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Expanded Espionage and Diplomacy — иконка
Обложка StellarisМод для Stellaris

Expanded Espionage and Diplomacy

от Tovius

For Stellaris 4.5 This mods adds various features and events centered around diplomacy and espionage. Major features include more varied opinion modifiers, new resolutions and…

  • Обычный
  • 84,5 тыс. подписок
  • Обновлён 26 октября 2026
  • Геймплей
  • Дипломатия

О моде Expanded Espionage and Diplomacy

Expanded Espionage and Diplomacy — мод для Stellaris (Стелларис) от автора Tovius. For Stellaris 4.5 This mods adds various features and events centered around diplomacy and espionage. Major features include more varied opinion modifiers, new resolutions and…

На него подписались 84,5 тыс. раз в Мастерской Steam: это 282-е место среди модов Stellaris в нашем каталоге, редкость — «обычный» (нижняя половина по подпискам). Мод обновлялся в последний месяц.

Нужны ли ему другие моды, видно на его странице в Мастерской Steam в блоке «Необходимые продукты» — при подписке Steam сам предложит их добавить.

Полное описание Expanded Espionage and Diplomacy

Текст автора на языке оригинала

For Stellaris 4.5

This mods adds various features and events centered around diplomacy and espionage. Major features include more varied opinion modifiers, new resolutions and operations, and the ability to form the Galactic Republic.

Feature List

Diplomacy

  • Gestalts can research their own diplomacy techs
  • New Envoy events
  • First contact is Slower
  • AI will try to vassalize and attack weakened players more often
  • Renounce Claims tradable action Both sides remove claims on each other, and cannot make new claims for 10 years. Requires good opinion, a non-aggression pact, and both sides not at war and not subjects

New Opinion Modifiers

  • More Policy related opinions
  • Ascension Perk related opinions
  • Nobody likes a slaving despot
  • Imperialists dislike each other
  • Empires won't like you enslaving or purging their citizens
  • They won't like you nerve stapling their citizens, either

Federations:

  • Trade Leagues are generally available to Non-Xenophobe Pacifists, unless they have certain civics
  • Hegemons are always available to Feudal Societies and Franchising
  • Hegemons are always available to Xenophobes (unless Egalitarian or Pacifist)
  • Martial Alliances are always available to Barbaric Despoilers, Strength of Legion, Warbots, and Determined Exterminators
  • Research Cooperative are available to hive minds with research oriented civics
  • Fleet contributions are effectively uncapped
  • Association Status respects federation invite laws
  • Gestalts can participate in arena combat, selecting a random admiral or general to act as a proxy
  • Less cohesion loss when you add or lose federation members
  • More cohesion loss when you change federation type

Vassals:

  • Changing vassal contract costs less influence, and can be done more often

Galactic Community

  • New Resolutions
  • Can form the Galactic Republic, turning the custodianship into a permanent elected office
  • New Galactic Republic resolutions
  • Law and Order, authoritarian resolution tree
  • Galactic Cooperation, xenophile resolution tree
  • Galactic Healthcare, pop growth resolution tree
  • Can choose a host for the Galactic Senate (similar to founding the galactic market, requires the Federations or Nemesis dlc)
  • The Galactic Empire will always host the Galactic Senate
  • Resolution to protect neutral fleets (enclaves, ext), requires Reverence for Life
  • Resolution to protect space crystals
  • With Expanded Spaceborn active, you can also protect void clouds and mining drones
  • Many changes to vanilla resolutions, see pinned topic for details
  • The Imperial Armada can support more ships than the Galactic Defense Force
  • Can become emperor during the War in Heaven
  • Greater variety in resolution ai weights
  • More ethics and civics taken into account when voting
  • AI less likely to vote for resolutions that will hurt their federation members (unless hegemon)
  • AI is smarter about resolutions that target themselves
  • Cannot use most hostile resolutions against the galactic emperor unless imperial authority is under 100
  • Proposing and passing certain resolutions may upset certain factions
  • Gestalts get slightly more diplomatic weight from pops (to balance out no bonuses from pop happiness)
  • Fleet power gives slightly less diplomatic weight

Primitives:

  • New Primitive Events
  • Primitives advance through early ages more slowly
  • New society events that influence their civics and origins
  • Instead of immediate nuclear annihilation, Primitives will start a hidden cold war situation that you can influence
  • Events surrounding the dead alien 'death god' and the primitives who worship it
  • Primitive Insight techs give a small amount of monthly influence

Espionage:

  • New and Changed Espionage Operations
  • General Changes
  • You will no longer automatically learn the location of an empire's capital after first contact
  • Information from intel spread out more between different levels.
  • New Espionage Focus policy (requires Nemesis)
  • Infiltration from empire sprawl has been significantly increased
  • Most espionage-related opinion modifiers now stack

Subterfuge Traditions:

  • Adoption, +2 Codebreaking (from +1), infiltration cost of Gather Information and Tap Communications operations are fully refunded
  • Finisher, +2 Disengagement Chance
  • Information Security, -25% Emergency FTL Damage Risk, Counterintelligence Operations have no Infiltration Level Cost if concluded smoothly.
  • Non-Disclosure Agreement, +1 Encryption, increases hostile operation costs by 25%
  • Double Agents, +2 Envoys (from +1), -2 operational difficulty during Acquire Asset operations
  • Shadow Recruits, +1 subterfuge and sabotage operation skill
  • Uncover Secrets Agenda gives -25% Operation Cost and Upkeep when launched

Warfare:

  • Warscore modified to give more weight to planet occupations and superior fleets
  • No-war policy still allows wars against homicidal empires
  • War in Heaven, war exhaustion ticks up much more slowly
  • Devastation also damages defensive army morale (up to -50%)
  • Invading primitives kills off some primitive pops

Tweaks:

  • Information from Intel spread out more between levels
  • First contact doesn't automatically reveal capitals
  • Penal Colony gives +5% technician, miner, and farmer output
  • Thrall Worlds give +5% slave production
  • Autonomous Agents also gives +1 Leader Pool

Compatability

This mod is not compatible with Galactic Community Expanded, as we both modify the resolution category file.

Recommended Mods

Mods that compliment this mod, or which this mod can tie into

Claims Decay - Dynamic Diplomacy https://steamcommunity.com/sharedfiles/filedetails/?id=1355094979

Donations

I have recently launched a patreon page. I have a lot of future plans for my mods, but they will rely on your support to see fruition. I'm not planning on delaying releases for non-patreons or anything like that, but my patreons will get behind the scenes looks into upcoming content. If

Описание длинное — здесь его начало. Читать целиком на странице автора

Как установить Expanded Espionage and Diplomacy

Мод ставится подпиской в Мастерской Steam — без архивов, перезаливов и сторонних установщиков

Подробная инструкция для Stellaris
  1. Откройте страницу мода «Expanded Espionage and Diplomacy» в Мастерской Steam (кнопка «Скачать» на нашем сайте ведёт именно туда) и нажмите «Подписаться» — Steam сам скачает мод и будет его обновлять.
  2. Если Steam покажет список обязательных модов, подпишитесь и на них — без них мод не заработает.
  3. Запустите игру: в лаунчере Paradox откройте «Плейсеты» (Playsets), добавьте мод в набор и включите его, затем нажмите «Играть».
  4. Если мод не появился в игре, откройте вкладку «Загрузки» в Steam и дождитесь, пока он скачается полностью, затем перезапустите игру.
  5. Для игры по сети подпишитесь на одни и те же моды всей компанией: набор модов у хоста и у игроков, как правило, должен совпадать.
Вы автор мода? Поставьте ссылку на русское описание

Вставьте значок в описание на Мастерская Steam, в README или в Discord — русскоязычные игроки сразу попадут на страницу с переводом и инструкцией.

Описание на русском — Модка
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Частые вопросы о Expanded Espionage and Diplomacy

Как установить Expanded Espionage and Diplomacy?

Откройте страницу мода «Expanded Espionage and Diplomacy» в Мастерской Steam (кнопка «Скачать» на нашем сайте ведёт именно туда) и нажмите «Подписаться» — Steam сам скачает мод и будет его обновлять. Если Steam покажет список обязательных модов, подпишитесь и на них — без них мод не заработает. Запустите игру: в лаунчере Paradox откройте «Плейсеты» (Playsets), добавьте мод в набор и включите его, затем нажмите «Играть». Если мод не появился в игре, откройте вкладку «Загрузки» в Steam и дождитесь, пока он скачается полностью, затем перезапустите игру. Для игры по сети подпишитесь на одни и те же моды всей компанией: набор модов у хоста и у игроков, как правило, должен совпадать.

Безопасен ли Expanded Espionage and Diplomacy?

Мы ничего не перезаливаем: кнопка скачивания открывает официальную страницу мода в Мастерской Steam. Там нужно нажать «Подписаться» — файлы загрузит и будет обновлять сам Steam.

Нужно ли друзьям ставить Expanded Espionage and Diplomacy?

В сетевой игре Stellaris набор модов у хоста и у остальных игроков, как правило, должен совпадать: подпишитесь на одни и те же моды всей компанией. Исключения — моды, которые меняют только то, что видите и слышите вы сами; точные требования автор пишет в описании мода.

Когда Expanded Espionage and Diplomacy обновлялся последний раз?

26 октября 2026. Дата берётся с официальной страницы мода при каждом обновлении каталога.

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