using Real Terraforming, you will not be able to terraform habitable planets in the old ways. The terraforming button won't go anywhere, but you won't have any links available to modify a planet, except for some exceptions. Exceptions are things that have not yet been added by this mod. For example, the ability to terraform uninhabitable planets.
The main feature of the new terraforming mechanics is the use of situations. You may have seen a similar thing when playing with “Idyllic Bloom” civic.
Terraforming technologies will now open up special terraforming projects that you can launch through planetary decisions. Terraforming projects can have different terraforming goals and ways of approaching them. Terraforming goals can include not only climate change (changing the class of a planet in terms of game mechanics), but also changing various planetary features (modifiers, deposits, etc.). Different terraforming projects can affect different parameters of a planet, the change of which is displayed as terraforming process scales (situations). Terraforming projects can trigger multiple terraforming processes. For example, a “Climate Change Process” Project affects Temperature and Humidity, which are displayed as two separate situations.
Terraforming projects almost always require special buildings. In some cases, these special buildings give access to these projects. In other cases, the special positions that these buildings grant are required to progress already running projects.
During the terraforming process, various events will occur that affect the progress of terraforming and other features of the planet. The outcome of terraforming may not always be predictable. Random events can drastically alter progress and lead to a different result than you expected.
Depending on the terraforming project, you may be able to influence some terraforming processes directly, but not others.
Losing control of a terraforming project (by forgetting) can also end badly. This mod is an additional burden on micromanagement in the game.
Game modifiers that speed up terraforming will also affect the speed of progress of terraforming processes (situations).
Deep Borehole Drilling - Opens with the "Terrestrial Sculpting" technology. A "Geoengineering Complex" building is required.
Aquifer Release - Opens with the " Terrestrial Sculpting" technology. Requires Geoengineering Complex building.
Greening Operation - Opens with the " Terrestrial Sculpting" technology. Requires "Soil Fertilization Plants" building.
Climate Change Process - Opens with "Atmospheric Manipulation" technology (Old technology removed from the game is back. Hands-on!). "Terraformers" or "Terraforming Drones" jobs are required to progress.
Climate Restoration Process - Opens with the "Climate Restoration" technology. "Terraformers" or "Terraforming Drones" jobs are required to progress.
The "Ecological Adaptation" technology, at this time, does not open new projects, but mitigates damage to the ecosystem from terraforming and unlocks improved terraforming buildings.
Now you can finally terraform uninhabitable worlds. For this, you will need another mod - Planetary Stations.
For each terraforming project, I came up with some of my own features: multiple stages, buildings, interfering deposits and other random events. This time, the uninhabitable world terraforming projects will have only one stage and will not have any random events. In addition, there will be no failed terraforming result, instead, terraforming will last 4 times longer and will be done in two stages. It sounds terrible, but the feature of terraforming uninhabitable worlds relies too much on importing various chemical elements from other planets. These are such important components as water, methane, greenhouse gases, nitrogen, etc. Most of them are in short supply or, on the contrary, in excess for different classes of planets. Please note that intensive water export from habitable planets can lead to consequences. On the other hand. Perhaps these were your plans from the beginning. After the first stage of terraforming, an uninhabitable planet will not become habitable, but you will see external changes, and the planetary station will receive some bonuses.
The terraforming process is usually self-explanatory. You can see what happens at each step and control depending on your goal. But in some cases, you may need a hint. So if you like to learn everything on your own, don't read below.
Two parameters affect the planet's climate change: temperature and humidity. The combination of these parameters determines what class of planet you get.
Desert World - Temperature: High. Humidity: Low.
Arid World - Temperature: Medium. Humidity: Low.
Savannah World - Temperature: High. Humidity: Medium.
Continental World - Temperature: Medium. Humidity: Medium.
Ocean World - Temperature: Medium. Humidity: High.
Tropical World - Temperature: High. Humidity: High.
Alpine World - Temperature: Low. Humidity: Medium.
Tundra World - Temperature: Low. Humidity: Low.
Arctic World - Temperature: Low. Humidity: High.
Italian
Version 1.0 is, in a way, an experiment. I needed to realize an idea, and I did it. Already in version 1.1 I plan to do some bug work, based on feedback. The
Описание длинное — здесь его начало. Читать целиком на странице автора
Мод ставится подпиской в Мастерской Steam — без архивов, перезаливов и сторонних установщиков
Подробная инструкция для StellarisВставьте значок в описание на Мастерская Steam, в README или в Discord — русскоязычные игроки сразу попадут на страницу с переводом и инструкцией.
[](https://modka.app/stellaris/real-terraforming/)<a href="https://modka.app/stellaris/real-terraforming/"><img src="https://modka.app/badge.png" alt="Описание на русском — Модка" height="44"></a>[url=https://modka.app/stellaris/real-terraforming/]Описание на русском — Модка[/url]Откройте страницу мода «Real Terraforming» в Мастерской Steam (кнопка «Скачать» на нашем сайте ведёт именно туда) и нажмите «Подписаться» — Steam сам скачает мод и будет его обновлять. Если Steam покажет список обязательных модов, подпишитесь и на них — без них мод не заработает. Запустите игру: в лаунчере Paradox откройте «Плейсеты» (Playsets), добавьте мод в набор и включите его, затем нажмите «Играть». Если мод не появился в игре, откройте вкладку «Загрузки» в Steam и дождитесь, пока он скачается полностью, затем перезапустите игру. Для игры по сети подпишитесь на одни и те же моды всей компанией: набор модов у хоста и у игроков, как правило, должен совпадать.
Мы ничего не перезаливаем: кнопка скачивания открывает официальную страницу мода в Мастерской Steam. Там нужно нажать «Подписаться» — файлы загрузит и будет обновлять сам Steam.
В сетевой игре Stellaris набор модов у хоста и у остальных игроков, как правило, должен совпадать: подпишитесь на одни и те же моды всей компанией. Исключения — моды, которые меняют только то, что видите и слышите вы сами; точные требования автор пишет в описании мода.
25 сентября 2026. Дата берётся с официальной страницы мода при каждом обновлении каталога.
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