Illegal Rave
Igor throws an illegal rave at night. Somewhere in the city, once the clock hits 04:00, the lights come on, the fog rolls in and the NPCs start dancing.
What it does
- Igor texts you. A message at 23:00 tells you where tonight's rave happens,
a reminder follows five minutes before it starts.
- Your own music. Drop WAV or MP3 files into
UserData/Rave/. They are shuffled
and played back to back, endlessly. The vanilla game music is muted near the party.
- Three locations. Parking lot, underground tunnel and a small forest clearing.
A random one is picked each night, or you save up to three spots of your own.
- Dancing crowd. Nearby NPCs are gathered and dance with five different
routines, changing expressions and gestures. Police and dealers stay out of it.
- A DJ on stage. Book DJ Dan, DJ Ginger, Cut Chemist or Big Pimpin through Igor.
The parking lot gets a full festival stage with a lit DJ booth and PA stacks.
- Compass waypoint. Points to the rave from up to 300 m away, with a distance label.
Requirements
- Schedule I (tested against 0.4.6f13)
- MelonLoader 0.7.x, IL2CPP
Install
- Install MelonLoader.
- Drop
IllegalRave.IL2CPP.dll into the Mods folder. - Put some WAV or MP3 files into
UserData/Rave/. Without them the rave still
runs, just without music.
Settings
Everything is configured through MelonPreferences, category Illegal Rave: Settings. The interesting ones:
Setting — Default — What it does
SmallFestivalStageEnabled — true — Full festival stage, parking lot only
MusicVolume — 0.5 — Volume of the rave music
PresetTriggerChanceEnabled — false — 30 percent chance per night instead of every night
CustomRaveLocation — 0 — 0 picks a random preset, 1 to 3 use your saved spots
RaveStartTime — 400 — When the rave starts, as HHMM
Save your own spots through Igor: walk to a place you like and use the "Save Rave Location" button in his conversation.
Notes
- Single DLL, no extra files. All 3D models are embedded and compressed.
- Everything is cleaned up when the rave ends: NPC schedules, deals, navigation
and animations are restored.
- Works in single player. Multiplayer is untested.
Credits
Made by Virtunerd.