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Ancient Cache of Technologies — иконка
Обложка StellarisМод для Stellaris

Ancient Cache of Technologies

от Chirumiru ShiRoz

Introduction ACOT now has a wiki!. Ancient Cache of Technology explores the stories of the ancient enigmatic precursors, including the Curators, the Fallen Empires and those that…

  • Эпический
  • 402,1 тыс. подписок
  • Обновлён 13 ноября 2026
  • Здания
  • Геймплей
  • Технологии

О моде Ancient Cache of Technologies

Ancient Cache of Technologies — мод для Stellaris (Стелларис) от автора Chirumiru ShiRoz. Introduction ACOT now has a wiki!. Ancient Cache of Technology explores the stories of the ancient enigmatic precursors, including the Curators, the Fallen Empires and those that…

На него подписались 402,1 тыс. раз в Мастерской Steam: это 27-е место среди модов Stellaris в нашем каталоге, редкость — «эпический» (топ-20% по подпискам). Мод обновлялся в последний месяц.

Нужны ли ему другие моды, видно на его странице в Мастерской Steam в блоке «Необходимые продукты» — при подписке Steam сам предложит их добавить.

Полное описание Ancient Cache of Technologies

Текст автора на языке оригинала

Introduction

ACOT now has a wiki!.

Ancient Cache of Technology explores the stories of the ancient enigmatic precursors, including the Curators, the Fallen Empires and those that came before them. Behind their history lies great many secrets yet to be rediscovered.

The Fallen Empires thought they mastered the Enigmatic Power, their dark matter and energy weapons supreme. But for how long? What if an empire manages to rise and learn their secrets, what if they surpass the known knowledge of the past, and forge a new future thought impossible?

This mod introduces a large varieties of new technologies based on the enigmatic powers. From ship weapons, to buildings, to armies or planetary decisions. Technologies are categorized into tiers, and there are event chains that each empire has to go through to acquire them...or steal them from the others.

Due to vanilla's lacking army contents, this mod also expands upon armies as well. Most importantly, the Hive Mind gets to have their own armies now (No more zerglings running home due to low morale)

Furthermore, the mod buffs the existing Fallen Empire worlds to be much harder to invade, with their home citadels now fully protected, their outlying planets now have proper FE-tier buildings and their armies now much harder to beat.

It also buffs and expands upon the Curator Order a lot, as well as adding an entirely new neutral leviathan-like faction who holds a massive starbase, waiting for someone to challenge them.

ACOT Override Function - Get this if you want Leviathan/Crisises to also be buffed.

ACOT Secrets Beyond the Gate - For another End Game Crisis with ACOT lore.

ACOT Extra Defines - For supplementary changes to make ACOT experiences better.

Optional Russian Localization. Optional French Localization.

Features

  • Six new tiers of technology. One begins right at where the final vanilla tier ends. Two can be obtained as you progress further into utilizing Dark Matter and Dark Energy, another is a rare technology only a few can possess. One can be unlocked through hard exploring and efforts, and two can be unlocked by defeating a certain faction and figures out its puzzle.
  • Expanded ship sections and new stages of bio-ships that bring them up to the level as the Fallen Hive Empires.
  • Dark Energy and Stellarite as new strategic resources. Dark Matter also becomes much more important, as various components now require both to build.
  • Over 699 new technologies, many of which require special conditions to be met.
  • Armies Expansion. Normal, Hive, and Machine now have a selection of armies they can create to conquer their enemies.
  • New Building technologies based on enigmatic powers. Some of which offers unique planetary decisions.
  • New types of Planetary Bombardment Stances such as Punishment, Exterminatus and Annihilatus! Each with increasing degree of destruction. But planets can also retaliate against them with planet-size orbital defense cannons.
  • Battle against the massively enhanced fallen empires to claim their ancient technologies as your own in War in Hell.
  • Discover long lost and forgotten technologies, including the ability to create new celestial bodies, eradicate systems, or making self-assembling megastructure.
  • Interact with the Curators to discover various histories and secrets. Or just rob them (Destroying their stations will now give you enigmatic tech)
  • Meets the Phanon Corps, an illusive third-party paramilitary faction whose motives are unknown.
  • New origins including those that allows an empire to start at higher tech tiers.
  • Some updated vanilla assets.

Known Issues and Limitations

  • This mod expects you to read some of the events, and apply some basic logic and thinking based on clues and how the events are written or represented. Trial and Errors are expected. Avoid doing Ironman run unless you know what you're doing.
  • This mod made use of some AI-generated images. If you don't like that, you should avoid this mod!

or grab this submod. https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3662942555 For more details, refer to https://steamcommunity.com/workshop/filedetails/discussion/1419304439/761806632715998369/

  • Using this mod alongside mods that already buffs FEs may hilariously turn their power to over 9000. So be warned.
  • Some bugs may happen. Please report them, preferbly on Discord.

Balance

  • You were expecting to see balance in this mod? This is not an E-Sports game.
  • On a more serious note, components at Delta and Alpha follows vanilla 1.3x formula, later tiers have increased multiplier.
  • Economy is still being ironed out at the moment. Everything's likely going to be overpowered with the changes to how 4.0 economy works.
  • This is mostly an end-game mod, so AIs that fall behind in technologies tend to get memed a lot. But that's why the FEs and the Corps are for.

Save and Mod Compatibility

  • Hopefully will works on existing saves, but some stuffs may not work.
  • Overwrites most vanilla assault and defense armies.
  • Overwrites has_upgraded_capital_building and all of its upgraded variation to accept the new capital tier.
  • Overwrites some Curator Events (Specifically their introduction and hiring scientists)
  • Overwrites resource_table in the interface, but this mod's override function has accounted for
  1. Gigastructure's
  2. ESC
  3. Guille's
  4. Arcane Heritage
  5. Unknown's Component.
  6. Twink's Playable Fallen Empire.

It's been a while since I update that list though, better to just grab a universal SR Patch If your mod has unique S

Описание длинное — здесь его начало. Читать целиком на странице автора

Как установить Ancient Cache of Technologies

Мод ставится подпиской в Мастерской Steam — без архивов, перезаливов и сторонних установщиков

Подробная инструкция для Stellaris
  1. Откройте страницу мода «Ancient Cache of Technologies» в Мастерской Steam (кнопка «Скачать» на нашем сайте ведёт именно туда) и нажмите «Подписаться» — Steam сам скачает мод и будет его обновлять.
  2. Если Steam покажет список обязательных модов, подпишитесь и на них — без них мод не заработает.
  3. Запустите игру: в лаунчере Paradox откройте «Плейсеты» (Playsets), добавьте мод в набор и включите его, затем нажмите «Играть».
  4. Если мод не появился в игре, откройте вкладку «Загрузки» в Steam и дождитесь, пока он скачается полностью, затем перезапустите игру.
  5. Для игры по сети подпишитесь на одни и те же моды всей компанией: набор модов у хоста и у игроков, как правило, должен совпадать.
Вы автор мода? Поставьте ссылку на русское описание

Вставьте значок в описание на Мастерская Steam, в README или в Discord — русскоязычные игроки сразу попадут на страницу с переводом и инструкцией.

Описание на русском — Модка
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Частые вопросы о Ancient Cache of Technologies

Как установить Ancient Cache of Technologies?

Откройте страницу мода «Ancient Cache of Technologies» в Мастерской Steam (кнопка «Скачать» на нашем сайте ведёт именно туда) и нажмите «Подписаться» — Steam сам скачает мод и будет его обновлять. Если Steam покажет список обязательных модов, подпишитесь и на них — без них мод не заработает. Запустите игру: в лаунчере Paradox откройте «Плейсеты» (Playsets), добавьте мод в набор и включите его, затем нажмите «Играть». Если мод не появился в игре, откройте вкладку «Загрузки» в Steam и дождитесь, пока он скачается полностью, затем перезапустите игру. Для игры по сети подпишитесь на одни и те же моды всей компанией: набор модов у хоста и у игроков, как правило, должен совпадать.

Безопасен ли Ancient Cache of Technologies?

Мы ничего не перезаливаем: кнопка скачивания открывает официальную страницу мода в Мастерской Steam. Там нужно нажать «Подписаться» — файлы загрузит и будет обновлять сам Steam.

Нужно ли друзьям ставить Ancient Cache of Technologies?

В сетевой игре Stellaris набор модов у хоста и у остальных игроков, как правило, должен совпадать: подпишитесь на одни и те же моды всей компанией. Исключения — моды, которые меняют только то, что видите и слышите вы сами; точные требования автор пишет в описании мода.

Когда Ancient Cache of Technologies обновлялся последний раз?

13 ноября 2026. Дата берётся с официальной страницы мода при каждом обновлении каталога.

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