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Pack Management API — иконка
Обложка InscryptionМод для Inscryption

Pack Management API

от Infiniscryption

Organizes the cards (and encounters!) you have installed into packs that can be toggled on and off with each run through Kaycee's Mod.

  • Легендарный
  • 133 тыс. скачиваний
  • Версия 1.2.2
  • Обновлён 15 января 2024
  • Не обновлялся больше года
  • P03 в Моде Кейси
  • Мод Гриморы
  • Мод Магнификуса
  • Твики

О моде Pack Management API

Pack Management API — мод для Inscryption (Инскрипшн) от автора Infiniscryption. Organizes the cards (and encounters!) you have installed into packs that can be toggled on and off with each run through Kaycee's Mod.

Его скачали 133 тыс. раз: это 10-е место среди модов Inscryption в нашем каталоге, редкость — «легендарный» (топ-5% по скачиваниям). Мод давно не обновлялся — проверьте совместимость с текущей версией игры, актуальная версия — 1.2.2.

Для работы ему нужны: API.

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Полное описание Pack Management API

Текст автора на языке оригинала

Pack Manager

Have you installed too many card mods and want your runs through Kaycee's Mod to be a little more streamlined? This is the mod for you.

This mod adds a screen to the setup of each run through Kaycee's Mod. It allows you to toggle which cards will or will not appear in the upcoming run through the use of 'packs.' Mods that use this API can register themselves as packs, and players can turn each pack on or off as they wish.

This mod uses the API's concept of a "mod prefix" on each card to identify which card belongs to which pack.

Encounter pack management beta: This version of the mod is the beta for "encounter packs," which organizes mod-added regions and encounters into packs in the same way that cards get organized into packs. This replaces the mod's default mechanism for activating and deactivating encounters (where encounters were turned off/on based on which card packs were turned off/on). By default, this beta is on; to turn it off, you need to edit the mod's config file and set the EncounterPackManagementBeta flag to false.

What happens when a pack is "turned off?"

When you deactivate a pack for a run through Kaycee's Mod, this mod will temporarily remove all metacategories from all cards in that pack. This will prevent the card from appearing in card choice nodes, trader nodes, rare card selection nodes, etc. However, other references to these cards (such as Evolve or Ice Cube) will remain.

How does this mod handle encounters (battle blueprints)?

If the encounter beta is turned on (default): A second screen has been added to show encounters that have been added by mods you've installed. These mods are also organized into packs, just like the cards. Toggling off an encounter pack will remove all encounters in that pack from each region they would have otherwise appeared in. If this would leave the region with zero encounters, all base-game encounters are reinstated.

If the encounter beta is turned off: This mod will try to remove encounters from each region that contain excluded cards. However, most card pack mods don't come with encounters, which means that a lot of pack combinations will result in not having any valid encounters. In this situation, the mod reverts to using the game's default encounters.

How are card packs discovered?

Packs are discovered by looking at the entire card pool and seeing what cards belong to which prefix. Each card is grouped with its prefix, and assigned a Pack based on that prefix. The game will create a default pack art and attempt to create a default description for every pack of cards it discovers, but mod creators can build their own pack descriptions and pack arts as well.

All of the cards that come with the base game are also assigned to their own packs. By default, these packs only appear in runs for that region, but you can make all packs appear in all regions using the "CrossOverAllPacks" setting in the configuration file.

This mod comes with pack definitions and custom art for the following mods:

How are encounter packs discovered?

Regions and encounters are a little tricky. The API does not enforce any sort of naming convention, although it does track which mod created each region in the form of the mod guid (there is no such tracking for encounters).

  • This mod attempts to sort custom encounters into packs based on the mod prefix for the cards in those encounters. For example, if you install the Eri Card Encounter Expansion, this mod will detect that those encounters contain cards from Eri's Card Pack and will group those encounters together into a single pack. The mod will try to automatically create card art for the encounter pack by re-coloring the card art for the card pack that those cards came from.

Encounter support

Encounter packs are currently only tested and known to support Leshy and P03. Grimora and Magnificus are not yet supported during the beta period.

Requirements

As with most mods, you need BepInEx installed.

You will also need the API installed.

Installation

The zip file should be structured in the same way as your Inscryption root directory. Just drop the 'BepInEx' folder into your Inscryption directory and you're golden.

How do I make my cards compatible with the Pack Manager?

Make sure all of your cards use the same mod prefix

This cannot be stressed enough. This mod relies on the mod prefix to sort out which cards belong to which pack, so it is your responsibility to make sure that you've selected a mod prefix for your cards and that all your cards use it.

Pack Metacategories

Packs can be belong to any number of "metacategories" which define which scribe they are valid for.

The metacategories are:

public enum PackInfo.PackMetacategory
{
    LeshyPack = 0,
    P03Pack = 1,
    GrimoraPack = 2,
    MagnificusPack = 3
}

JSON Loader Cards

If you use JSON Loader to build your cards, it's really easy to add a pack definition to your mod. Here's what you need to do:

  1. Make sure all of your cards have the "modPrefix" attribute properly set. All cards from your mod should have the same mod prefix, which identifies them as belonging to the same card pack.
  • This alone is enough to make the pack manager function properly with your mod. It will autogenerate a pack for you, but it will not have a bespoke descri

Описание длинное — здесь его начало. Читать целиком на странице автора

Нужно для работы

В r2modman ставится автоматически

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Как установить Pack Management API

Файл скачивается с официального сервера Thunderstore, без перезаливов и сторонних установщиков

Подробная инструкция для Inscryption
  1. Скачайте менеджер модов r2modman (или Gale) и выберите в нём игру Inscryption.
  2. Создайте профиль — так моды не смешаются с чистой версией игры.
  3. Найдите «Pack Management API» во вкладке Online и нажмите Download — BepInEx и все зависимости подтянутся сами.
  4. Нажмите «Start modded» — игра запустится с модами.
  5. Чтобы сыграть без модов, запустите игру как обычно из Steam — r2modman не трогает чистую версию игры.
Вы автор мода? Поставьте ссылку на русское описание

Вставьте значок в описание на Thunderstore, в README или в Discord — русскоязычные игроки сразу попадут на страницу с переводом и инструкцией.

Описание на русском — Модка
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Steam (BBCode)[url=https://modka.app/inscryption/infiniscryption-pack-management-api/]Описание на русском — Модка[/url]

Частые вопросы о Pack Management API

Как установить Pack Management API?

Скачайте менеджер модов r2modman (или Gale) и выберите в нём игру Inscryption. Создайте профиль — так моды не смешаются с чистой версией игры. Найдите «Pack Management API» во вкладке Online и нажмите Download — BepInEx и все зависимости подтянутся сами. Нажмите «Start modded» — игра запустится с модами. Чтобы сыграть без модов, запустите игру как обычно из Steam — r2modman не трогает чистую версию игры.

Безопасен ли Pack Management API?

Файл скачивается с официального сервера Thunderstore, куда его загрузил Infiniscryption. Мы не перезаливаем и не изменяем моды.

Что нужно для работы Pack Management API?

Установите вместе с ним: API. В менеджере модов зависимости подтягиваются автоматически.

Когда Pack Management API обновлялся последний раз?

15 января 2024, актуальная версия — 1.2.2. Это больше года назад: перед установкой проверьте, работает ли мод на текущей версии игры.

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