Buffs In Shop
Adds many tower buffs to the in game shop that can be directly purchased for towers
Adds 50+ of the game's buffs as entries into the shop that can be purchased to permanently apply them to a tower.
Most buffs get a 50% discount for subsequent purchases.
By default, buffs will only show up in the shop if the tower/upgrade they originate from is allowed to be used in the current match. This can be configured in the Mod Settings (globally or on a per-buff basis), along with the costs of the buffs. (To make a buff stop appearing in the shop at all, set the cost to -1)
There is also a setting that allows placing buffs on any tower regardless of the Tower Set or Tower Type restrictions.
There is also a special "God Boost" buff at the end of the shop that applies all valid buffs to a tower for a set cost. There are settings for if you want specific buffs to be excluded from that.
Tip: The Useful Utilities setting "Three Column Shop" is helpful to use due to how many buffs are added.
Buffs
Icon — Name — Description — Cost — Discount
Acidic Mixture Dip — Makes a tower able to pop Lead Bloons and deal extra damage to Ceramic and MOAB-class Bloons. — $3500 — Yes
Berserker Brew — Gives a tower a brew that increases damage, pierce, range and attack speed. — $7000 — Yes
Stronger Stimulant — Gives a tower with Berserker Brew further increased pierce, range and attack speed. — $14250 — Yes
Take Aim — Gives a tower improved range, accuracy, and Camo detection. — $1500 — No
Take Better Aim — Improves the Take Aim buff on a tower to further improve range and accuracy, and allow damaging Black/White/Purple Bloons. — $1500 — No
Overclock — Supercharges a tower's attack speed, or other effects if it doesn't attack. — $13500 — No
Ultraboost — Gives a tower a stacking Overclock buff that increases in power each round, up to 10 times. — $72000 — Yes
Monkey Villager — Gives a tower 10% increased range. — $600 — Yes
Jungle Drums — Gives a tower 18% increased attack speed. — $750 — Yes
Primary Training — Gives a Primary monkey more range, pierce and projectile speed. — $400 — Yes
Primary Mentoring — Gives a tower with Primary Training increased range, tier 1 upgrades for free, and reduced ability cooldowns. — $1250 — Yes
Primary Expertise