COMPATBILE WITH MAJ UE 5.5
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Quality of Life Plus (QoL+) adds a plethora of changes and new features to facilitate the life of every survivor. It is a fork and migration of the Structure Plus (S+) open-source mod in Ark Survival Evolved, by orionsun. All credits goes to him and everybody that helped him. Thanks for all your hard work, you are legends!
As the game ascended, the basics of building ascended with it and plenty of structures from S+ have less relevance than they had in ARK Survival Evolved. Therefore they will not be migrated as part of QoL+.
Tools:
Multi-tool:
5 modes: info, structure, dino, remote, repair. Holding reload will display the selection radial menu. Some modes have sub-modes which can be circled through by pressing alt-fire.
- Info mode: display how the tool works and what are the inputs.
- Structure mode: 2 sub-modes: pick-up, destroy.
- Dino mode: 9 sub-modes: kill, spay, chibify, mating, whistles, following, wandering, creeping, turret.
- Remote mode: 3 sub-modes: activate, deactivate, door.
- Repair mode: repair structures from a distance.
Omni-tool:
4 modes: info, basic transfer, advanced transfer, inventory assistant
- Info mode: display how the tool works and what are the inputs.
- Basic transfer mode: use alt-fire to select a source, use fire to transfer all items from the source to the target.
- Advanced transfer mode: opens a UI where you can select sources, targets and which items you want to transfer. Supports presets.
- Inventory assistant: various capabilities to help you manage your inventory. Fire opens a UI where you can select items, if you want to drop them or destroy them and the frequency. Alt-fire activates the selected inventory management rules. Supports presets.
Structures:
Standing Torch:
Does not require fuel.
Wall Torch:
Does not require fuel.
Small Storage:
Small wooden container to store items. Item slots can be configured via ini settings.
Large Storage:
Large wooden container to store items. Item slots can be configured via ini settings.
Metal Storage:
Metal container to store items. Item slots can be configured via ini settings.
Blueprint Maker:
A table that can convert structures into blueprints.
Hitching Post:
Hitch nearby creatures.
- You can unhitch creatures at any time from the radial menu of the creature or from the hitching post itself.
- Hitched creatures cannot move, even when set to wander.
- Hitched creatures will not go into stasis: produced resources (eggs, achatina paste, feces...) will continue to spawn even when nobody is at the base.
- Hitched creatures see their mating time and gestation time reduced by 25%.
Air Conditioner:
More powerful than the base Air Conditioner.
Feeding Trough:
Higher range than the base Feeding Trough
Ammo Box:
Stores ammunition and distribute them to nearby turrets.
Domesticated Bee Hive:
- Domesticated bees do not try to sting you when you access the hive's inventory (even when you do not wear a full ghillie set).
- Produce Giant Bee Honey faster than the base Bee Hive.
Farmer:
- Requires Calien Soup to operate, or a Tek power source.
- Collects fertilizer from nearby Compost Bins and Dung Beetles and distributes it to nearby Crop Plots.
Gardener:
- Requires Beer to operate, or a Tek power source.
- Collects what nearby Crop Plots generate.
Nanny:
- Requires power to operate.
- Feeds baby creatures until they reach 15% maturation. Put food in the Nanny's inventory and it will automatically distribute valid food to nearby babies.
- Imprints little by little nearby non-adult creatures. (Known replication issue: the meter might not update in multiplayer, reconnecting or leaving the chunk will make the real imprint progress appear)
(Note: crafting the Nanny requires bloodpacks instead of human hair)
Propagator:
- Requires Element to operate.
- Breed creatures from cryopods (your tribe's tame limit will be thankful).
- Spend additional elements to change the gender of breeding creatures, make otherwise non-breedable creatures able to breed or force mutations.
- Mutations and the stat they happened on can be easily identified on the tooltip of the offspring in the Propagator.
- Mammals will lay eggs when breeding that way.
(Note: QoL+ does not provide cryopods)
Mutator:
- Alters nearby creatures with Element.
- After using the Mutator, it goes on cooldown for a few minutes. Having multiple Mutators mitigate this limitation.
- Mutation: applies a buff to nearby creatures that make them lay mutated eggs or give birth to mutated offsprings. The buff must be active when the mating process completes. Can stack 2 times by default.
- Gender swap: changes the gender of nearby adult creatures to the opposite of what their current gender is.
- Random gender: gives a random gender to nearby adult creatures that do not have a gender.
- Force breeding: grants temporarily nearby creatures that are not supposed to breed the ability to breed.
- Change imprint: changes the imprint of nearby creatures to the player who started the pulse.
- Stop aging: prevent nearby baby creatures from growing.
- Grow faster: makes nearby baby creatures grow faster.
Features:
Item pulling:
- From your inventory or any remote inventory, select and pull items from other nearby containers.
- Select an engram or a blueprint and press the "craft N" button to pull resources to craft N times the selected item.
- Select a damaged item and press the "repair" button to pull resources to repair the selected item.
Ini configurations:
(This section will be moved to the wiki for a more digestable experience)
Configuration must be added under the [QoLPlus] section of the GameUserSettings.ini
Remove all spaces and multi-line comments before using the following snippet.
[QoLPlus]
Will allow structur