
Ultimate Boss Rush Mod
Это как какой-то король Босса Раша с Тайными Боссами... И еще больше...

от MCJD931
Equipment Expansion/Difficulty Mod
(ON HIATUS) Deltarune: HARDTYPE — мод для DELTARUNE (Дельтарун) от автора MCJD931. Equipment Expansion/Difficulty Mod
Его скачали 9 тыс. раз: это 25-е место среди модов DELTARUNE в нашем каталоге, редкость — «эпический» (топ-20% по скачиваниям). Мод обновлялся в последние полгода, актуальная версия — N/A.
Дополнительных модов для работы не требует.
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Текст автора на языке оригинала
With the release of Chapter 5 and the realization that keeping the mod up to date with new updates, both big (New Chapters) and small (Bugfixes) will be extremely tedious, as well as my desire to completely overhaul aspects of the mod I find lacking (I'm, self-admittedly, not the best with bullet patterns), I'm putting this mod on an indefinite Hiatus, most likely lasting until all Chapters are released.
This is not an abandoned project! I do not plan on ever fully abandoning this mod until I consider it to be feature-complete and fully realized, but to do so, I feel as though the best course of action is to wait until DELTARUNE itself is fully realized and feature-complete.
DELTARUNE: HARDTYPE is a difficulty mod/equipment rebalance of Deltarune that I am currently working on. Like the mod it is named after, it aims to make fights more difficult while expanding player build options.
What does it contain? New Items, including the implementation of unused ones (Hello Trefoil!). Many of these have been placed throughout the world, so look wherever you can!
Rebalances for existing and implemented unused items
Harder Bosses.
Bullet Pattern Tweaks for every used enemy in the game!
New Encounters!
Some bosses have new mechanics!
New Fusions!
Restored Spincake in Chapter 4! They added this back in vanilla 1.04 List of New/Rebalanced Items:
Swords: (NEW!) Trefoil: 3 AT, Money Earned increased by 5% (NEW!) Yellow Blade: 3 AT, Defense grants 4% more TP Bounce Blade: 3 AT, 1 DF (NEW!) Rapier: 3 AT, Critical Hits grant more TP (NEW!) Prop Sword: 5 AT, Critical Hits grant more TP (NEW!) Shadow Blade: 5 AT, Defense grants 4% more TP Winglade: 7 AT, Money earned increased by 10% Jingle Blade, 7 AT, 2 DF (NEW!) The Big One: 9 AT, 5% more Graze TP
Axes: (NEW!) Light Axe: 3 AT, restores 5% max HP on hit (half of Ch4's Absorb Axe) Brave Axe: Now has 3 AT, and Attacking grants 1.5% more TP Devilsknife: AT raised to 10, Magic lowered to 2, Buster TP reduction now affects Red Buster (NEW!) Prop Axe: 5 AT, Attacking grants 2% more TP (NEW!) Round Axe: 5 AT, 4 Magic Justice Axe: 8 AT, 6 Magic - Now emphasizes Healing more
Scarves: (NEW!) Wrapping Scarf: 2 AT, 1 Magic (NEW!) Cheer Scarf: 1 AT, 2 Magic Fiber Scarf: 2 AT, 2 Magic Ragger2: 3 AT, 1 Magic (NEW!) Comment Thread: 1 AT, 3 Magic Puppet Scarf: Completely reworked from 10 AT, -6 Magic to 8 AT, -3 Magic, "Special Deal" (attacking with ralsei grants 10% hp to party) (NEW!) Prop Scarf: 3 AT, 3 Magic Flex Scarf: 4 AT, 1 Magic -> 5 AT, 1 Magic (NEW!) Tape Scarf: 1 AT, 5 Magic Scarf Mark: 2 DF, 5 Magic Stole: 4 AT, 4 Magic Ragger3: 6 AT, 2 Magic Scroll Scarf: 2 AT, 6 Magic
Armors: Jevilstail: Stat gains buffed by 1. Pink Ribbon: 1 DF -> 2 DF, Graze Range lowered, but TP nerf (in chapter 3+) is removed (NEW!) Mouse Token: 2 DF, 2 Magic Glow Wrist: 2 DF -> 3 DF Chain Mail: 3 DF -> 4 DF Mannequin: 0 DF -> 1DF B. Shot Bowtie: 2 DF, 1 Magic -> 1 DF, 3 Magic Tension Bow: Now has +2 Magic Twin Ribbon: 3 DF -> 4 DF, Graze Area lowered, TP nerf(Chapter 3+) is removed Spike Band: 2 AT, 1 DF -> 3 AT, 2 DF Gingerguard: 3 DF -> 4 DF Blue Ribbon: 1 DF, 1 Magic, Heal+ -> 1 DF, 2 Magic, Heal+ Lode Stone: 2 DF, 5% more Graze TP -> 3 DF, 5% more Graze TP Tenna Tie: 5 DF, -2 Magic -> 5 DF, -1 Magic Waferguard: 5 DF (NEW!) Trans Ribbon: 2 DF, 2 Magic, comprises both the Twin Ribbon and Blue Ribbons' effects Power Band: 1 DF, 4 AT Mystic Band: 1 DF, 4 Magic Princess Ribbon: 2 AT, 3 DF Gold Widow: Money Earned Debuff removed
Enemy Changes:
Chapter 1 Basic Enemies: All basic enemies have at least received lowered bullet cooldowns or heightened speed, or both.
K. Round 1: Mercy Conditions made more harsh Bullet Pattern Tweaks
Clover: Slightly more HP to compensate for Trefoil availability Bullet Speed heightened
Lancer + Susie: Small Bullet Pattern Tweaks
K. Round 2: Mercy Conditions made more harsh Bullet Pattern tweaks
King: Massive HP Increase, Stall Turn counter raised Almost every Bullet Pattern has been tweaked to be more difficult
Jevil: Massive HP Increase (with compensatory DF decrease), required Tiredness increased Almost every Bullet Pattern has been tweaked to be more difficult
Chapter 2 Basic Enemies: All bullet patterns have been tweaked, and a number of enemies have had reductions to ACT effectiveness and increases to HP.
Berdly: Is now 200% more annoying.
Berdly 2: Is now 300% more annoying.
Spamton: Basic bullet pattern tweaks.
Rouxls Kaard: Now takes 3 houses, and had his HP increased. Duck head attack has been reworked, along with the universal bullet pattern tweaks where possible.
Queen 1 (NEW MECHANIC): A unique mechanic has been granted where Queen's HP must be lowered and Berdly must be freed to end the fight. Berdly's mercy meter will not progress past 99% until Queen's HP is below 10%, and Queen can no longer be defeated through FIGHT-ing.
Giga-Queen: HP increase and some Pattern tweaks. This boss is harder to mod than most fights in the game, and it already being non-standard as a boss (being more an arcade boxing game than Deltarune combat) makes me want to be more conservative with it's changes as opposed to Queen 1 and Spamton NEO.
Spamton NEO (NEW MECHANIC): HP increase and slight act effectiveness reduction to Snap X. Spamton NEO now has a new mechanic where his Enrage Counter will increment by 2 every time an attack is successfully no-hit. Along with many bullet speed/amount tweaks, Spamton's fight has also recieved 2 QoL changes:
Chapter 3 Basic Enemies: All have recieved bullet pattern tweaks alongside HP buffs and mercy meter reductions. Mute on Zapper has been tweaked to require more TP. Board encou
Описание длинное — здесь его начало. Читать целиком на странице автора
Файл скачивается с официального сервера GameBanana, без перезаливов и сторонних установщиков
Подробная инструкция для DELTARUNEВставьте значок в описание на GameBanana, в README или в Discord — русскоязычные игроки сразу попадут на страницу с переводом и инструкцией.
[](https://modka.app/deltarune/on-hiatus-deltarune-hardtype/)<a href="https://modka.app/deltarune/on-hiatus-deltarune-hardtype/"><img src="https://modka.app/badge.png" alt="Описание на русском — Модка" height="44"></a>[url=https://modka.app/deltarune/on-hiatus-deltarune-hardtype/]Описание на русском — Модка[/url]Скачайте «(ON HIATUS) Deltarune: HARDTYPE» кнопкой «Скачать» — файл придёт с официального сервера GameBanana. Откройте папку игры: в Steam — правой кнопкой по DELTARUNE → «Управление» → «Просмотреть локальные файлы». У каждой главы свой data.win — в папке главы (например, chapter1_windows); для какой главы мод, автор пишет на его странице. Сначала сделайте копию файла data.win (например, назовите её data_original.win) — по ней игра вернётся к оригиналу. Если в архиве лежит готовый data.win — замените им файл в папке игры. Если в архиве файл .xdelta — примените его к data.win программой Delta Patcher (или xdelta UI): выберите оригинальный data.win, патч и нажмите «Apply patch». Запустите игру как обычно. Чтобы вернуть оригинал, верните сохранённую копию data.win или проверьте целостность файлов в Steam.
Файл скачивается с официального сервера GameBanana, куда его загрузил MCJD931. Мы не перезаливаем и не изменяем моды.
5 июля 2026, актуальная версия — N/A. Дата берётся с официальной страницы мода при каждом обновлении каталога.

Это как какой-то король Босса Раша с Тайными Боссами... И еще больше...

Пообщайтесь со своими любимыми членами партии, NPC и врагами!

Автомобили в Дельтаруне

Этот мод заставляет вас начать с 4 витых мечей и делает их хиты фатальными.

Архипелаг Рандомайзер для DELTARUNE

AM I SLEEPING?????