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Occlusion — иконка
Обложка GTFOМод для GTFO

Occlusion

от Dakstar

A fairly difficult slightly modded but vanilla inspired rundown with its own story. Currently contains 13 levels, with the final level coming soon

  • Редкий
  • 27,4 тыс. скачиваний
  • Версия 2.5.7
  • Обновлён 27 июля 2026
  • Рандауны
  • Датаблоки

О моде Occlusion

Occlusion — мод для GTFO (ГТФО) от автора Dakstar. A fairly difficult slightly modded but vanilla inspired rundown with its own story. Currently contains 13 levels, with the final level coming soon

Его скачали 27,4 тыс. раз: это 69-е место среди модов GTFO в нашем каталоге, редкость — «редкий» (топ-50% по скачиваниям). Мод обновлялся в последние полгода, актуальная версия — 2.5.7.

Для работы ему нужны: LGTuner, ConfigurableGlobalWaveSettings, WwiseGameParameterController, WardenIntelOhBehave, SamGeos, SecDoorTerminalInterface, PaintTheDoor, AggroFix, LocalProgression, EOSExt Reactor, VideoReplacerReupload, BetterTerminalInfo, EOSExt SecuritySensor, GlueFix, InjectLib, MTFO Extension PartialData, ExtraChainedPuzzleCustomization, STFU, EOSExt SecDoorTerminal, EOSExt EMP, BepInExPack GTFO, ExtraSurvivalWaveSettings, TerminalQueryAPI, TexturePainterAPI, ExtraRundownCustomisation, ActuallyUsableShuttleboxes, MTFO, ExtraObjectiveSetup, FlowGeos, LGTuner, AmorLib, BorkenCellGeoFix, AdvancedWardenObjective, EEC H.

Полное описание Occlusion

Текст автора на языке оригинала

:// Occlusion

About the Rundown

Occlusion is a rundown that I designed to be a fun challenge for my team. Not super difficult, but a fun (I hope), vanilla inspired rundown that can just be a good time with friends. Expect tuning and adjustments to be made to levels and some weapons as I continue to learn.

Occlusion has in-depth lore, with a fully fleshed out story to follow throughout the rundown. Most voice logs are not voiced yet, but will be eventually.

Current Levels

  • A1: Fracture
  • B1: Failsafe
  • B2: Protean
  • C1: Eternum
  • C2: Suffocate
  • C3: Codex
  • D1: Onslaught
  • D2: Maelstrom
  • D3: Isolation
  • D4: Confluence
  • E1: Teratoma
  • E2: Axiom
  • E3: Occlusion

Future Levels

  • F1: Annihilation ERR:// OCCLUSION DETECTED

Additional Mods/PaintTheDoor Issue

While other mods do not matter, you can install PaintTheDoor in order to make certain doors in Occlusion colored. This is a lore focused feature, but it is currently causing a small amount of people to not be able to play the mod. In the meantime, I will include the files to use the mods with Occlusion. If you install PaintTheDoor and Occlusion fails to completely start, uninstall it and TexturePainter to hopefully fix the issue. If you encounter a crash, it would be greatly appreciated if you could send me the logs so I can resolve the bug.

Weapon Changes

Note: Some weapons will have a rundown number in their description, these are weapons I reverted to a particular rundown's version

  • Assault Rifle: Damage increased to 2.9, ammo reduced to 270 maximum, fire rate slightly reduced
  • Sawed-Off Shotgun: Now does 32 damage with all 8 pellets, and has reload of 1.5s
  • Shotgun Sentry: Penetration increased to 2, maximum ammo increased to 55, RoF decreased to 1, and sentry now targets the body like auto sentry
  • Spear: Now does 25 damage on a full charge but takes an extra 0.3 seconds (2 total) to charge.
  • Knife: Backstab damage increased to 1.5x
  • Pistol, High Cal, Heavy AR: Each of these received or lost a very small number of bullets to reach a proper bullet-to-magazine ratio. It was bothering me

Patch Notes

  • 2.5.7 Added new clears to the Teratoma Death Run logs
  • 2.5.6 Fixed a missing asset bundle that caused the game to not initialize.
  • 2.5.5 Fixed E2 being broken a lot
  • 2.5.4 Fixed several other incorrect waves stemming from the same issue.
  • 2.5.3 Fixed a bug causing the main E1 error to fail to spawn.
  • 2.5.2 Fixed C3 Overload door failing to unlock.
  • 2.5.1 Several rundown customization plugins consolidated into one new plugin for less clutter
  • 2.5.0 E3 added. Various custom enemies got overhauls.
  • 2.4.1 Fixed parts of E2, changed scattergun to have higher damage and lower precision modifier.
  • 2.4.0 Fixed dialogue triggers and made fairly significant changes to E2
  • 2.3.3 Added GlueFix to address spitterbug
  • 2.3.2 Several fixes to D1 and D2, slightly buffed Arbalest, buffed E2 ending sequence. Added Teratoma Death Run log.
  • 2.3.1 Hotfix to E2.
  • 2.3.0 Added a beta of E2: Axiom with Main sector. This level will probably not be as much of a challenge as E1 (unless I completely undercut ammo) and is currently in a state where it may recieve buffs or nerfs, depending on feedback. Also increased Arbalest mag to 30. I hope you enjoy Axiom, and I also hope it doesn't break.
  • 2.2.12 Gave Arbalest a slightly faster firerate and a slightly lower charge time, as it felt clunky to use.
  • 2.2.11 Added the correct Arbalest as the incorrect one was added in the last patch
  • 2.2.10 Added a mod to make my lore audio use the Dialog Volume slider, also added all the logs to D4 and E1. Reworked Arbalest to be a Heavy MG
  • 2.2.9 Updated the Occlusion soundbank, implemented lore logs in C3, D1, D2, and D3.
  • 2.2.8 Bugfix to D3 sequences. Implemented lore logs in C2, C3, and D1. Removed deprecated cells from C2.
  • 2.2.7 Minor bugfixes. Lore fully implemented in C1.
  • 2.2.6 Hotfix to hopefully once and for all fix the E1 timer bug.
  • 2.2.5 Removed an intended pMom from E1. It wasn't a bug, I was just being really, really goofy. Also added a Hirnu mod as a dependency to fix bugged timers and intel!
  • 2.2.4 Hotfix to restore E1 text datablocks. Buffed slug shotgun, burst pistol, and short rifle. Added a special log in C2
  • 2.2.3 Hotfix to D3 EX to make it function. Removed PaintTheDoor as a required dependency to prevent crashes
  • 2.2.2 Hotfix to E1 doors
  • 2.2.1 Hotfix to lock E2 and fix a piece of text
  • 2.2.0 Reworked E1, added R8 weapons, made minor changes to C1 and D1. Added all lore logs to B1 and B2, and added most logs to C1-3
  • 2.1.6 Removed Hel Sentry Fix mod dependency and added several new dependencies in preparation for E2
  • 2.1.5 Updated Occlusion to (hopefully) work with R8, and changed knife to match
  • 2.1.4 Inclusion of assets to attempt fix for a crash, and also implement the voice log from 1.7.8
  • 2.1.3 Actually applied the 2.1.2 changes
  • 2.1.2 Changed E1 fog to rise slower, and not change with timer. Changed melee weapons and added pen to some sentries
  • 2.1.1 Hotfix for E1 sleeper functionality
  • 2.1.0 Added E1: Teratoma, with Main, Extreme, and Overload sectors. The final stage of the EtERNUM Protocol is a multi-staged assembly sequence for genome analyzing intelligent nanoswarms, or G.A.I.N.S. Can you survive 30 minutes in Teratoma? Good luck prisoners.
  • 2.0.3 D4 hotfix to the initial Tscan
  • 2.0.2 D2 Hotfix to 2nd wave.
  • 2.0.1 Minor patch to make D4 PE wipes less annoying to rerun.
  • 2.0.0 First major polish patch, sweeping QoL changes to many levels.
  • 1.8.5 Hotfixed Occlusion to work.
  • 1.8.4 Hotfixed C2 to work, adjusted sniper and AR ammo, and tuned up the Rundown screen.
  • 1.8.3 Nerfed sniper rifle and shotgun sentry, and rebalanced Assault Rifle again. Also made some tweaks to C1 and C2. Isolation Beta tag removed
  • 1.8.2 Hotfixed D3 so that sleepers no longer get stuck, and adjusted level bal

Описание длинное — здесь его начало. Читать целиком на странице автора

Как установить Occlusion

Файл скачивается с официального сервера Thunderstore, без перезаливов и сторонних установщиков

Подробная инструкция для GTFO
  1. Скачайте менеджер модов r2modman (или Gale) и выберите в нём игру GTFO.
  2. Создайте профиль — так моды не смешаются с чистой версией игры.
  3. Найдите «Occlusion» во вкладке Online и нажмите Download — BepInEx и все зависимости подтянутся сами.
  4. Нажмите «Start modded» — игра запустится с модами.
  5. Для мультиплеера всем игрокам нужен одинаковый набор модов: в r2modman профиль можно экспортировать кодом и отправить друзьям.
Вы автор мода? Поставьте ссылку на русское описание

Вставьте значок в описание на Thunderstore, в README или в Discord — русскоязычные игроки сразу попадут на страницу с переводом и инструкцией.

Описание на русском — Модка
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Частые вопросы о Occlusion

Как установить Occlusion?

Скачайте менеджер модов r2modman (или Gale) и выберите в нём игру GTFO. Создайте профиль — так моды не смешаются с чистой версией игры. Найдите «Occlusion» во вкладке Online и нажмите Download — BepInEx и все зависимости подтянутся сами. Нажмите «Start modded» — игра запустится с модами. Для мультиплеера всем игрокам нужен одинаковый набор модов: в r2modman профиль можно экспортировать кодом и отправить друзьям.

Безопасен ли Occlusion?

Файл скачивается с официального сервера Thunderstore, куда его загрузил Dakstar. Мы не перезаливаем и не изменяем моды.

Нужно ли друзьям ставить Occlusion?

Автор не указал, клиентский это мод или серверный. Безопаснее, чтобы одинаковый набор модов был у всех игроков в лобби: проще всего поделиться профилем r2modman.

Что нужно для работы Occlusion?

Установите вместе с ним: LGTuner, ConfigurableGlobalWaveSettings, WwiseGameParameterController, WardenIntelOhBehave, SamGeos, SecDoorTerminalInterface, PaintTheDoor, AggroFix, LocalProgression, EOSExt Reactor, VideoReplacerReupload, BetterTerminalInfo, EOSExt SecuritySensor, GlueFix, InjectLib, MTFO Extension PartialData, ExtraChainedPuzzleCustomization, STFU, EOSExt SecDoorTerminal, EOSExt EMP, BepInExPack GTFO, ExtraSurvivalWaveSettings, TerminalQueryAPI, TexturePainterAPI, ExtraRundownCustomisation, ActuallyUsableShuttleboxes, MTFO, ExtraObjectiveSetup, FlowGeos, LGTuner, AmorLib, BorkenCellGeoFix, AdvancedWardenObjective, EEC H. В менеджере модов зависимости подтягиваются автоматически.

Когда Occlusion обновлялся последний раз?

27 июля 2026, актуальная версия — 2.5.7. Дата берётся с официальной страницы мода при каждом обновлении каталога.

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