Gigastructural Engineering & More (4.5)
Do you like megastructures? We sure do! This mod aims to expand on the concept of megastructures by adding more megastructures you can build, with a wide range of effects, and…

от Guilliman
Guilli's Planet Modifiers For version 4.4+ of the game. Goes well with my: Guilli's Technologies mod: Guilli's Exploration and Expansion mod: 4.3 version: A big content expansion…
Guilli's Planet Modifiers and Features — мод для Stellaris (Стелларис) от автора Guilliman. Guilli's Planet Modifiers For version 4.4+ of the game. Goes well with my: Guilli's Technologies mod: Guilli's Exploration and Expansion mod: 4.3 version: A big content expansion…
На него подписались 560,8 тыс. раз в Мастерской Steam: это 10-е место среди модов Stellaris в нашем каталоге, редкость — «легендарный» (топ-5% по подпискам). Мод обновлялся в последние полгода.
Нужны ли ему другие моды, видно на его странице в Мастерской Steam в блоке «Необходимые продукты» — при подписке Steam сам предложит их добавить.
Текст автора на языке оригинала
For version 4.4+ of the game.
Goes well with my: Guilli's Technologies mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1793768254&tscn=1747825624 Guilli's Exploration and Expansion mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2802824108
4.3 version: https://steamcommunity.com/sharedfiles/filedetails/?id=3744516949
A big content expansion mod focusing on Planetary Modifiers. With hundreds of modifiers and lots of content that interacts with them.
DLC's not required though some features are DLC locked! Compatible with most mods. Special compatibility has been built in for the bigger mods, such as Planetary Diversity, Gigastructures, Real Space.
· Custom code engine that runs after game start ensuring maximum mod compatibility and ensures during the gameplan there is very little performance impact. · Custom Start Manu letting you tweak a lot of settings or even turn of features entirely! · Custom planet modifier border colours.
· Most are spawned during the game start. · Normal planet modifiers that provide bonuses or maluses. · Uninhabitable planet modifiers for flavour and story. · Precursor planet modifiers, powerful story elements left behind by ancient empires long gone. · Fallen Empire planet modifiers, elder empires have not left their planets untouched. · Terraforming planet modifiers, after terraforming no planet is the same and gain unique features. · Habitat planet modifiers, special construction modifiers unlocked by habitat decisions. · Ringworld Planet modifiers, special construction modifiers unlocked by ringworld decisions. · Machine world modifiers, unique planet modifiers for machine worlds. · Crisis planet modifiers, when crisis factions bomb or take over planets they can leave behind traces of their horror.
· Hundreds of custom features matching planet modifiers that spawn alongside them. · Tons of new blockers for you to clear. · Special precursor and archaeology features.
· Terraforming cleans up planet modifiers and has a chance to roll new positive ones. · Most bad negative modifiers will be removed (where it makes sense) · Precursor modifiers will NOT be removed. · Wondrous Planet features will not be removed. · The newly terraformed planet has a chance to roll new flavour or positive modifiers. Flavour modifiers have a grey border and are just there for story/lore or roleplay. · Turning a planet into a Machine World will remove most modifiers and roll unique machine world modifiers except for precursor modifiers.
· Decisions to clear bad planet modifiers or "fix" planetary problem modifiers. · Decisions to add habitat infrastructure based on the planet the habitat is orbiting around. · Decisions to build additional infrastructure on ringworlds. · Decision to specialise machine worlds. · And more!
· Capital world events. · Events for new colonies based on planet modifiers and features. · Unique leviathan "The living Planet" with a special reward. Leviathan DLC required for this to show up! · And more!
· 4 new anomalies. · Tons of survey and exploration events with choices based on your empire makeup. · Numerous custom and rare rewards to for these events such as ships, components, techs, traits, and more... · With lots of decisions allowing for maximum roleplaying potential! · Planets with interesting features can spawn terraforming candidate modifiers. Even frozen and molten worlds will be able to be terraformed this way.
· Choose between three exploration survey options to determine how fast you survey. The faster you survey; the less exploration rewards you get. Initial policy is set by ethics choices. AI can and will adjust this policy based on their situation. E.g.; Militarists empires will start exploring faster if they meet another empire.
· When discovering a precursor world, there's a chance a precursor dig site appears. Unravelling these dig sites have a potential to reward you with very powerful precursor rewards such as ships, techs, empire modifiers and even relics!
· Lots of custom unique precursor technologies were added with their own technology colour. These are very powerful discoveries. · Precursor home systems have been spiced up and spawn with an ancient, damaged Precursor Mega Shipyard.
· 3 special ones can be found during exploration · 26 precursor relics found from special precursor dig sites
· Relic casus belli and war goals for every relic (including base game relics!) · The AI really likes relics and will go to war for them. Some AI's will become more aggressive in wanting relics for every relic they have. · Casus belli are unlocked if you neighbour an empire that has a relic and have enough intel (50)
· Steal Relic espionage operation. Hold the greatest heist the galaxy has ever seen and steal another empire's relic with potentially dire consequences if you're caught! The AI can do this to the player but it is very rare and they must really dislike you.
· A map mode that displays who has relics and how many (if you have enough intel).
· Reverse Engineer minor artifacts action has been modified to provide more random rewards. Added over 100 new possible discoveries such as techs and unlocks. · Several custom armies have
Мод ставится подпиской в Мастерской Steam — без архивов, перезаливов и сторонних установщиков
Подробная инструкция для StellarisВставьте значок в описание на Мастерская Steam, в README или в Discord — русскоязычные игроки сразу попадут на страницу с переводом и инструкцией.
[](https://modka.app/stellaris/guilli-s-planet-modifiers-and-features/)<a href="https://modka.app/stellaris/guilli-s-planet-modifiers-and-features/"><img src="https://modka.app/badge.png" alt="Описание на русском — Модка" height="44"></a>[url=https://modka.app/stellaris/guilli-s-planet-modifiers-and-features/]Описание на русском — Модка[/url]Откройте страницу мода «Guilli's Planet Modifiers and Features» в Мастерской Steam (кнопка «Скачать» на нашем сайте ведёт именно туда) и нажмите «Подписаться» — Steam сам скачает мод и будет его обновлять. Если Steam покажет список обязательных модов, подпишитесь и на них — без них мод не заработает. Запустите игру: в лаунчере Paradox откройте «Плейсеты» (Playsets), добавьте мод в набор и включите его, затем нажмите «Играть». Если мод не появился в игре, откройте вкладку «Загрузки» в Steam и дождитесь, пока он скачается полностью, затем перезапустите игру. Для игры по сети подпишитесь на одни и те же моды всей компанией: набор модов у хоста и у игроков, как правило, должен совпадать.
Мы ничего не перезаливаем: кнопка скачивания открывает официальную страницу мода в Мастерской Steam. Там нужно нажать «Подписаться» — файлы загрузит и будет обновлять сам Steam.
В сетевой игре Stellaris набор модов у хоста и у остальных игроков, как правило, должен совпадать: подпишитесь на одни и те же моды всей компанией. Исключения — моды, которые меняют только то, что видите и слышите вы сами; точные требования автор пишет в описании мода.
22 сентября 2026. Дата берётся с официальной страницы мода при каждом обновлении каталога.
Do you like megastructures? We sure do! This mod aims to expand on the concept of megastructures by adding more megastructures you can build, with a wide range of effects, and…
Stellaris: 4.5.* Not Achievement Friendly PD Discord Server Other Planetary Diversity Mods Unique Worlds More Arcologies Ascension Worlds Vanilla Replacement Art City Sets Planet…
Real Space v 4.0.12 This version is compatible with patch 4.5.2 Cygnus. This mod does not fundamentally change the game mechanics, creating the scenery for Stellaris more diverse…
Having trouble with NSC? Click here for troubleshooting steps. October 6, 2026 - Season 1 - Update 28 (Mod Version 1.0.28) New Save Game is Not Required New & Updated Features •…
Compatible with Stellaris V4+ and V3.14 This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles. It…
Current version for [Stellaris 4.5] Legacy version of Kasako's mods Up to 75% increase in game fluency in later game New pop growth control method (disabled by default) Automatic…