WeaponCore - 3.0
Version: CoreSystems - 3.0 Weapon Core is a complete rewrite of Space Engineers combat system. The way combat works in this system is very different from Vanilla and many…

от Ash Like Snow
Major Update! 2.2 brings a major update to defense shields. You will notice a new shield HUD ui which represents some new functionality that is critical to getting the most out of…
Defense Shields - v2.2(8) — мод для Space Engineers (Спейс Инженерс) от автора Ash Like Snow. Major Update! 2.2 brings a major update to defense shields. You will notice a new shield HUD ui which represents some new functionality that is critical to getting the most out of…
На него подписались 97,4 тыс. раз в Мастерской Steam: это 182-е место среди модов Space Engineers в нашем каталоге, редкость — «обычный» (нижняя половина по подпискам). Мод обновлялся в течение года.
Нужны ли ему другие моды, видно на его странице в Мастерской Steam в блоке «Необходимые продукты» — при подписке Steam сам предложит их добавить.
Текст автора на языке оригинала
2.2 brings a major update to defense shields. You will notice a new shield HUD ui which represents some new functionality that is critical to getting the most out of your shields.
UPDATE Shield side/face health pools have been added. Also added an "Automatic Management" mode (on by default in the controller), this mode self manages heat, shunting, modulation etc.. but comes at a recharge cost and is not nearly as effective as skilled manual control.
Two new core concepts have been added in this version, shield vulnerability and heat sinking. As your shield becomes more vulnerable you will notice a new icon show up on the left of your shield hud this value represents how likely a projectile is to penetrate your shield. The more heat your shield builds up and the lower its HP the higher the chance of penetration. This leads into the second new feature heatsinking, using the heat sink action will rapidly redirect heat from the shield to the emitter, which will both decrease the shields heat but also temporarily decrease your shields max (icon on the right) possible hp, both of which will greatly reduce the chance for penetration. In addition the existing shunting feature also has a very powerful counter penetration effect, so be sure to deploy this existing feature to avoid penetrations.
The other big change in this update is with modulation. Previously modulating would be very punishing when the enemy used the opposite damage and it was near impossible to find a good balance. With this update you now get rewarded for modulating into the predominate damage type you are taking, which will show up as the color of the shield planet on the hud icon. If the color is more orange you want to increase energy protection until its white, if its more blue you increase kinetic protection until its more white. If the icon is white you are receiving optimal protection.
NOTE Hud icon can be resized and moved, type /ds in game to see commands.
https://www.patreon.com/user?u=14228932
[* IMPORTANT NOTE **]
This mod does not work with the Vanilla combat system, see WeaponCore below.
These shields are designed to work with my combat framework which you can find here: https://steamcommunity.com/sharedfiles/filedetails/?id=3154371364
And the mods listed here: https://github.com/Ash-LikeSnow/WeaponCore/wiki/Current-WeaponCore-ModList
For question or help join the discord: https://discord.gg/crcBuacDgy
[Howto/Guide]
https://steamcommunity.com/sharedfiles/filedetails/?id=715757295 https://www.youtube.com/watch?v=xKRUwfNj9Pc
[Config File HOWTO]
'C:\PathToSpaceEngineers\Storage\DefenseShields.cfg
The following properties can be found on any ImyUpgradeMOdule block or ProgrammableBlock (via MODApi or PB). In addition the ApiClient can be used to init from session.
Mods: https://github.com/Ash-LikeSnow/DefenseShields/blob/master/Data/Scripts/DefenseShields/API/ApiClient.cs
Programblocks: https://github.com/Ash-LikeSnow/DefenseShields/blob/master/Data/Scripts/DefenseShields/API/PbApiWrapper.cs
[Contributors]
Thank you Neimoh for the awsome emitter models! Thanks to AutoMcD for the O2 Generator and Control Block. Thanks to Enenra for shield voice warnings. Thanks to Whip for all of the fancy math help... math makes what would otherwise be dull and lifeless beautiful. Last but certainly not least, a big thanks to Nukeguard for the shield models/textures, shield hud icon, Modulator blocks, damage enhancer blocks, armor emitter blocks, block balancing, particles, testing, guide and more!
Thanks to Alysius for reworking the shield hit wave effects!
Thumbnail made by Adaline Industries https://steamcommunity.com/sharedfiles/filedetails/?id=1708781387
[Special Thanks]
Equinox, Digi and Rexxar for putting up with all of my questions and providing awsome suggestions and examples.
Also much thanks to "Abisius" for providing support in the steam comment section! He has answered a ton of peoples questions over the last year or more!
https://github.com/Ash-LikeSnow/WeaponCore/blob/master/License
Мод ставится подпиской в Мастерской Steam — без архивов, перезаливов и сторонних установщиков
Подробная инструкция для Space EngineersВставьте значок в описание на Мастерская Steam, в README или в Discord — русскоязычные игроки сразу попадут на страницу с переводом и инструкцией.
[](https://modka.app/space-engineers/defense-shields-v2-2-8/)<a href="https://modka.app/space-engineers/defense-shields-v2-2-8/"><img src="https://modka.app/badge.png" alt="Описание на русском — Модка" height="44"></a>[url=https://modka.app/space-engineers/defense-shields-v2-2-8/]Описание на русском — Модка[/url]Откройте страницу мода «Defense Shields - v2.2(8)» в Мастерской Steam (кнопка «Скачать» на нашем сайте ведёт именно туда) и нажмите «Подписаться» — Steam сам скачает мод и будет его обновлять. Если Steam покажет список обязательных модов, подпишитесь и на них — без них мод не заработает. Запустите Space Engineers: моды подключаются к конкретному миру — при создании мира или в его настройках нажмите «Моды» и добавьте мод в список активных. Если мод не появился в игре, откройте вкладку «Загрузки» в Steam и дождитесь, пока он скачается полностью, затем перезапустите игру. Для игры по сети подпишитесь на одни и те же моды всей компанией: набор модов у хоста и у игроков, как правило, должен совпадать.
Мы ничего не перезаливаем: кнопка скачивания открывает официальную страницу мода в Мастерской Steam. Там нужно нажать «Подписаться» — файлы загрузит и будет обновлять сам Steam.
В сетевой игре Space Engineers набор модов у хоста и у остальных игроков, как правило, должен совпадать: подпишитесь на одни и те же моды всей компанией. Исключения — моды, которые меняют только то, что видите и слышите вы сами; точные требования автор пишет в описании мода.
24 ноября 2025. Дата берётся с официальной страницы мода при каждом обновлении каталога.
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