Star Wars: Legacy of the Old Republic
Star Wars: Legacy of the Old Republic Game Version: Cygnus v4.5.3 compatible Mod Version: 1.4.4d - Age of Mandalore • Major Empires Play as dominant powers of the era, including…

от kyojin
Civilian Trade for update 1.8.* No big feature changes or anything for this update! *Not been tested with Synthetic Dawn Story pack but I don't anticipate any problems, do let me…
Civilian Trade — мод для Stellaris (Стелларис) от автора kyojin. Civilian Trade for update 1.8.* No big feature changes or anything for this update! *Not been tested with Synthetic Dawn Story pack but I don't anticipate any problems, do let me…
На него подписались 128,4 тыс. раз в Мастерской Steam: это 160-е место среди модов Stellaris в нашем каталоге, редкость — «обычный» (нижняя половина по подпискам). Мод давно не обновлялся — проверьте совместимость с текущей версией игры.
Нужны ли ему другие моды, видно на его странице в Мастерской Steam в блоке «Необходимые продукты» — при подписке Steam сам предложит их добавить.
Текст автора на языке оригинала
No big feature changes or anything for this update! *Not been tested with Synthetic Dawn Story pack but I don't anticipate any problems, do let me know if you find any.
Trade planets (planets with pop members of the prosperity faction) produce an 'aura' that send bonuses to planets within range (based on population size) Foreign planets will receive "Foreign trade" which includes a small does of xenophili attraction. Various trade auras depending on planetary edicts
Trade ships spawned from trade planets that run stops to nearby planets Trade ships number of stops determined by the size of starting planet Trade ships deposit resources directly to the empire upon arrival, along with a reduction in commodity goods for a shot time Some planetary edicts can influence theses deposits If destroyed by enemies they provide a small amount of resources to the empire who killed them.
I think this version will also be a bit better on frame rate since the number of ships will be slightly lower overall in the galaxy, since each empire will vary more and the ships disappear after they are done with their stops. There is still a limit on total per empire to keep it from absolutely blowing up. The trade ships are also regular civilian ships that are part of your empire and appear in the civilian ship outliner. You can direct them a tiny bit but they will instantly go back on course.
With the way it is set up currently you don't have to do anything, it all runs in the background basically. Decisions you make will affect them but there is no real direct control you put on them. This also means that it works perfectly with the AI.
A separate civilian trader faction. there are some specific things I'd like a trader faction to want that don't fit perfectly with the prosperity faction. Having the happiness of the faction effect trade ships/bonuses Some connection to the unity system War Demands Events
All of these are just English for the moment. Since so much changed basically all the text has changed and I couldn't keep any of the great translations you guys gave me. There isn't a lot of text this time around so translating shouldn't be too hard. If you want to help I'll post the localization file in a discussion and you can just post it there.
German: English French: English Russian: Complete Brazilian: English Polish: English
Important for removing the mod!
Pause the game. Open the console " ` " type in " event civtrade.66 " Hit enter and all the trade ships should disappear. Then just save a reload.
This mod should be compatible with most every mod out there at the moment. Below though are some compatability patches or notes for mods that do need it.
Primitive Players,Pre-FTL Players - All FTL, Pre-FTL Players : Compatibility patch.
Мод ставится подпиской в Мастерской Steam — без архивов, перезаливов и сторонних установщиков
Подробная инструкция для StellarisВставьте значок в описание на Мастерская Steam, в README или в Discord — русскоязычные игроки сразу попадут на страницу с переводом и инструкцией.
[](https://modka.app/stellaris/civilian-trade/)<a href="https://modka.app/stellaris/civilian-trade/"><img src="https://modka.app/badge.png" alt="Описание на русском — Модка" height="44"></a>[url=https://modka.app/stellaris/civilian-trade/]Описание на русском — Модка[/url]Откройте страницу мода «Civilian Trade» в Мастерской Steam (кнопка «Скачать» на нашем сайте ведёт именно туда) и нажмите «Подписаться» — Steam сам скачает мод и будет его обновлять. Если Steam покажет список обязательных модов, подпишитесь и на них — без них мод не заработает. Запустите игру: в лаунчере Paradox откройте «Плейсеты» (Playsets), добавьте мод в набор и включите его, затем нажмите «Играть». Если мод не появился в игре, откройте вкладку «Загрузки» в Steam и дождитесь, пока он скачается полностью, затем перезапустите игру. Для игры по сети подпишитесь на одни и те же моды всей компанией: набор модов у хоста и у игроков, как правило, должен совпадать.
Мы ничего не перезаливаем: кнопка скачивания открывает официальную страницу мода в Мастерской Steam. Там нужно нажать «Подписаться» — файлы загрузит и будет обновлять сам Steam.
В сетевой игре Stellaris набор модов у хоста и у остальных игроков, как правило, должен совпадать: подпишитесь на одни и те же моды всей компанией. Исключения — моды, которые меняют только то, что видите и слышите вы сами; точные требования автор пишет в описании мода.
28 сентября 2017. Это больше года назад: перед установкой проверьте, работает ли мод на текущей версии игры.
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