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от Red_guyteam
Every jump gets a random height, from a pathetic little hop to a comically huge launch. Local play only. Requires MelonLoader.
RandomJumps — мод для Gang Beasts (Ганг Бистс) от автора Red_guyteam. Every jump gets a random height, from a pathetic little hop to a comically huge launch. Local play only. Requires MelonLoader.
Его скачали 362 раз: это 68-е место среди модов Gang Beasts в нашем каталоге, редкость — «обычный» (нижняя половина по скачиваниям). Мод обновлялся в последние полгода, актуальная версия — 1.0.0.
Для работы ему нужны: MelonLoader.
Текст автора на языке оригинала
A silly Gang Beasts mod: every time your beast jumps, the height is re-rolled. One jump is a pathetic little hop you can barely see — the next launches you into orbit. Land, jump again, pray to the physics gods.
No two jumps are the same.
Local play only. The mod is fully disabled in online matches (so it can't be used to cheat or desync), and it only ever touches your beasts — AI and other players jump perfectly normally.
game's proxy assemblies
Option A — Mod manager (r2modman / Thunderstore Mod Manager):
RandomJumps-1.0.1.zipOption B — Manual:
Mods/RandomJumps.dll intoSteam\steamapps\common\Gang Beasts\Mods\
That's it — start jumping.
There's nothing to press: jump like you normally would, and every jump comes out a different height.
Works for every local player — couch co-op beasts each get their own random rolls.
Setting — Default — What it does
Enabled — true — Master switch
MinMultiplier — 0.15 — Smallest jump — a tiny hop
MaxMultiplier — 3.0 — Biggest jump — comically huge launch
BoostSpeed — 5.0 — Base upward speed at 1.0x, in metres/second
BoostSeconds — 0.2 — How long each jump's launch is driven, in seconds
LocalOnly — true — Disables the mod in online matches
DebugLog — false — Print every jump and its rolled multiplier to the console
Want absolute chaos? Try MinMultiplier = 0 and MaxMultiplier = 8. Want just a light wobble? Try 0.8 – 1.4. Want the jumps to hang in the air longer? Raise BoostSeconds.
DebugLog = true and jumparound. You should see jump x1.87 (…) style lines, one per jump. If those appear but the height never changes, raise BoostSpeed / BoostSeconds.
MaxMultiplier (try 2.0), or lowerBoostSeconds to 0.15.
RandomJumps.dll not found by MelonLoader — confirm the file is directlyin Gang Beasts\Mods\, not in a subfolder.
LocalOnly is false and you're not the host.
Gang Beasts doesn't expose a per-beast jump-force value, so Random Jumps watches each of your beasts' state and, the instant one leaves the ground, drives its ragdoll upward at a freshly-rolled speed for a fraction of a second. Low speed = a shuffle, high speed = a blast-off. Because the roll is applied to your ragdoll only, AI and other players are never touched.
There are no Harmony patches in this mod. An earlier build hooked the game's Jump method, but Il2CppInterop's native detour on an IL2CPP virtual method hands the patch a bad this (and can fire off the main thread), which hard-crashes the game. Everything here runs on the main Unity thread using the game's normal API, so there is nothing left that can take the game down.
Under the hood it:
Actor.CachedActors each frame for actors where Actor.IsLocal is true.actorState and fires the moment it entersActorState.Jump.
MinMultiplier and MaxMultiplier and drives thebeast's ragdoll bodies (BodyHandeler.GetAllRigidbodies()) upward at BoostSpeed × multiplier for BoostSeconds.
GameManagerNew.CurrentGameType is notLocal/LocalServer.
Requires the .NET SDK (the mod targets net6.0 — the runtime MelonLoader 0.7.x runs on).
# Edit GameDir in RandomJumps.csproj if your game is elsewhere, then:
.\build.ps1
This builds RandomJumps.dll straight into Gang Beasts\Mods\ and produces a ready-to-upload package:
Command — Output zip — Contains
.\build.ps1 — RandomJumps-1.0.1.zip — Mods/RandomJumps.dll, manifest.json, icon.png, README.md
Made with Me for the Gang Beasts modding community. Have fun, break nothing (except maybe the laws of gravity).
В r2modman ставится автоматически
Файл скачивается с официального сервера Thunderstore, без перезаливов и сторонних установщиков
Подробная инструкция для Gang BeastsВставьте значок в описание на Thunderstore, в README или в Discord — русскоязычные игроки сразу попадут на страницу с переводом и инструкцией.
[](https://modka.app/gang-beasts/red-guyteam-randomjumps/)<a href="https://modka.app/gang-beasts/red-guyteam-randomjumps/"><img src="https://modka.app/badge.png" alt="Описание на русском — Модка" height="44"></a>[url=https://modka.app/gang-beasts/red-guyteam-randomjumps/]Описание на русском — Модка[/url]Скачайте менеджер модов r2modman (или Gale) и выберите в нём игру Gang Beasts. Создайте профиль — так моды не смешаются с чистой версией игры. Найдите «RandomJumps» во вкладке Online и нажмите Download — MelonLoader и все зависимости подтянутся сами. Нажмите «Start modded» — игра запустится с модами. Чтобы сыграть без модов, запустите игру как обычно из Steam — r2modman не трогает чистую версию игры.
Файл скачивается с официального сервера Thunderstore, куда его загрузил Red_guyteam. Мы не перезаливаем и не изменяем моды.
Установите вместе с ним: MelonLoader. В менеджере модов зависимости подтягиваются автоматически.
10 октября 2026, актуальная версия — 1.0.0. Дата берётся с официальной страницы мода при каждом обновлении каталога.
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