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RunAndGun - Continued — иконка
Обложка RimWorldМод для RimWorld

RunAndGun - Continued

от Meme Goddess

As I already have continued Search and Destroy, and this mod has not received an official 1.6 update either, I'm going to continue it as well. Let me know if there are any issues…

  • Обычный
  • 392,1 тыс. подписок
  • Обновлён 22 октября 2026

О моде RunAndGun - Continued

RunAndGun - Continued — мод для RimWorld (Римворлд) от автора Meme Goddess. As I already have continued Search and Destroy, and this mod has not received an official 1.6 update either, I'm going to continue it as well. Let me know if there are any issues…

На него подписались 392,1 тыс. раз в Мастерской Steam: это 360-е место среди модов RimWorld в нашем каталоге, редкость — «обычный» (нижняя половина по подпискам). Мод обновлялся в последний месяц.

Нужны ли ему другие моды, видно на его странице в Мастерской Steam в блоке «Необходимые продукты» — при подписке Steam сам предложит их добавить.

Полное описание RunAndGun - Continued

Текст автора на языке оригинала

As I already have continued Search and Destroy, and this mod has not received an official 1.6 update either, I'm going to continue it as well. Let me know if there are any issues or mod conflicts, including issues existing with the original version. The infamous instant melee bug has also been fixed.

Original Mod Github

Original Description

Your colonists can never be a true Rambo if they cannot gun while they are running. Therefore, this mod adds a mode that, when enabled, allows drafted colonists and NPC pawns to shoot while moving at the cost of an accuracy and movement penalty. These penalties can be modified in the mod settings of this mod.

Overpowered?

Seriously, I get this a lot. But please, take a look at the mod settings, you can make RunAndGun as useless or as OP as you want. This makes saying that this mod is overpowered is as silly as saying your television is too loud because you never figured out how to tweak the volume. Also, don't forget enemies also run and gun. At its default settings RunAndGun may make the early game easier as it makes kiting easier. But during later games it makes large raids much more chaotic and harder to handle.

Some things to take into account

  • NPC pawns are also capable of Running and Gunning. This can be disabled in the mod settings if that is too intimidating for you.
  • Fire at will should be enabled. Firing manually will cause the pawn to stop running.
  • Run&Gun mode can only be enabled when the pawn is drafted, and is carrying a ranged weapon in its hands.
  • The movement penalty is only applied at the moment the pawn is actually shooting or cooling down after shooting. So don't bother disabling Run&Gun every time you just want your pawn to walk somewhere.
  • The accuracy penalty is only applied when pawns with RunAndGun enabled are actually moving, so don't bother disabling RunAndGun every time a pawn stands still while shooting.
  • The movement penalty depends on the heavyness of a weapon. A weapon can either be heavy or light. Light weapons get a lower movement penalty compared to heavy ones. What is considered a heavy/light weapon can be configured in the mod settings.
  • Enemy pawns will also run and gun while fleeing. However, the chance that they do this can be configured in the mod settings.
  • By default, RunAndGun can be activated with any weapon. RunAndGun can be forbidden for certain weapons in the mod settings though.

Mod page

https://ludeon.com/forums/index.php?topic=36061.0

Languages

  • English
  • Japanese (by Proxyer)
  • Russian (by kr33man)
  • Korean (by LazyDog)
  • French (by kaptain_kavern)
  • German (by RoffeIchen)
  • Traditional + simplified Chinese (by VaniatD)
  • Italian (by Un pefhiolino)

Compatibility of saves and other mods

  • Is compatible with existing saves.
  • Works very well with Giddy-up! Battle mounts, as it allows pawns to shoot while riding.
  • No known compatibility issues with other mods. Please let me know if you find any.

Upcoming Features

I would like to implement the following features but do not promise anything. The list is ordered by priority (highest priority on top).

  • Extra movement penalty when pawns are shooting while running backwards.
  • Making the movement and accuracy penalty dependent on the shooting skill while allowing users to configure this.
  • Allowing melee weapons to be used while running.

Credits

  • Pardeike a.k.a. Brrainz for creating Harmony on which this mod relies so much.
  • The translators for making this mod accessible for a larger audience and doing a great job.
  • Anyone else providing feedback and support!

Contributing

  • Translations are very welcome. You can make a pull request on github if you want to add in translations, or you can contact me by sending a friend request.
  • If you developed a mod adding animals, you can contact me so we can make a patch that ensures that the default mod options (forbidding animals and setting drawing priorities) are configured well for your mod.

Как установить RunAndGun - Continued

Мод ставится подпиской в Мастерской Steam — без архивов, перезаливов и сторонних установщиков

Подробная инструкция для RimWorld
  1. Откройте страницу мода «RunAndGun - Continued» в Мастерской Steam (кнопка «Скачать» на нашем сайте ведёт именно туда) и нажмите «Подписаться» — Steam сам скачает мод и будет его обновлять.
  2. Если Steam покажет список обязательных модов, подпишитесь и на них — без них мод не заработает.
  3. Запустите RimWorld, откройте «Моды» в главном меню, включите мод и расставьте порядок загрузки (библиотеки вроде Harmony — выше остальных). Игра перезапустится с новым набором.
  4. Если мод не появился в игре, откройте вкладку «Загрузки» в Steam и дождитесь, пока он скачается полностью, затем перезапустите игру.
  5. Чтобы убрать мод, нажмите «Отписаться» на его странице в Мастерской — Steam удалит его файлы сам.
Вы автор мода? Поставьте ссылку на русское описание

Вставьте значок в описание на Мастерская Steam, в README или в Discord — русскоязычные игроки сразу попадут на страницу с переводом и инструкцией.

Описание на русском — Модка
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Частые вопросы о RunAndGun - Continued

Как установить RunAndGun - Continued?

Откройте страницу мода «RunAndGun - Continued» в Мастерской Steam (кнопка «Скачать» на нашем сайте ведёт именно туда) и нажмите «Подписаться» — Steam сам скачает мод и будет его обновлять. Если Steam покажет список обязательных модов, подпишитесь и на них — без них мод не заработает. Запустите RimWorld, откройте «Моды» в главном меню, включите мод и расставьте порядок загрузки (библиотеки вроде Harmony — выше остальных). Игра перезапустится с новым набором. Если мод не появился в игре, откройте вкладку «Загрузки» в Steam и дождитесь, пока он скачается полностью, затем перезапустите игру. Чтобы убрать мод, нажмите «Отписаться» на его странице в Мастерской — Steam удалит его файлы сам.

Безопасен ли RunAndGun - Continued?

Мы ничего не перезаливаем: кнопка скачивания открывает официальную страницу мода в Мастерской Steam. Там нужно нажать «Подписаться» — файлы загрузит и будет обновлять сам Steam.

Когда RunAndGun - Continued обновлялся последний раз?

22 октября 2026. Дата берётся с официальной страницы мода при каждом обновлении каталога.

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