FiveNightsAtInscryption
A giant expansion for Act 1 that adds An entire Act themed after Five Nights at Freddys (Fnaf)!

от Team_ReBaloed
This is a rebalance mod that aims to make bad/unfun cards desirable, reduce a card's dependence on only being a good sacrifice, nerf some of the blatantly overpowered tactics, make bosses more interesting and challenging.
ReScribed — мод для Inscryption (Инскрипшн) от автора Team_ReBaloed. This is a rebalance mod that aims to make bad/unfun cards desirable, reduce a card's dependence on only being a good sacrifice, nerf some of the blatantly overpowered tactics, make bosses more interesting and challenging.
Его скачали 2,8 тыс. раз: это 206-е место среди модов Inscryption в нашем каталоге, редкость — «обычный» (нижняя половина по скачиваниям). Мод давно не обновлялся — проверьте совместимость с текущей версией игры, актуальная версия — 1.1.1.
Для работы ему нужны: Opponent Bones, JSONCardLoader, API.
Текст автора на языке оригинала
Do vanilla cards feel dull in comparison to other mods? Do you dislike the idea of cards meant to be better than other ones? Did you ever want luck to be less of a factor? Did you ever think bone decks are too weak? Did you ever want harder bosses? If any of these statements are true then you're looking at the right mod for you! This is ReScribed, a rebalance mod that aims to make bad/unfun cards desirable, reduce a card's dependence on only being a good transfer, nerf some of the blatantly overpowered tactics, make bosses more interesting and challenging.
Disclaimer: this mod is mostly buffs, meaning your average card quality is much higher, encounters from my testing have only become a littler harder and bosses are far more difficult. The changes made here also affect act 1 and 2, but everything was designed for Kaycee's Mod.
If you want a version of this mod that is only the boss changes you can find it here. https://thunderstore.io/c/inscryption/p/Team_ReBaloed/ReScribed_Harder_Bosses/
Card Changes
CARD NAME — CHANGES — NOTES
Adder — Blood: 2 > 1 - Bones: 0 > 2 — Generally only used for its sigil, reducing the blood needed helps make it more reactionary.
Amoeba — Bones: 2 > 3 - Health: 2 > 3 — Getting a useless sigil won't feel as bad.
Bat — Bones 4 > 5 - Sigils: airborne > airborne & Bone King — Bat has always been in a strange spot, this change gives a unique role, a fun card to build around with new combos becuase of sigil transfers!
Bloodhound — Health: 3 > 4 — Bloodhound doesn't feel impactful later in the game, so a little health helps.
Bullfrog — Health: 2 > 3 — Bullfrog is now the snapping turtle equivalent for one blood, now having a useful role.
Cat — Health 1 > 2 — Generally only used for its sigil, now isn't only a worse child 13.
Coyote — Bones: 4 > 3 — Overpriced for a small impact, very fun in bone decks now.
Child 13 — Bones: 0 > 1 — Can't force a win as easily, having a bone cost means it can't be drawn as apart of fair hand.
Field Mice — Blood: 2 > 1 - Bones: 0 > 2 — Generally only used for its sigil, now a versatile card but can quickly drain bones!
Ijiraq — Attack: 4 > 3 — I don't think anyone will complain about this one, even if you play this for 2 blood it's still crazy.
Magpie — Health: 1 > 3 — Generally only used for its sigil, now has the potential to not be immediately transferred
Mantis God — Blood: 1 > 2 - Health: 1 > 3 — Mantis God is one of those cards that is so strong it's not fun, nerfing early palyability is the best way to stop it from being the best play choice at almost all times.
Mothman (stage 3 of strange larva) — Attack: 7 > 5 — The reward is too much for waiting 2 turns, this change targets how easily Mothman wins battles.
Opossum — Sigils: none > bone digger — Opossum falls off heavily even after just the first map, so there's bone digger to smooth out bone decks or to transfer to other cards.
Pack Rat — Can no longer be found at trapper trades or boss rewards, now event exclusive — It always felt dissapointing to get a pack rat instead of a diffrent rare
Pelt Lice — Blood 4 > 0 - Bones 0 > 3 — Pelt Lice is a meme card no longer! There are a lot of sacrifices you have to make to include pelt lice, this extra sucks when you remember that you need a lot of set up to make Pelt Lice work, so now Pelt Lice is a versatile card that changes it's role based on how your deck is built more so than other cards. I would like feedback on this change more so than other cards.
River Otter — Bones 0 > 2 - Attack: 1 > 2 - Sigils: waterborne > waterborne & clinger — Increased attack and gave clinger to make it more interactive. I would like feedback on this change more so than other cards. Clinger will be explained in the stoat notes.
Rat King — Blood: 2 > 1 - Attack: 2 > 1 — Bone decks get much needed support and love.
Rattler — Health: 1 > 2 - Sigils: none > swapper — Hard to work with for it's high cost, so with swapper allows for the ability to gain a lot of value, also introducing swapper as a sigil adds some fun combo opportunities.
Red Hart — Health: 2 > 4 — Jank city, i love it but it's bad, increasing the health helps give wiggle room to pull off combos.
Sparrow — Sigils: airborne > airborne & mighty leap — There are a lot of basic flyers, adding mighty leap helps give it an identity and more ways to combat flying cards. This change is very impactful in encounters.
Stoat — Sigils: none > clinger — Clinger provides fun opportunities for interactivity, also Stoat is not useless anymore!
Vulture — Bones: 8 > 7 - Health: 3 > 4 - Sigils: airborne > airborne & Hefty — movement sigils are very underrated, especially on flying cards, this is something you just have to play with in game, this card does so much now.
Wolverine — Health 3 > 4 — felt lacking before but now has just enough health to feel impactful.
Core Changes
LISTING — CHANGES/NOTES
Brood Parasite — the cracked egg turns into Maggots after 3 turns. this makes it so there isn't forever denial, has more interactivity
Fiddler Card — a new card that can be found! angler also uses it :)
Boss Changes
LISTING — CHANGES/NOTES
Prospector — the changes listed make the beginning of the fight tighter, less cards are able to deal with the mule, overall does make chasing the mule more fun. Next phase is now more punishing if you didn't kill the mule.
Pack Mule — Attack: 0 > 1 - Sigils: sprinter > sprinter & made of stone
Bloodhound — Health: 3 > 4
Gold Nugget — Health: 2 > 1
Angler — has recived huge changes! phase 1 encounter has been change for all 3 versions of the boss and now uses the newly add Fiddler Crab card! now the fight isn't only about dealing enough damage, it's also about smart card placment, let's be honest it wasn't like that before.
|Bait Bucket|Sigils: none > mighty leap - passive ability:
Описание длинное — здесь его начало. Читать целиком на странице автора
В r2modman ставится автоматически
Файл скачивается с официального сервера Thunderstore, без перезаливов и сторонних установщиков
Подробная инструкция для InscryptionВставьте значок в описание на Thunderstore, в README или в Discord — русскоязычные игроки сразу попадут на страницу с переводом и инструкцией.
[](https://modka.app/inscryption/team-rebaloed-rescribed/)<a href="https://modka.app/inscryption/team-rebaloed-rescribed/"><img src="https://modka.app/badge.png" alt="Описание на русском — Модка" height="44"></a>[url=https://modka.app/inscryption/team-rebaloed-rescribed/]Описание на русском — Модка[/url]Скачайте менеджер модов r2modman (или Gale) и выберите в нём игру Inscryption. Создайте профиль — так моды не смешаются с чистой версией игры. Найдите «ReScribed» во вкладке Online и нажмите Download — BepInEx и все зависимости подтянутся сами. Нажмите «Start modded» — игра запустится с модами. Чтобы сыграть без модов, запустите игру как обычно из Steam — r2modman не трогает чистую версию игры.
Файл скачивается с официального сервера Thunderstore, куда его загрузил Team_ReBaloed. Мы не перезаливаем и не изменяем моды.
Установите вместе с ним: Opponent Bones, JSONCardLoader, API. В менеджере модов зависимости подтягиваются автоматически.
22 декабря 2024, актуальная версия — 1.1.1. Это больше года назад: перед установкой проверьте, работает ли мод на текущей версии игры.
A giant expansion for Act 1 that adds An entire Act themed after Five Nights at Freddys (Fnaf)!
Adds 65+ cards with OC characters from my deltarune-themed DnD campaign that I play with friends. Comes with 11 Starting Decks, 5 Custom Tribes, 2 Talking Cards, and 2 newly modified Boss fights! Hope you Enjoy!
A large mod that rebalances the game (reworks over 50 Cards), it also makes all bosses more interesting, adds 16 new Starter Decks + 5 new Side Decks. And to top it all of, it also adds 40+ Cards to the game!
[The Last Update] Adds a new magnificus dungeon crawler based act to the game.
40+ bone new cards for act 1 to make pure bone decks a viable playing option when mixed with vanilla or other card packs. Includes starter decks for KCM and encounters.
Brought to you by the lovely folks in the Saxby Family. Just for shits and giggles. Now with Over 100 Cards [Thanks for over 5000 downloads, Wow thats something, however this will be one of the last updates.]