Obeliskial Options
Варианты изменения геймплея.

от Binbin
Добавляет слишком много новых перков. Некоторые из них не особенно сбалансированы. Дайте мне знать, если у вас есть проблемы или вы думаете, что что-то должно быть изменено.
Too Many Perks — мод для Across the Obelisk (Экросс зе Обелиск) от автора Binbin. Добавляет слишком много новых перков. Некоторые из них не особенно сбалансированы. Дайте мне знать, если у вас есть проблемы или вы думаете, что что-то должно быть изменено.
Его скачали 11,7 тыс. раз: это 7-е место среди модов Across the Obelisk в нашем каталоге, редкость — «легендарный» (топ-5% по скачиваниям). Мод обновлялся в течение года, актуальная версия — 1.6.8.
Для работы ему нужны: Obeliskial Content, Obeliskial Essentials.
Текст автора на языке оригинала
Long story short, this adds too many extra perks to the game.
Currently adds/modifies over 100 perks.
There are likely a good number of bugs that were not caught, simply because there are so many perks. If you do come across any bugs, please ping me in the modding #support-and-requests channel of the Discord
Thanks to Stonewall, sara, JackRenoson, Voodoo, GCHero, ga7021, Corydonn, and Corrufiles for their opinions and help with initial testing/debugging.
An additional thanks to JackRenoson, Jonahds29, and DomhnallTD for their continued efforts.
Click Here for Long List of Perks
exp0: Start with 10 Experience. Gain 10 Experience on level up. exp1: Start with 10 Experience. Gain 10 Experience on level up. exp2: Start with 10 Experience. Gain 10 Experience on level up. exp3: Start with 40 Experience. Gain 40 Experience on level up.
health6b: Max HP -12. Gain 12 Max HP on level up. health6c: Max HP +36. Lose 14 Max HP on level up health6d: At the start of your turn, if you are at max HP, gain 2 Vitality.
resistance5b: All Resistances -4%. Gain 4% to all Resistances on level up resistance5c: All Resistances +12%. Lose 4% to all Resistances on level up resistance5d: Maximum resistances for heroes and monsters are now 97%.
currency6b: Gain 125 gold on level up. currency6c: For every 250 gold you have, gain +1% damage. currency6d: Rerolling the shop costs 25% less. currency6e: Divinations cost 15% less.
shards5b: Gain 125 shards on level up. shards5c: Increases chance for cards to be corrupted by 2%.
disarm1a: This hero is immune to Disarm. disarm1b: Disarm on this hero cannot be dispelled unless specified, but increases all resists by 10%.
silence1a: This hero is immune to Silence. silence1b: Silence on this hero cannot be dispelled unless specified, but increases all damage by 7.
sight1d: At the start of your turn, gain 1 Evasion for every enemy with 100 or more Sight charges. sight1e: When a monster reaches 100 charges of Sight, Dispel Sight and Purge 3.
fast0b: Fast on this hero can stack, but loses all charges at the start of turn. fast0c: Fast on this hero falls off at the end of turn.
slow0b: Slow on monsters can stack up to 10, but only reduces Speed by 1 per charge slow0c: Slow on heroes can stack up to 10, but only reduces Speed by 1 per charge
mark1d: Once per combat, when an enemy reaches 10 Mark, apply 2 Taunt. mark1e: Every 2 Mark charges on enemies increases Piercing Damage by 3. Mark does not increase any other damage type. mark1f: +1 Mark Charge applied. mark1g: Mark on heroes and enemies decreases Speed by 1 per charge, but it increases damage by 50% of what it normally would.
evasion: Evasion on all heroes can stack but loses all charges at the start of turn.
energy2c: On round 4, this hero gains 3 Energy at the start of the turn. energy2d: Significantly increases the damage dealt by some high cost cards. Reduces damage dealt by some low cost cards. Works best for single damage instances. energy2e: Energy Regeneration -1. When this hero plays a card that costs 4 or more Energy, refund 1 Energy energy2f: On every round after round 3, this hero gains 1 additional Energy at the start of the turn.
TODO
infuse0d: Charges applied +1. Infuse on all heroes loses 3 charges per turn. infuse0e: Max. Infuse charges +4. Infuse on heroes no longer increases resistances. infuse0f: Infuse on heroes increases damage by 1 per Reinforce/Insulate/Courage charge rather than 1/Infuse charge. infuse0g: Infuse on heroes increases the effectiveness of Reinforce/Insulate/Courage by 10% per charge rather than 50%. infuse0h: Infuse on you loses 1 less charge at the start of turn
leech0d: Charges applied +1. Decrease healing done by Leech by 50%. leech0e: Leech explodes at the end of turn. Consumes all Leech charges. leech0f: Increase curses applied by Leech by 100%. Leech no longer reduces enemy resistances. leech0g: Rather than healing, when Leech explodes, all enemies lose HP equal to the target's Bleed.
shackle1a: +1 Charge applied shackle1b: This hero is immune to Shackle. shackle1c: Shackle cannot be prevented by Immunity or Buffer. shackle1d: At start of your turn, gain Fortify equal to your twice your Shackles. shackle1e: Shackle on this hero increases Dark charges applied by 1 per charge of Shackle. shackle1f: Shackle on monsters increases all damage received by 0.5 per base Speed per charge of Shackle.
mitigate1a: At the start of your turn, gain 2 Mitigate, but only stacks to 5. mitigate1b: Mitigate on this hero does not lose charges at start of turn and stacks to 12. mitigate1c: At the start of your turn, gain 7 Block per Mitigate charge. mitigate1d: Mitigate on this hero reduces incoming damage by 2 per charge, but loses all charges at the start of your turn. mitigate1e: Mitigate on heroes and monsters increases damage done by 10% per charge.
poison2d: If Restricted Power is enabled, increases Max Charges to 300. poison2e: Poison on heroes and monsters reduces Slashing resistance by 0.20% per charge. poison2f: Poison on monsters deals Shadow Damage. poison2g: Once per turn, when a monster with Poison dies, transfer 50% of their Poison charges to a random monster. poison2h: -1 Poison. When th
Описание длинное — здесь его начало. Читать целиком на странице автора
В r2modman ставится автоматически
Файл скачивается с официального сервера Thunderstore, без перезаливов и сторонних установщиков
Подробная инструкция для Across the ObeliskВставьте значок в описание на Thunderstore, в README или в Discord — русскоязычные игроки сразу попадут на страницу с переводом и инструкцией.
[](https://modka.app/across-the-obelisk/binbin-too-many-perks/)<a href="https://modka.app/across-the-obelisk/binbin-too-many-perks/"><img src="https://modka.app/badge.png" alt="Описание на русском — Модка" height="44"></a>[url=https://modka.app/across-the-obelisk/binbin-too-many-perks/]Описание на русском — Модка[/url]Скачайте менеджер модов r2modman (или Gale) и выберите в нём игру Across the Obelisk. Создайте профиль — так моды не смешаются с чистой версией игры. Найдите «Too Many Perks» во вкладке Online и нажмите Download — BepInEx и все зависимости подтянутся сами. Нажмите «Start modded» — игра запустится с модами. Чтобы сыграть без модов, запустите игру как обычно из Steam — r2modman не трогает чистую версию игры.
Файл скачивается с официального сервера Thunderstore, куда его загрузил Binbin. Мы не перезаливаем и не изменяем моды.
Установите вместе с ним: Obeliskial Content, Obeliskial Essentials. В менеджере модов зависимости подтягиваются автоматически.
23 марта 2026, актуальная версия — 1.6.8. Дата берётся с официальной страницы мода при каждом обновлении каталога.
Варианты изменения геймплея.
Неофициальный балансовый патч, надеюсь, исправит кучу более слабых карт / предметов / врагов и добавит кучу новых.
Beta version of the Unoffical Balance Patch.
Новый образ героя для Ульфвитра, Мудрого Волка, Шамана из Wet-Lighting-Regen.
переделайте два заклинания для Сильвии, чтобы ее стрелы нанесли волшебный урон. Редо ранжировал карты атаки и начальные карты Сильви и черты для подгонки
Новый Мод Героя для Урсура, Тирана, Воина, который использует кровь и мороз, чтобы усилить свои атаки и защиту.