ISBS: Doomsday Weapons & Ships
Improved Space Battles - expand your mid / late game with 5 new super-capital class ships, over 50 new technologies and 11 doomsday weapons - including planet destroying, star…

от Will pick sniper
Latest Changes Yes, it will work with NSC nicely. (12//16/18) Update. 1. Well, it is ready for 2.2.... kinda. 2. Right now, missiles/torpedo and some other weapons' prices and…
Advanced Weapons (2.2+, Alpha) — мод для Stellaris (Стелларис) от автора Will pick sniper. Latest Changes Yes, it will work with NSC nicely. (12//16/18) Update. 1. Well, it is ready for 2.2.... kinda. 2. Right now, missiles/torpedo and some other weapons' prices and…
На него подписались 88,1 тыс. раз в Мастерской Steam: это 268-е место среди модов Stellaris в нашем каталоге, редкость — «обычный» (нижняя половина по подпискам). Мод давно не обновлялся — проверьте совместимость с текущей версией игры.
Нужны ли ему другие моды, видно на его странице в Мастерской Steam в блоке «Необходимые продукты» — при подписке Steam сам предложит их добавить.
Текст автора на языке оригинала
First part of missile update is finally done. First to show are Crystaline-based weapons.
1.Adds Crystaline Shard missiles (4 variants) Very high damaging, with the last one comparable with Adv. PPC (now you can go non-lasers for the end-game if you like.)
Yes, they are back to the game (they were available as energy weapons during 1.0~1.3 era but Paradox removed them eventually as researchable weapons), not as normal energy weapons, but as missiles.
2.Adds Cluster torpedoes which have some tracking power compared to normal torpedoes.
3.Adds Crystaline Shard Torpedoes, ignores all shield and 60% of armor (the reason why this is not full 100% is that otherwise these torpedoes won't sync well with other weapons. Back to vanilla 1.0-old problem where you were forced to go full torpedo or didn't.
-Advanced Ship Behaviour Modules : http://steamcommunity.com/sharedfiles/filedetails/?id=795293992
*I HIGHLY recommend to use Advanced Ship Behaviour Modules mod (no, despite "Advanced" word I did not write that mod.) This solves a lot of problems regarding ship balance and formation. It is highly recommended to use the compatibility I provided to fully benefit from ASBM.
For longer and grand games, this mod adds several advanced weapons.
-Very hard-hitting lances with some tracking. Some later tier lances have some strict requirements to obtain.
-Both are reasonably powerful, requiring a lot of minerals but low power. They are not great at piercing armor just like their vanilla brothers.
-Very long range point defense system may can take care of entire fleet's range, but at higher cost and power.
-Fast and powerful when strikecraft AI is un-bugged. :P
-Last two tier Amoebas are immune to vanilla strikecraft countermeasures thanks to shield. You may want to bring some flaks and/or Aegis point defense.
-From nearly dead Sci-Fi franchise!
-Command your mech warriors.... I mean, ships to kill your targets with these slow-firing, accurate and deadly long-ranged energy/kinetic hybrid.
-Just be warned, they have (some say, significant) minimum range that have to be considered... Well, just like Battletech really (tho none of PC games actually implemented this min range properly.)
Q: Do AIs use these weapons? A: Yes. they do.
Q: Does Fallen Empire use these weapons? A: No. It is intentional to make this mod compatible with other mods. Otherwise I have to override a lot of stuffs, which cause a lot of problems.
Q: How about crisis? A: No. And this is even more tricky because the codings and the engine of this game are quite glitchy for crisis in general. This is one of the reasons why you won't trouble even if you have researched Annihilator Lance, despite the fact it is labeled as a dangerous technology (for now.)
Q: Hey, is overpowered! A: Yes, or no. No one knows. Notice my weapons are usually expensive and require a lot of power.
Q: Does this mod require any DLCs? A: No.
Advanced Ship Behaviour Modules https://steamcommunity.com/sharedfiles/filedetails/?id=790455347
Automated Behavior Ajdustment https://steamcommunity.com/sharedfiles/filedetails/?id=799999383
LEX - Leviathan Events Xtended https://steamcommunity.com/sharedfiles/filedetails/?id=792416294 (FINALLY, some worthy foe to test these advanced weapons! This is one of the most original mods available.)
New Ship Classes & More https://steamcommunity.com/sharedfiles/filedetails/?id=683230077
TFW's Bunch of Ship Parts (He also have separated his mod into separate mini-mods.) https://steamcommunity.com/sharedfiles
Описание длинное — здесь его начало. Читать целиком на странице автора
Мод ставится подпиской в Мастерской Steam — без архивов, перезаливов и сторонних установщиков
Подробная инструкция для StellarisВставьте значок в описание на Мастерская Steam, в README или в Discord — русскоязычные игроки сразу попадут на страницу с переводом и инструкцией.
[](https://modka.app/stellaris/advanced-weapons-2-2-alpha/)<a href="https://modka.app/stellaris/advanced-weapons-2-2-alpha/"><img src="https://modka.app/badge.png" alt="Описание на русском — Модка" height="44"></a>[url=https://modka.app/stellaris/advanced-weapons-2-2-alpha/]Описание на русском — Модка[/url]Откройте страницу мода «Advanced Weapons (2.2+, Alpha)» в Мастерской Steam (кнопка «Скачать» на нашем сайте ведёт именно туда) и нажмите «Подписаться» — Steam сам скачает мод и будет его обновлять. Если Steam покажет список обязательных модов, подпишитесь и на них — без них мод не заработает. Запустите игру: в лаунчере Paradox откройте «Плейсеты» (Playsets), добавьте мод в набор и включите его, затем нажмите «Играть». Если мод не появился в игре, откройте вкладку «Загрузки» в Steam и дождитесь, пока он скачается полностью, затем перезапустите игру. Для игры по сети подпишитесь на одни и те же моды всей компанией: набор модов у хоста и у игроков, как правило, должен совпадать.
Мы ничего не перезаливаем: кнопка скачивания открывает официальную страницу мода в Мастерской Steam. Там нужно нажать «Подписаться» — файлы загрузит и будет обновлять сам Steam.
В сетевой игре Stellaris набор модов у хоста и у остальных игроков, как правило, должен совпадать: подпишитесь на одни и те же моды всей компанией. Исключения — моды, которые меняют только то, что видите и слышите вы сами; точные требования автор пишет в описании мода.
17 декабря 2018. Это больше года назад: перед установкой проверьте, работает ли мод на текущей версии игры.
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