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ZaeroMonsters — иконка
Обложка GTFOМод для GTFO

ZaeroMonsters

от ProjectZaero

An asset bundle pack for Rundown Devs containing 15 model customizations +6 variants, and 11 custom textures.

  • Эпический
  • 43,8 тыс. скачиваний
  • Версия 3.0.4
  • Обновлён 18 мая 2026
  • Ассеты

О моде ZaeroMonsters

ZaeroMonsters — мод для GTFO (ГТФО) от автора ProjectZaero. An asset bundle pack for Rundown Devs containing 15 model customizations +6 variants, and 11 custom textures.

Его скачали 43,8 тыс. раз: это 38-е место среди модов GTFO в нашем каталоге, редкость — «эпический» (топ-20% по скачиваниям). Мод обновлялся в последние полгода, актуальная версия — 3.0.4.

Для работы ему нужны: MTFO, BepInExPack GTFO.

Скриншоты

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Полное описание ZaeroMonsters

Текст автора на языке оригинала

Zaero's Monster Pack

Custom enemy models that can be used to diversify your enemies more than normally possible! These enemies originate from "Eclipse," "Fatal Experiment 2," "Solo Trials," and "Redemption" if you would like to experience their originally intended use. Otherwise, use them as you please.

As of v3, "Fatal Experiment 3" models and cosmetics have been added. Documentation will be added at a later date.

Note: these models do not come with the special abilities the enemies are intended to use. Those need to be set up in EnemyData and/or EEC.

Current available models: "Brawler," "Giant Brawler," "Bleeders", "Grapplers," a tank variant, "Crystalline," "Bloody Mass & Infestation," and "Withered"

Current available textures: "Withered" (mtr_NesterR7), "Afflicted" (mtr_AfflictedR7), "Hallowed" (mtr_Hallowed), "Bleeder" (mtr_strikerflesh), and "Infested" (InfestedA, InfestedB, InfestedC)

Important Notes:

  • Brawlers: You will need to set the head scale to 0.1 or less as this model has an entirely custom head model. The head is considered a "weakspot." Recommended to use on the "Striker_CB" model due to limitations in color variance.
  • Bleeders: No changes are needed to your enemy model, but the claws and spikes have a bloody texture, so it is recommended to use EEC to override the enemy's material to ""mtr_StrikerFlesh"," for the best results. This material is included in this asset bundle pack.
  • Grapplers: The size of the tentacle VFX are static and can not be changed in game, so you will need to resize the enemy using "SizeRange" for the best results. The VFX are also designed to match the color scheme of the "birther" texture which would need to be set up with EEC.
  • Bloody Mass: The VFX have the same restrictions as grapplers so you need to adjust the enemy SizeRange. This enemy is intended to be used with EEC's "FullyInvisible" feature or it will also have a normal enemy model and look stupid. I recommend checking the Custom/Model.json and EnemySFX from Redemption if you wish to use the original version of these enemies.
  • Tank Variant: You can only change the tank's textures if you use EEC due to this being a model customization, otherwise the main tank texture will be the default vanilla one. This customization only affects the weakspots.
  • Crystalline & Withered: I have not tested these on the Shadow Striker, Birther, Tank, or Pouncer models. I don't see why they wouldn't work. They have been tested to work on Striker, Shooter, Charger, and Hybrid models. Both are intended to be used with EEC to change the skin texture to "MWP_Crystal" for Crystalline and "mtr_NesterR7" for Withered.
  • Crystalline "spikes" act as an armor hitbox. You can edit this in EnemyBalancing and set the armor multiplier to whatever you want.

Recomended "SizeRange": Grappler 1.2 to 1.4, Big Grappler 1.8 to 2, King Grappler 2.2, Emperor Grappler 2.4, Bloody Mass 1.25 to 1.35, Bloody Infestation 2.4, Hallowed & Hallowed B 1.4, Hallowed C 2.0

Prefabs use in EnemyDataBlock

Brawlers:

"ModelCustomization": "Assets/CustomAssets/Enemies/Content/Customization_Brawler.prefab", "ModelCustomization": "Assets/CustomAssets/Enemies/Content/Customization_GiantBrawler.prefab",

Bleeders:

"ModelCustomization": "Assets/CustomAssets/Enemies/Content/Customization_Bleeder.prefab",

Grapplers:

"ModelCustomization": "Assets/CustomAssets/Enemies/Content/Custom_GrapplerR7.prefab", "ModelCustomization": "Assets/CustomAssets/Enemies/Content/Custom_BigGrapplerR7.prefab", "ModelCustomization": "Assets/CustomAssets/Enemies/Content/Custom_KingGrapplerR7.prefab", "ModelCustomization": "Assets/CustomAssets/Enemies/Content/Custom_EmperorGrapplerR7.prefab",

Tank Variant: also works for bither model.

"ModelCustomization": "Assets/CustomAssets/Enemies/Content/Customization_TrueTank.prefab",

Crystalline: the crystals act as armor, adjustable in EnemyBalancing

"ModelCustomization": "Assets/CustomAssets/Enemies/Content/Customization_Crystalline.prefab",

Bloody Mass: known issue of causing a nullreferenceexception when spawned in, but does not cause any in-game issues.

"ModelCustomization": "Assets/CustomAssets/Enemies/Content/Custom_BloodyMassR7.prefab", "ModelCustomization": "Assets/CustomAssets/Enemies/Content/Custom_BloodyInfestationR7.prefab",

Withered: Texture set up is required in EEC. The default model will only include the spikes.

"ModelCustomization": "Assets/CustomAssets/Enemies/Content/Virus_Stage4.prefab",

Hallowed: Texture set up is required in EEC. The default model will only include the spikes and tentacle VFX. This model has 3 size variants. B is smaller, C is larger. This will change the tentacle VFX. You'll need to experiment with "SizeRange" for the best results.

"ModelCustomization": "Assets/CustomAssets/Enemies/Content/Virus_Stage5.prefab", "ModelCustomization": "Assets/CustomAssets/Enemies/Content/Virus_Stage5B.prefab", "ModelCustomization": "Assets/CustomAssets/Enemies/Content/Virus_Stage5C.prefab",

Custom Texture Setup

Texture set up requires EEC's Model.JSON. These can be applied to any model. "From" is the original texture. You'll need to fill in the original yourself. The "To" will be the custom texture. Below is an example.

{ "From": "striker", "To": "mtr_AfflictedR7", "SkinNoise": "KeepOriginal", "SkinNoiseTexture": "" }

  • For Withered texture: mtr_NesterR7
  • For Afflicted texture: mtr_AfflictedR7
  • For Hallowed texture: mtr_Hallowed
  • For Bleeder texture: mtr_StrikerFlesh
  • For Infested texture: InfestedA, InfestedB, or InfestedC

In-game appearance of custom enemy models: Name (EEC material name)

| Brawler | Giant Brawler | Bleeder (mtr_StrikerFlesh)

Описание длинное — здесь его начало. Читать целиком на странице автора

Нужно для работы

В r2modman ставится автоматически

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Как установить ZaeroMonsters

Файл скачивается с официального сервера Thunderstore, без перезаливов и сторонних установщиков

Подробная инструкция для GTFO
  1. Скачайте менеджер модов r2modman (или Gale) и выберите в нём игру GTFO.
  2. Создайте профиль — так моды не смешаются с чистой версией игры.
  3. Найдите «ZaeroMonsters» во вкладке Online и нажмите Download — BepInEx и все зависимости подтянутся сами.
  4. Нажмите «Start modded» — игра запустится с модами.
  5. Для мультиплеера всем игрокам нужен одинаковый набор модов: в r2modman профиль можно экспортировать кодом и отправить друзьям.
Вы автор мода? Поставьте ссылку на русское описание

Вставьте значок в описание на Thunderstore, в README или в Discord — русскоязычные игроки сразу попадут на страницу с переводом и инструкцией.

Описание на русском — Модка
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Частые вопросы о ZaeroMonsters

Как установить ZaeroMonsters?

Скачайте менеджер модов r2modman (или Gale) и выберите в нём игру GTFO. Создайте профиль — так моды не смешаются с чистой версией игры. Найдите «ZaeroMonsters» во вкладке Online и нажмите Download — BepInEx и все зависимости подтянутся сами. Нажмите «Start modded» — игра запустится с модами. Для мультиплеера всем игрокам нужен одинаковый набор модов: в r2modman профиль можно экспортировать кодом и отправить друзьям.

Безопасен ли ZaeroMonsters?

Файл скачивается с официального сервера Thunderstore, куда его загрузил ProjectZaero. Мы не перезаливаем и не изменяем моды.

Нужно ли друзьям ставить ZaeroMonsters?

Автор не указал, клиентский это мод или серверный. Безопаснее, чтобы одинаковый набор модов был у всех игроков в лобби: проще всего поделиться профилем r2modman.

Что нужно для работы ZaeroMonsters?

Установите вместе с ним: MTFO, BepInExPack GTFO. В менеджере модов зависимости подтягиваются автоматически.

Когда ZaeroMonsters обновлялся последний раз?

18 мая 2026, актуальная версия — 3.0.4. Дата берётся с официальной страницы мода при каждом обновлении каталога.

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