Aircraft (Old version)
Adds 4 aircraft, each with their benefits and drawbacks, to allow for more biter-killing fun!

от Schallfalke
One atomic bomb can only destroy a small portion of enemy base? How about firing EIGHT bombs scattered with just a single shot? Adds various strategic missiles. Currently includes napalm MRV missile, poison MRV missile, atomic MRV missile, plutonium MRV missile. (Locale: English, Deutsch, 正體中文, Русс
Schall Missile Command — мод для Factorio (Факторио) от автора Schallfalke. One atomic bomb can only destroy a small portion of enemy base? How about firing EIGHT bombs scattered with just a single shot? Adds various strategic missiles. Currently includes napalm MRV missile, poison MRV missile, atomic MRV missile, plutonium MRV missile. (Locale: English, Deutsch, 正體中文, Русс
Его скачали 10,9 тыс. раз: это 183-е место среди модов Factorio в нашем каталоге, редкость — «обычный» (нижняя половина по скачиваниям). Мод давно не обновлялся — проверьте совместимость с текущей версией игры, актуальная версия — 2.0.3.
Дополнительных модов для работы не требует.
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Текст автора на языке оригинала
One atomic bomb can only destroy a small portion of enemy base? How about firing EIGHT bombs scattered with just a single shot? Adds various strategic missiles. Currently includes napalm MRV missile, poison MRV missile, atomic MRV missile, plutonium MRV missile.
If you feel vanilla atomic bomb is not enough for you, this mod is for you! Here is the ultimate solution to "The firepower is not enough" syndrome. Why do you need eight separte atomic bombs, while you can do the same job with a single MRV missile? One launch, eight atomic detonations!
This mod aims to speed up the destruction process in the endgame. One atomic bomb is very often insufficient to clear a spawner cluster, and the remaining biters and spitters swarm can disturb your "clearing jobs". Now you can launch a single atomic MRV missile, releasing eight atomic bombs over the target area. The vastly larger blast area can be used to clear spawners, worms and any moving units ALL AT ONCE!
This mod expands the arsenal of superweapons, but also some countermeasures against them. So this mod could fit for a PvP game! Attackers launching these doomsday superweapons, while defenders still have a last chance to protect their bases (cities) with missile interception systems.
Apart from the most powerful atomic warheads, there are other cheaper alternative warheads available. They use the same MRV mechanism, doing similar large area damage.
This mod provides the following strategic missiles:
The above MRV missiles are launched from dedicated vehicles: heavy rocket artillery. (NOT by hand or turrets. For reasons, please see the FAQ.) This mod will alert every player (can be toggled off in mod options) when someone is deploying a heavy rocket artillery. So when you read this alert in PvP game, you know what you are going to face. You may try to seek out that and destroy / push back before the enemy team can fire.
To give even more chance to defender, the vehicle starts with 1 health only upon deployment. This is to avoid direct placement at the front line for a quick fire.
As mentioned above, the deployment alert, 1 health deployment, slow and low health vehicle offers the defenders some time to react. But does it mean nothing can be done, after the strategic missile is launched?
Do not lose all your hope though. There is still a last chance to counter that. This mod provides special gun "missile interception cannon". It is next to useless for attacking. But it has an unique ability: destroying projectiles around the target spot! The strategic missiles of this mod are designed to be slow (though for realism they should be at supersonic speeds), offering human defenders a last chance to intercept them before impact.
Although this device is designed for countering strategy missiles only, it can potentially intercept other projectiles as well (e.g., shotgun shells, rockets, artillery shells), if you have good enough aim and predictive ability on faster projectiles.
This mod also adds a strategic missile launch alert (also can be toggled off in mod options) and with a warning voice, displaying the expected ground zero globally. So defenders with missile interception cannons still have some chances to intercept the missile on the known path...
This mod provides the following missile interception cannons:
With this missile interception mechanism, this mod is qualified to be named as “Missile Command” now!
This mod do not modify the existing content in the save game. This mod should be safe to be disabled/uninstalled at any time.
Описание длинное — здесь его начало. Читать целиком на странице автора
Файл скачивается с официального сервера Factorio Mod Portal, без перезаливов и сторонних установщиков
Подробная инструкция для FactorioВставьте значок в описание на Factorio Mod Portal, в README или в Discord — русскоязычные игроки сразу попадут на страницу с переводом и инструкцией.
[](https://modka.app/factorio/schallmissilecommand/)<a href="https://modka.app/factorio/schallmissilecommand/"><img src="https://modka.app/badge.png" alt="Описание на русском — Модка" height="44"></a>[url=https://modka.app/factorio/schallmissilecommand/]Описание на русском — Модка[/url]Запустите Factorio и откройте в главном меню «Моды». Перейдите на вкладку «Установить» и найдите «Schall Missile Command» поиском (название — как на странице мода у нас). Нажмите «Установить» — игра скачает мод и обязательные зависимости. Нажмите «Подтвердить»: игра перезапустится с новыми модами. Включать и выключать моды можно на вкладке «Установленные». В мультиплеере набор модов подстраивается сам: при подключении к серверу игра предложит скачать те же моды.
Файл скачивается с официального сервера Factorio Mod Portal, куда его загрузил Schallfalke. Мы не перезаливаем и не изменяем моды.
25 декабря 2024, актуальная версия — 2.0.3. Это больше года назад: перед установкой проверьте, работает ли мод на текущей версии игры.
Adds 4 aircraft, each with their benefits and drawbacks, to allow for more biter-killing fun!
Modular armored train
Mode add automatic guns applyable to equipment grid.
Adds different classes and tiers of tanks in-par with power armors, having vehicle equipment grid. Aims to fill the gaps the vanilla game should have. Not overhaul nor OP. Vanilla oriented and balanced. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español)
[DEPRECATED] See Castra Prime mod which is now the mod being maintained. Adds a new militaristic planet to the game. Claim the defended post-apocalyptic planet and use its resources to build a new base. The enemy awakens and starts improving their technologies once they sense your presence.
A new missile silo for tactical strikes against the biters. The missile payload bay can be filled with ammo and capsules of your choice, so you can decide if you want a single nuclear warhead, a cluster napalm shell or something completely different.