Living World
Living World This is a mod that adds a large number of world state triggers and town overrides to make the world of Kenshi feel more alive. What this means is that towns change…

от timor1234
Functioning market stalls Version 3 I have made custom collisions for every market stall and now it is possible to decorate them without using the editor. You can not place items…
Functioning market stalls — мод для Kenshi (Кенши) от автора timor1234. Functioning market stalls Version 3 I have made custom collisions for every market stall and now it is possible to decorate them without using the editor. You can not place items…
На него подписались 196,9 тыс. раз в Мастерской Steam: это 84-е место среди модов Kenshi в нашем каталоге, редкость — «редкий» (топ-50% по подпискам). Мод давно не обновлялся — проверьте совместимость с текущей версией игры.
Нужны ли ему другие моды, видно на его странице в Мастерской Steam в блоке «Необходимые продукты» — при подписке Steam сам предложит их добавить.
Текст автора на языке оригинала
I have made custom collisions for every market stall and now it is possible to decorate them without using the editor. You can not place items on every shelf, but there are many places on every stall that allow item placement. (Complex collisions impact performance, so I tried to make collisions that were as simple as possible while allowing item placement in many places.)
Build the “counter chest” before the decorations, it needs more space than its size suggests due to “use nodes” and can be a little finicky to place.
This mod replaces most of the Market Stalls in game with functioning ones. They have their own traders, vendor lists and items on display.
You can buy and build your own market stalls, and decorate them. You need to research public sales to make them function.
People will walk up to market stalls and trade with them, like any other normal store.
Traders at the market stalls will adapt to different world states, like city is destroyed, malnourished, or taken over by a different faction.
Places that didn’t have market stall before, have them now. I tried to place them in logical locations and not to overdo it.
There will be 1 market stall trader in major cities, that buys illegal and stolen stuff. (You will still be caught if those things are stolen in the same city from the same faction)
While replacing market stalls I have also fixed some clipping issues in cities, tried not to overdo it so that this won’t conflict with other mods to much.
After researching public sales you will have 2 sub menus in your building menu: Market stalls, and market stall decorations. The first one has every market stall you can build and a chest you need to place on them for them to actually function. The second one has items you can place on your stalls to decorate them.
Buy or build a stall, after that build “Small chest counter” on your stall (this part is a little bit finicky but the chest is placeable on every stall, you just have to rotate it a bit. You can’t build decorations near the chest, it is small but the game doesn’t allow building of other items right next to it due to “use nodes”, they are needed). Decorate your stalls however you want.
Try to put the chest somewhere near the front of the stall, because NPCs trying to buy from you will go to the chest.
1.Start your game without this mod, and go somewhere empty, (the most important thing here is to be somewhere, where no areas with market stalls are loaded, which are most towns villages and bases.)
3.Start the game with the mod and load your save.
If you haven’t followed this procedure and now have an area with double market stalls, you will probably have to import or follow this procedure with a save file that never had my mod in it.
Note that if you have done some terrain or building editing in areas with market stalls through shift+f12, and saved that. Than you will probably have to import, this depends on what leveldata your game saved into your save file.
Conflicts with mods that edit Cities and towns a patch will be needed for most of that type of mods. (Anyone can make a patch without asking for permission)
Load Reactive World after this mod to avoid compatibility issues.
If you are using Cities Rebalanced mod, use this compatibility patch made by Sheriff https://steamcommunity.com/sharedfiles/filedetails/?id=1782728545
Loading one mod after another is very easy, every time you load your game you are shown all the mods you have and their load order. In that same menu you can use arrows to change the load order.
-NPCs will walk up to the market stalls and trade with them even after closing hours. -Sometimes you might have to bump in to traders to be able to talk to them.
Nexus: https://www.nexusmods.com/kenshi/mods/211?tab=files
Light Version: https://steamcommunity.com/sharedfiles/filedetails/?id=1636169622
Build menu with less clutter by Crovvv: https://steamcommunity.com/sharedfiles/filedetails/?id=1878832322
Do not reupload this mod without permission.
If anyone wants to make a patch between this and other mods you are free to do so.
If anyone wants to integrate this mod in to theirs, they can do it without asking for permission, just mention the mod in the description.
If somebody wants to translate this mod into other languages and post it, you have permission to do it, just mention the original mod somewhere in the description:)
Game developer for a great game.
Мод ставится подпиской в Мастерской Steam — без архивов, перезаливов и сторонних установщиков
Подробная инструкция для KenshiВставьте значок в описание на Мастерская Steam, в README или в Discord — русскоязычные игроки сразу попадут на страницу с переводом и инструкцией.
[](https://modka.app/kenshi/functioning-market-stalls/)<a href="https://modka.app/kenshi/functioning-market-stalls/"><img src="https://modka.app/badge.png" alt="Описание на русском — Модка" height="44"></a>[url=https://modka.app/kenshi/functioning-market-stalls/]Описание на русском — Модка[/url]Откройте страницу мода «Functioning market stalls» в Мастерской Steam (кнопка «Скачать» на нашем сайте ведёт именно туда) и нажмите «Подписаться» — Steam сам скачает мод и будет его обновлять. Если Steam покажет список обязательных модов, подпишитесь и на них — без них мод не заработает. Запустите Kenshi: в окне лаунчера откройте вкладку «Mods», отметьте мод галочкой и нажмите «OK». Для новых рас и стартов обычно нужна новая игра или импорт сохранения. Если мод не появился в игре, откройте вкладку «Загрузки» в Steam и дождитесь, пока он скачается полностью, затем перезапустите игру. Чтобы убрать мод, нажмите «Отписаться» на его странице в Мастерской — Steam удалит его файлы сам.
Мы ничего не перезаливаем: кнопка скачивания открывает официальную страницу мода в Мастерской Steam. Там нужно нажать «Подписаться» — файлы загрузит и будет обновлять сам Steam.
21 сентября 2019. Это больше года назад: перед установкой проверьте, работает ли мод на текущей версии игры.
Living World This is a mod that adds a large number of world state triggers and town overrides to make the world of Kenshi feel more alive. What this means is that towns change…
Items New: Farmers Notebook: Buyable, Lootable Skeleton Repair Kits: Simple Skeleton Repair kits , Machine Creature Repair Kit Low Value First Aid Kit: Simple First Aid Kit Black…
A singularly developed mod with one vision and executed by one person. An expansion in every sense of the word... Universal Wasteland Expansion sets out to expand the world of…
This mod adds Quest to the faction. Added several quests, "Destruction of specific factions, invitation to other factions, invitation to shops". Added NPC Client * They are…
“Power is, as I'm sure you've seen above ground, a very valuable commodity. I'm not talking about some abstract concept of control, I mean real, tangible power. The kind that…
Started work on this a few weeks ago as a mod for me and my friends and now have it at a stage where i'm happy to release it to the public and start getting feedback and…