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Vermin Tribe — иконка
Обложка InscryptionМод для Inscryption

Vermin Tribe

от Void_Slime

A mod that reworks the squirrel tribe into the vermin tribe, and adds vanilla cards to it. Works with API 2.0 and Kaycee's mod.

  • Редкий
  • 8,3 тыс. скачиваний
  • Версия 1.4.0
  • Обновлён 15 января 2024
  • Не обновлялся больше года
  • Акт I
  • Твики
  • Карты
  • Мод Кейси

О моде Vermin Tribe

Vermin Tribe — мод для Inscryption (Инскрипшн) от автора Void_Slime. A mod that reworks the squirrel tribe into the vermin tribe, and adds vanilla cards to it. Works with API 2.0 and Kaycee's mod.

Его скачали 8,3 тыс. раз: это 105-е место среди модов Inscryption в нашем каталоге, редкость — «редкий» (топ-50% по скачиваниям). Мод давно не обновлялся — проверьте совместимость с текущей версией игры, актуальная версия — 1.4.0.

Для работы ему нужны: BepInExPack Inscryption, API.

Полное описание Vermin Tribe

Текст автора на языке оригинала

Intro

This mod morphs the Squirrel Tribe into the Vermin Tribe. This mod works with API 1.X, API 2.X, and Kaycee's mod DLC.

The Vermin Tribe consists of...

  • Rodents ( Rats, Squirrels, Capybera, ect...)
  • Eulipotyphla (shrews, hedgehogs, moles, ect...)
  • Lagomorpha (Rabbits, Hares, Pikes, ect...)

"but couldn't X be a vermin?" Fair and true, any animal could be a vermin, as a vermin is just an animal that is a pest to an urban area. Also I personally didn't want to just make this the "small mammals tribe".

One can easily add additional cards to the squirrel tribe by editing the tribe section thru jsonloader

What this mod does....

In Short, it repurposes the Squirrel tribe into the vermin tribe

In Long...

  • Adds a Vermin Tribe icon, which will show up on squirrels and all other vermin.
  • Once you get the Vermin (Squirrel) head in act 1, You will now instead get a random tribe head at the start of each one instead of always the Vermin head (this can be disabled in the configs).
  • If you dont want ANY head at the start of act 1 after getting the Vermin (Squirrel) head, there is a config option that can be turned on. This will override the previous thing.
  • Cross mod support with the side-deck mod by division. The above two options won't conflict with how it sets you to start with no tribe head.
  • A config option to enable the Vermin head in KCM (also allows skipping the requirement of unlocking the cabinet in act 1) if you are using KCM (Kaycee's mod, the DLC).
  • Vermin Tribe card choice now have a 1 in 6 chance to show up at Tribe choice locations. They will not overwrite dominate tribes of the region.
  • Changes a decent amount of vanilla cards that were tribeless to the vermin tribe.
  • Cross-mod support built in for various cardpacks, found below.

Vanilla Cards changed to be apart of the Vermin Tribe:

  • Beaver
  • Field Mice
  • Rat King
  • Mole
  • Mole Man
  • Pack Rat
  • Porcupine
  • Rabbit
  • Warren

Two additional cards have been added due to the KCM Royal boss fight calling them Vermin and Rodents (despite the fact they are not)

  • Stoat
  • Opossum

Cross-mod Support

  • Eri's Card Expansion https://inscryption.thunderstore.io/package/Eri/Eri_Card_Expansion/
  • Hedgehog
  • Rat Skeleton
  • Gareth Mod https://inscryption.thunderstore.io/package/Gareth48/GarethMod/
  • Lemming
  • Void Bone Pack https://inscryption.thunderstore.io/package/Void_Slime/Void_Bone_Pack/
  • Beast of Caerbannog
  • Void Life and Currency Cardpack https://inscryption.thunderstore.io/package/Void_Slime/Void_Life_and_Currency_Cardpack/
  • Dice Mouse
  • Horned Cottentail

If any mod-makers want to use this mod, just mark it as a dependency then make your Vermin tribe cards a part of the squirrel tribe.

Config options

Note: Having the side deck mod installed will override all these options. you will start with no head (as that mod sets it to no head) and the squirrel card will be a part of the vermin tribe even if you set it not to be.

[Random Starter Head]

  • Random Tribe (default: true)
  • This makes it so once you unlock the squirrel head in act 1, you will now start with a random tribe head. Setting to false will grant you the squirrel head.
  • No Tribe (default: false)
  • This makes it so once you unlock the squirrel head in act 1, you will now start with no tribe head like before.

[Squirrels are Vermin]

  • Should Squirrels be Vermin in act 1? (default: true)
  • If this is set to false, it will remove squirrels from the vermin tribe in act 1.
  • Should Squirrels be Vermin in KCM? (default: false)
  • This makes it so if you are playing in KCM, squirrels are not apart of the vermin tribe by default. turning this to true will make them apart of the tribe.

Feedback welcome, contact me on the Inscryption modding discord

Installation (automated)

This is the recommended way to install the API on the game.

Change log

v1.4.0

  • Fixed issue with custom tribes since this mod was made before the tribe manager in the API

v1.3.0

  • Added Stoat and Opossum based on what Royal calls them. grumble grumble.

v1.2.0

  • Reworked the config options.
  • Removed the 'should the vermin head show up in KCM' option. The vermin head will now always show up in KCM with this mod installed.
  • Added the 'Should Squirrels be Vermin in KCM?' option, which is set to false by default. So the vermin tribe cards can now benifit from the vermin head by default without making the squirrels more powerful in KCM.

v1.1.0

  • Tested and made sure it works with API 2.0 and kaycee's mod.

v1.0.1

  • patched a really weird bug that happens at choice nodes sometimes
  • added Horned cottentail from the Life and Currency Pack for internal automatic support

v1.0.0

  • initial release

Licenses

This mod is under the MIT licenses. That means you are free to take, modify, and redistribute this mod as you wish as long as the resulting product is also under the MIT license.

Credits

Digi, and Blind for help in various aspects of this mod

Нужно для работы

В r2modman ставится автоматически

Моды, которым нужен Vermin Tribe

1 в каталоге

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A large mod that rebalances the game (reworks over 50 Cards), it also makes all bosses more interesting, adds 16 new Starter Decks + 5 new Side Decks. And to top it all of, it also adds 40+ Cards to the game!

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Как установить Vermin Tribe

Файл скачивается с официального сервера Thunderstore, без перезаливов и сторонних установщиков

Подробная инструкция для Inscryption
  1. Скачайте менеджер модов r2modman (или Gale) и выберите в нём игру Inscryption.
  2. Создайте профиль — так моды не смешаются с чистой версией игры.
  3. Найдите «Vermin Tribe» во вкладке Online и нажмите Download — BepInEx и все зависимости подтянутся сами.
  4. Нажмите «Start modded» — игра запустится с модами.
  5. Чтобы сыграть без модов, запустите игру как обычно из Steam — r2modman не трогает чистую версию игры.
Вы автор мода? Поставьте ссылку на русское описание

Вставьте значок в описание на Thunderstore, в README или в Discord — русскоязычные игроки сразу попадут на страницу с переводом и инструкцией.

Описание на русском — Модка
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Частые вопросы о Vermin Tribe

Как установить Vermin Tribe?

Скачайте менеджер модов r2modman (или Gale) и выберите в нём игру Inscryption. Создайте профиль — так моды не смешаются с чистой версией игры. Найдите «Vermin Tribe» во вкладке Online и нажмите Download — BepInEx и все зависимости подтянутся сами. Нажмите «Start modded» — игра запустится с модами. Чтобы сыграть без модов, запустите игру как обычно из Steam — r2modman не трогает чистую версию игры.

Безопасен ли Vermin Tribe?

Файл скачивается с официального сервера Thunderstore, куда его загрузил Void_Slime. Мы не перезаливаем и не изменяем моды.

Что нужно для работы Vermin Tribe?

Установите вместе с ним: BepInExPack Inscryption, API. В менеджере модов зависимости подтягиваются автоматически.

Когда Vermin Tribe обновлялся последний раз?

15 января 2024, актуальная версия — 1.4.0. Это больше года назад: перед установкой проверьте, работает ли мод на текущей версии игры.

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