
Maddie's Helping Hand
A grab bag of requests

от Anzen_
Alliterating Alterations
Adam's Add-ons — мод для Celeste (Селесту) от автора Anzen_. Alliterating Alterations
Его скачали 193,5 тыс. раз: это 53-е место среди модов Celeste в нашем каталоге, редкость — «эпический» (топ-20% по скачиваниям). Мод обновлялся в последние полгода, актуальная версия — 1.15.8.
Дополнительных модов для работы не требует.
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Текст автора на языке оригинала
A collection of random features, with a focus on visual tweaks and entities I coded for my maps.
This helper has the following gameplay focused entities:
Lönn Block & Lönn Shrine - By interacting with a Lönn Shrine, the player can freely move all Lönn Blocks in the room. Both of these can be resprited, and the helper includes textures for spikes fitting Lönn Blocks with the path: Anzen/AdamsAddons/lonn
Lönn Block Extension - By placing its node on a Lönn Block, the extension will merge with the Lönn Block and can be moved along with it. This can be used to create more complex Lönn Block shapes, or to separate a Lönn Block into multiple discrete parts.
Lönn Barrier - An invisible barrier that Lönn Blocks collide with, primarily used to fine-tune where they can and can't be moved.
Lönn Puzzle Slot - Sets a flag when a specific Lönn Block has been moved to a specific location. Doesn't appear in-game.
Boostar - A series of connected boosters, when one of them is used, the next one spawns. These spawns can either be instant or delayed to match booster respawn times.
Portal Dash Refill - Collecting this refill spawns a portal in the direction of the player's aim, the next dash will teleport the player to the portal, passing through solids in the way. Respawn time can be customized.
Ledge Blocker Fixer - Ensures that the player can climb ledges if the hazard is inside the wall and wouldn't actually result in death.
Crystal Dash Controller - Activates the main mechanic from Crystal Dash, meaning that momentum is saved at the start of dashes, and is returned at the end.
Flag Trigger Spikes - Trigger spikes that activate when a flag is set / unset, instead of when the player touches them.
Self Booster - A green booster that, when dashed out of, travels in the direction of the dash. The speed, distance and respawn time can be customized. It is bounced by springs and is destroyed when touching a seeker barrier.
Whirlpool - The player is sucked into it shortly after entering its range. Unlike black holes, whirlpools don't kill, and they can also be dashed out of.
Dash Reflector - A panel that can face in the cardinal and diagonal directions, when dashed into, the dash direction is reflected along its surface. Works with normal dashes, boosters, and dream dashes. Can also rotate periodically or when a flag is set.
Slime Block - When touched, the player sticks to this block and gets their dashes refilled, they can only escape by dashing. There is a pink variant that gives two dashes when stuck to.
Thread Doll - If there are Thread Dolls in the room, pressing grab will teleport you to the closest one.
Threads Undone Controller - Allows you to place Thread Dolls by pressing grab, if there aren't any in the room currently.
This helper has the following visuals focused entities:
Cycling Spikes - Spikes that behave differently if multiple variations are given, by cycling through the textures instead of picking randomly. Starting offset can be modified, or randomized. Also includes 4 inbuilt textures, like a mini asset pack.
Camera Correction Controller - It can be hard to notice but the camera sometimes stops one pixel away from its destination, the camera correction controller fixes this behavior in its room.
Particle Color Controller - Can recolor most particles, like ones emitted by boosters, switch gates, berries, or the glitch tileset. Leaving the color fields empty will instead remove the particle type.
Trail Color Controller - Can recolor the trail left behind by entities, such as fling birds or badeline chasers. Supports any entity, including the player, as long as its type is given.
Horizontal Watchtower - A bino that can only move the camera horizontally.
Change Wipe Controller - Changes the death wipe used in its room. Can activate based on a flag.
Small Jump Through - A one tile wide jump through platform. Unlike vanilla jump throughs, these use unique textures to render properly. Vanilla types are supported, and you can also resprite them yourself. To do so, use the *smallJumpthru *folder instead of jumpthru, and a 16x16 pixel template with the following structure:
Flag Change Decal - A decal that can change its position, scale, color, transparency, depth, animation speed, and texture depending on the state of a flag.
Registry Decal - A decal that you can add decal registry attributes to without needing a DecalRegistry.xml. It also supports changing the variables of already existing attributes.
Camera Anchor Controller - A controller that centers the camera in its room, like a room wide camera target trigger. The target position can be offset from the center.
This helper has the following trigger soup focused entities:
Dash Direction Flag Controller - Sets different flags based on which direction the player dashes.
Player Sprite Flag Controller - Checks if the player's sprite uses a specific texture, like *player/**idle00*, and sets a flag if so.
Flag On Touch Switch Controller - Sets a flag once all vanilla touch switches have been collected in the room, and optionally unsets it when leaving the room.
Flag On Flag Sequence Controller - Sets a flag, if a list of flags are turned on one by one.
This helper has the following triggers:
Change Dash Count Trigger - Sets the player's current dash count to any number. Has the option to only activate when the player spawns inside it.
Reset Portal Dash Trigger - If the player has an unused portal dash, this trigger removes it.
Teleport Landing Trigger - Meant to be placed after a teleport, ensures that the player arrives completely still and doesn't carry over other effects from before the teleport.
Replace Audio Trigger - Replaces an audio event with another, or undoes a previous replacement.
This helper has the following effect:
**Rhombus God
Описание длинное — здесь его начало. Читать целиком на странице автора
Файл скачивается с официального сервера GameBanana, без перезаливов и сторонних установщиков
Подробная инструкция для CelesteВставьте значок в описание на GameBanana, в README или в Discord — русскоязычные игроки сразу попадут на страницу с переводом и инструкцией.
[](https://modka.app/celeste/adam-s-add-ons/)<a href="https://modka.app/celeste/adam-s-add-ons/"><img src="https://modka.app/badge.png" alt="Описание на русском — Модка" height="44"></a>[url=https://modka.app/celeste/adam-s-add-ons/]Описание на русском — Модка[/url]Скачайте Olympus с официального сайта Everest (everestapi.github.io) и запустите его. Нажмите «Install Everest» — Olympus найдёт Celeste и поставит загрузчик. Скачайте «Adam's Add-ons» кнопкой «Скачать» и положите .zip-архив, не распаковывая, в папку Mods внутри папки игры. Запустите игру через Olympus или как обычно — моды появятся в меню «Моды», а новые карты — в списке глав. Многим картам нужны хелперы (Maddie's Helping Hand и другие): Everest предложит скачать недостающие сам.
Файл скачивается с официального сервера GameBanana, куда его загрузил Anzen_. Мы не перезаливаем и не изменяем моды.
11 октября 2026, актуальная версия — 1.15.8. Дата берётся с официальной страницы мода при каждом обновлении каталога.

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You can see the source code & feature list at [https://github.com/JaThePlayer/FrostHelper](https://github.com/JaThePlayer/FrostHelper/tree/master)

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