MagBoop
Implements mag tapping into the game, where the magazine has to be pushed into a weapon to be properly seated, the 'tap' in 'tap, rack, bang'. Requires Stovepipe mod, but you can simply disable it.

от Smidgeon
Featuring a new failure method: Failure to enter battery! Check Thunderstore / Youtube for more info. More high quality default positions thanks to @drummerdude2003. Implements graphical failures to weapons, such as Stovepipe and Double feeds.
Stovepipe — мод для H3VR (Хот Догс, Хорсшуз энд Хэнд Гренейдс) от автора Smidgeon. Featuring a new failure method: Failure to enter battery! Check Thunderstore / Youtube for more info. More high quality default positions thanks to @drummerdude2003. Implements graphical failures to weapons, such as Stovepipe and Double feeds.
Его скачали 120,2 тыс. раз: это 46-е место среди модов H3VR в нашем каталоге, редкость — «эпический» (топ-20% по скачиваниям). Мод давно не обновлялся — проверьте совместимость с текущей версией игры, актуальная версия — 3.3.5.
Для работы ему нужны: Mason.
Текст автора на языке оригинала
Video Demonstration: https://youtu.be/jFWZ4heahxc
3.2.0 Stovepipe brings a new type of failure, failure to enter battery! This is totally adjustable in terms of probability.
There are 3 ways of fixing a failure to enter battery. First, you can force the slide forward. Next, you can cycle the slide and hope that it doesn't stick in the same place! Finally, if you have MagBoop installed, you can 'push' the slide forward, much like 'pushing' the magazine back into place.
Note if you pull the trigger while its failed to enter battery, the hammer will have dropped, so you may have to completely cycle the action again.
Note: Currently only works for handguns. I will most likely not add this to closed bolt weapons (m4, scar, etc.) because I can't seem to find a way to code the forward assist to work.
There is now a double feed debug mode! Note you must ensure that the bullet that spawns at the top must be used as the 'top' bullet, otherwise it will not work. Check out the youtube video for more.
https://youtu.be/pm3irC9ZwD8 - Video of Double Feeds.
Newly added double feeds function for all closed bolt weapons, ARs/BRs/SMGs. The position is procedural, so may not be perfect in places. There are multiple steps to remedying a double feed failure:
All of these steps have probabilities associated with them, which may be edited in the config file, namely smidgeon.failuretoeject.cfg.
I do plan on adding this to handguns as well in future.
If you think the process of removing the bullets manually is too much effort, you can simply put the probabilities in the config file to 1, so you'll never have to remove them by hand.
https://www.youtube.com/watch?v=VNYMUrb8CqU - New debug mode. https://youtu.be/OUB9Hz1-eLw - New stovepipe manipulations.
New default positions were added thanks to @drummerdude2003, for 160+ guns in the vanilla game!
You can now grab the stovepiped round with your hand, as well as get rid of it using inertia.
For ARS/SMGS/BRs, you have to make sure the stovepiped bullet can actually fall out the gun (i.e. its facing towards the floor or it can fall out with inertia). Otherwise, it will not fall out. You can now also grab the bullet.
If you want any changes to any of the positions, DM me (details below).
This is a small mod that implements stovepipe failures for guns. Currently in developement. You can change the probability as your heart desires.
As far as I know, there is no compatibility issue with Meatyceiver.
Some of the bullet poses are slighlty odd (may clip through weapon slightly), because parts of this mod are very hacky :)
There is now a debug mode, this allows you to update the position / rotation of the bullet as well as allowing you to change the point where the slide stops. To access this, you need to change the failuretoeject.cfg in the config folder in thunderstore, specifically where it says "isDebug" to true.
Next, once you are holding a firearm, you may press right on the joystick you are using to hold the weapon.
This will spawn a debug bullet, you can move this around, you may also manipulate the slide. In debug mode it will stay where it is once you let go.
To save this, simply press down on the right joystick again and it will save it to User/./AppData/Roaming/StovepipeData/userdefinitions.json.
Currently works for:
(Stovepipes)
If you let go of the bullet while its in debug mode, you won't be able to move it again, due to limitations of the physics logic. If you mess up the position, simply restart the debug with joystick right + down.
I will likely add to the defaults.json file, which will improve the default positions over time.
If you wish to support me, my kofi is https://ko-fi.com/smidgeon
If you have any issues / ideas / need help with modding, I am always available on discord in the homebrew server under the name Smidgeon, tag ප bir𝛿 ꧁꧂#9320 (not sure if thunderstoreeven supports those characters).
3.3.5 - Fixed some issues with integral magazined handguns, the MXC mods, and the L85A2.
3.3.4 - Fixed issue with most recent ar-15s having weird stovepipe issues.
3.3.3 - Fixed issue with shotguns not loading shells sometimes.
3.3.2 - Hopefully fixed so that shells don't despawn when they shouldn't. Fixed internal magazine having weapons.
3.3.1 - Fixed issue where in a stovepipe sometimes 2 rounds would be chambered.
3.3.0 - Adjusted stovepipe behaviour, now generally a bullet will be chambered when a stovepipe occurs. The probability of this can be changed in the config under Probabilities - Stovepipe. Adjusted failure to enter battery so that the trigger no longer causes the hammer to drop, making booping the slide more useful.
3.2.4 - Fixed so that when a stovepipe occurs, only stovepipe probabilities decrease when using probability creep, instead of both stovepipe and double feed probabilities.
3.2.3 - Fixed bug with double feeds sometimes not happening after 1st one.
3.2.2 - New icon. Many thanks to Østrem for the great design!
3.2.1 - Fixed many bugs. Bullet creep should work more correctly now.
3.2.0 - Added failure to enter battery. The main ways to fix this are to cycle the slide or push it forward with your hand. Note with the new MagB
Описание длинное — здесь его начало. Читать целиком на странице автора
В r2modman ставится автоматически
1 в каталоге
Implements mag tapping into the game, where the magazine has to be pushed into a weapon to be properly seated, the 'tap' in 'tap, rack, bang'. Requires Stovepipe mod, but you can simply disable it.
Файл скачивается с официального сервера Thunderstore, без перезаливов и сторонних установщиков
Подробная инструкция для H3VRВставьте значок в описание на Thunderstore, в README или в Discord — русскоязычные игроки сразу попадут на страницу с переводом и инструкцией.
[](https://modka.app/h3vr/smidgeon-stovepipe/)<a href="https://modka.app/h3vr/smidgeon-stovepipe/"><img src="https://modka.app/badge.png" alt="Описание на русском — Модка" height="44"></a>[url=https://modka.app/h3vr/smidgeon-stovepipe/]Описание на русском — Модка[/url]Скачайте менеджер модов r2modman (или Gale) и выберите в нём игру H3VR. Создайте профиль — так моды не смешаются с чистой версией игры. Найдите «Stovepipe» во вкладке Online и нажмите Download — BepInEx и все зависимости подтянутся сами. Нажмите «Start modded» — игра запустится с модами. Чтобы сыграть без модов, запустите игру как обычно из Steam — r2modman не трогает чистую версию игры.
Файл скачивается с официального сервера Thunderstore, куда его загрузил Smidgeon. Мы не перезаливаем и не изменяем моды.
Установите вместе с ним: Mason. В менеджере модов зависимости подтягиваются автоматически.
17 апреля 2025, актуальная версия — 3.3.5. Это больше года назад: перед установкой проверьте, работает ли мод на текущей версии игры.
Adds custom mag palming, controller & quickbelt color customization, and more
Adds three QuickBelt Slots with rifle sling spots and modern H3Vrmour compatability.
A Vanilla+ mod to add QOL features, changes, and cool tidbits!
Displays information about the held magazine on the wrist of your hand. Preciseness of information is configurable.
Removes several internal checks for ammo type, mag type, attachment type, etc. Leads to questionable results. Disables TnH scoring! NOTE: ALL COMPONENTS ARE DISABLED BY DEFAULT. ENABLE IN CONFIGS IN R2MM!!
Implements mag tapping into the game, where the magazine has to be pushed into a weapon to be properly seated, the 'tap' in 'tap, rack, bang'. Requires Stovepipe mod, but you can simply disable it.