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WaveRun — иконка
Обложка MuckМод для Muck

WaveRun

от muckers

A Wave Run lobby game mode: an endless Crab Champions style run with Risk of Rain 2 scaling, a boss every 5th round, an island that regrows each round, and a new themed island every 5 rounds. Every player needs it.

  • Обычный
  • 376 скачиваний
  • Версия 0.5.8
  • Обновлён 14 октября 2026
  • Дополнения

О моде WaveRun

WaveRun — мод для Muck (Мак) от автора muckers. A Wave Run lobby game mode: an endless Crab Champions style run with Risk of Rain 2 scaling, a boss every 5th round, an island that regrows each round, and a new themed island every 5 rounds. Every player needs it.

Его скачали 376 раз: это 173-е место среди модов Muck в нашем каталоге, редкость — «обычный» (нижняя половина по скачиваниям). Мод обновлялся в последний месяц, актуальная версия — 0.5.8.

Для работы ему нужны: BepInExPack Muck.

Полное описание WaveRun

Текст автора на языке оригинала

Wave Run

Pick Wave Run in the lobby's game mode row.

Muck as an endless Crab Champions style run, scaled like Risk of Rain 2. Fight round after round until everyone is dead, with a boss every 5th round, a prep timer, an enemy counter, a difficulty label and big banners.

  1. Prep. It is day. Gather and craft. You have 2 minutes before round 1 and 75 seconds before every later round.
  2. Fight. Dusk falls and the round's mobs come at you in batches. Graves can only be revived in prep. There is no timer: the round ends when every enemy it brought is dead. When the last 5 are left for 15 seconds, an amber marker with its distance shows over each one, at the edge of the screen when it is behind you. If you do not hurt any of them for 45 seconds, the ones far away are brought to you, and again every 45 seconds until they are dead.
  3. The island regrows. Before every round after the first, every tree, rock, ore, bush and ground pickup from world generation grows back where it was. Nothing grows back under your builds or right where a player or mob is standing; those spots regrow before a later round.
  4. Reward. Clearing a round drops one powerup for each player, a few steps in front of you.
  5. Every 5th round is a boss. One random vanilla boss, no other mobs. When the fight starts, everyone alive is moved together to a flat, open spot near the team, and the boss spawns 25 m away. A player revived during the fight joins them there. The banner and the HUD name it from the boss itself, so with RoR2 Enemies a converted Big Chunk reads "BOSS: STONE TITAN". Kill it for "BOSS DEFEATED" and a better powerup, then the next round's prep begins.
  6. A new island every 5 rounds. After round 5, 10, 15 and so on, "ISLAND SINKS SOON" shows and you have 20 seconds to grab the boss loot. Then the screen goes dark while the island is rebuilt as the next map, and you land on it with 2 minutes to gather. The round's reward waits for you there.
  7. It never ends until everyone is dead. The end screen says "Run over: round 23" and shows how far you got.

Maps

Map — What it looks like

Home Isle — The lobby's island, the vanilla look. Always the first map

Saltpan Mesas — Bleached salt flats stepping up to tan mesas, a turquoise lagoon, warm fog. Fewer trees, thin firs, more rocks and gold. Every wood, ore, flax and wheat still grows

Frostbite Atoll — A ring of snowy hills around a lagoon, icy water, cool fog. More firs and cows. Every wood, ore, flax and wheat still grows

The maps after the first cycle through MapOrder (Saltpan Mesas, then Frostbite Atoll). Each map's seed comes from the lobby seed, so the same seed gives the same run. Every map grows every wood, every ore, flax and wheat. If a map's rules would leave one of those out, it places enough to craft toward the ship.

At a switch you keep your inventory, hotbar, armour, powerups, HP and the run. Mobs, items left on the ground and builds are gone. Whatever your storage, furnaces and cauldrons held drops in a pile at the new spawn. Graves move to the new spawn and can still be revived in prep. Nobody moves until every player has the new island, or 20 seconds pass.

Getting harder

Like Risk of Rain 2, a difficulty coefficient rises with the run's time and with every round played. Each round has a few more mobs, and they have a little more HP and hit a little harder. The HUD shows the label: EASY, MEDIUM, HARD, VERY HARD, INSANE, IMPOSSIBLE, I SEE YOU, I'M COMING FOR YOU, HAHAHAHA. With the default settings, solo, and about 90 seconds of fighting per round:

Round — Mobs — Mob HP — Mob damage — Label

1 — 11 — 1.1x — 0.9x — EASY

5 — boss — 2.9x — 2.6x — EASY

10 — boss — 4.1x — 3.4x — MEDIUM

20 — boss — 7.7x — 5.7x — VERY HARD

30 — boss — 13x — 9.4x — I SEE YOU

50 — boss — 35x — 23x — HAHAHAHA

Round 9 has 31 mobs, round 19 has 68 and round 49 has 192 (at most 200). HP and damage are relative to a vanilla day-0 mob on Normal. Every player alive when the fight starts brings a full solo round of mobs: two players face twice as many, four players four times as many (124 in round 9). At most 30 are alive at once solo, 40 with two players, 60 with four and 80 with six or more; the rest arrive as you kill. A player who is still dead when the fight starts adds no mobs, so the last survivor of a lobby faces a solo round. The count is fixed for the round: dying or being revived mid-round does not change it. Animals such as cows keep their vanilla HP, so food stays easy to hunt.

Dead players can be revived at their grave during prep, which is daytime.

Multiplayer

Every player needs this mod, the same version. The host picks Wave Run in the lobby, and only the host's gameplay settings are used. In a Survival, Versus or Creative game the mod does nothing. A player without the mod still fights the first island's rounds, but resources do not regrow for them, they see ~wr5 lines in chat, and at the first map switch they stay behind on the old island. With Shrine of Chance, use 0.3.5 or newer: 0.3.4 places its shrines on the first island only.

Config

BepInEx/config/evan.muck.waverun.cfg, created on first launch. Every setting but the HUD ones is the host's.

Setting — Default

RoundCount — 0 — 0 is endless. Above 0, the last round is a boss and killing it wins

BossEvery — 5 — Every round divisible by this is a boss round

FirstPrepSeconds — 120 — Prep before round 1

PrepSeconds — 75 — Prep before every later round

MaxAliveBase, MaxAlivePerPlayer, MaxAliveCap — 20, 10, 80 — Mobs alive at once: base + per player × players alive at the round's start, at most the cap

HuntBelow, HuntDelaySeconds — 5, 15 — Mark the last this many enemies after this long. A HuntBelow of 0 turns the markers and the straggler warp off

| WarpAfterSeconds | 45 | While they are marked, bring the far ones

Описание длинное — здесь его начало. Читать целиком на странице автора

Нужно для работы

В r2modman ставится автоматически

Моды, которым нужен WaveRun

1 в каталоге

EvansMuckPack — иконка

EvansMuckPack

Evan's Muck modpack: every Evan mod plus BepInEx in one install for r2modman.

Обычный483Сборки

Как установить WaveRun

Файл скачивается с официального сервера Thunderstore, без перезаливов и сторонних установщиков

Подробная инструкция для Muck
  1. Скачайте менеджер модов r2modman (или Gale) и выберите в нём игру Muck.
  2. Создайте профиль — так моды не смешаются с чистой версией игры.
  3. Найдите «WaveRun» во вкладке Online и нажмите Download — BepInEx и все зависимости подтянутся сами.
  4. Нажмите «Start modded» — игра запустится с модами.
  5. Для мультиплеера всем игрокам нужен одинаковый набор модов: в r2modman профиль можно экспортировать кодом и отправить друзьям.
Вы автор мода? Поставьте ссылку на русское описание

Вставьте значок в описание на Thunderstore, в README или в Discord — русскоязычные игроки сразу попадут на страницу с переводом и инструкцией.

Описание на русском — Модка
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Частые вопросы о WaveRun

Как установить WaveRun?

Скачайте менеджер модов r2modman (или Gale) и выберите в нём игру Muck. Создайте профиль — так моды не смешаются с чистой версией игры. Найдите «WaveRun» во вкладке Online и нажмите Download — BepInEx и все зависимости подтянутся сами. Нажмите «Start modded» — игра запустится с модами. Для мультиплеера всем игрокам нужен одинаковый набор модов: в r2modman профиль можно экспортировать кодом и отправить друзьям.

Безопасен ли WaveRun?

Файл скачивается с официального сервера Thunderstore, куда его загрузил muckers. Мы не перезаливаем и не изменяем моды.

Нужно ли друзьям ставить WaveRun?

Автор не указал, клиентский это мод или серверный. Безопаснее, чтобы одинаковый набор модов был у всех игроков в лобби: проще всего поделиться профилем r2modman.

Что нужно для работы WaveRun?

Установите вместе с ним: BepInExPack Muck. В менеджере модов зависимости подтягиваются автоматически.

Когда WaveRun обновлялся последний раз?

14 октября 2026, актуальная версия — 0.5.8. Дата берётся с официальной страницы мода при каждом обновлении каталога.

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