Alchemist Skill Tree Mod by Schnabeldoktor
This mod adds a new skill tree: the Master Alchemist. Based around careful potion crafting, this tree is based around the core concept of an alchemical cycle. By sacrificing basic items, you will gain flexible skills that transform matter. With its breakthrough, your bombs will finally become useful tools in your arsenal! From beneficial to harmful, from specific to moldable, from residue to resource.
In order to begin your alchemical quest, speak to the visiting Alchemist in Cierzo. Follow his clues to find the trainer and a series of mysterious scrolls.
BIG THANKS TO: Nine Dots for making Outward, Gep for financing it. Sinai for SL, Emo for SL Extended Effects. StormCancer, IggyTheMad, Avrixel, Breadcrumb_Lord, Proboina and Emo for their endless patience and help. Fokson for the Active skill Icons. Hembrent, Kaipakta and EverBlack for their feedback and ideas. The Outward Modding Community for their support, ideas and amazing atmosphere.
CAREFUL: DO NOT ADD MORE THAN ONE VERSION OF THIS MOD AT THE SAME TIME. IF YOU ADD THIS MOD IN ENGLISH, REMOVE THE SPANISH VERSION TO AVOID CLASHES!
The Class has the following qualities:
- 5 new skills to transform matter under specific conditions, advancing from a basic first stage through 4 stages of alchemy, in order to achieve the reddening of matter - Iosis. These skills also deal some minor damage to enemies nearby if done properly.
- A mini Side-Quest: Noble Alchemists have arrived to Aurai and there's rumours that even a Magi of Alchemy has set up lab somewhere! Follow the clues to begin your training and to perform alchemical rituals!
- A highly flexible sigil to transmute matter, a must for any wandering alchemist! Not consuming a stone or mana, it might sound tempting at first. However, casting it requires having an alchemical artifact that requires constant maintenance.
- 3 very useful passives to introduce a new way of playing Outward: The bomb build! This tree's breakthrough removes the unpleasant delay that bombs have in order to make bombs a viable choice for a build. Alternatively, spam bombs to your heart's delight.
- A brand new improvement for the preservation backpack: the hermetic backpack! You will be carrying A LOT of potions, anyway! Find its recipe to craft it.
- A unique armor set tailored to the needs of all alchemists! If you find this skill's trainer, odds are you'll find the recipes for this!
- There is a price to transmutating matter! Skills are a double-edged sword: all skills within this tree require simple but specific conditions to be cast. Important: the skill tree won't prevent you from making mistakes! If these requirements are not met, VERY BAD THINGS WILL HAPPEN. Be prepared to experiment. Maybe you will find a use for the negative things that can happen!
- A fair skill tree: a high-risk, high-reward playstyle with skills that reward preparation and careful inventory management means that you will be punished for being careless but rewarded for planning ahead, without being as OP as laying 100 traps in front a manticore ahem
I made this mod 100% only with Sideloader and Sideloader Extended Effects for the plugin. Photopea for art. Unity for some prefabs. It took me 50 days of intermitent work, going from 0 knowledge of any of these programs to my end result.
I added all the skills / changes below if you want to spoil yourself and know the exact details of everything in the mod. I ADVICE AGAINST THIS FOR THE BEST EXPERIENCE!
This mod should not interfere with any other mods unless, idk, they remove bombs completely or place characters where I put them.
What's new in the Alchemist Mod 1.1?
- Alchemist 1.1: The Rites of Alchemy - Noble Alchemists have arrived to Aurai!
- Added a mini-clue-quest to learn about the rites - mysterious series of instructions to transmute matter.
- Noble Alchemists can be found in cities. Varying in their profession, these masters of the craft will lead you to the locations of the Magi of Alchemy and mysterious scrolls.
- Begin your quest in Cierzo. Keep your eyes open! You will find a clue in every city of the game that send you to seek the secret scrolls! Look around important locations and relevant areas!
- Rebalanced: Lower weight for Bombs and Massa items. Added more flexibility to use of Massa items. Leucosis skill now an "ice skill". Small buff to "-osis" skills. Removed old sigil effects.
- Fixes: Massa items price down to 0, removed recipe-passive, changed massa item visuals. Added "doom" effect to Spark bomb. Fixed vendor location for Alchemist Robes.
- Expansion: Added recipe for Hermetic Backpack and location to buy it. Look around artificers, mages, alchemists and arcanists. Added new passive. Added new sigil effects.
A new character is recommended to enjoy this mod to its fullest.
These are the skills without spoilers:
100 silver: Melanosis First stage of alchemy, consumes food waste and produces massa nigra, a robust Hex cleaner that is full of corruption.
150 silver: Leucosis Second stage of alchemy, consumes massa nigra and produces massa alba, a magical potion that turns buffs into debuffs and debuffs into buffs. It can also replace charges in recipes for bombs.
600 silver: Teachings of the Magi - Breakthrough Hexes applied to you grant you a damage boost towards the opposite element. For example, being scorched boosts your ice damage by 5%. (Might be rebalanced in the future if more damage is needed). NOTICE: THIS PASSIVE WORKS PARTIALLY AS OF 20.SEPT.2022. Hexes you apply to yourself work properly. Hexes applied to you by enemies only trigger this passive if you reload the game. Working on a solution right now.
CHOICE A: 700 silver: Experimental Concoction Your bombs now explod