Zoersel
This is an extremely difficult outline.

от cris
Some tiles I made
CrisGeos — мод для GTFO (ГТФО) от автора cris. Some tiles I made
Его скачали 11,9 тыс. раз: это 164-е место среди модов GTFO в нашем каталоге, редкость — «обычный» (нижняя половина по скачиваниям). Мод обновлялся в последние полгода, актуальная версия — 0.1.6.
Это библиотека: сама по себе ничего не добавляет, но нужна другим модам.
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Текст автора на языке оригинала
Elevators
Mining
geo_dig-site_elevator_01_X
{
"Prefab": "Assets/EternalGeos/Mining/Geos/geo_dig-site_elevator_01_X.prefab",
"SubComplex": 5,
"Shard": "S1"
}
X shape elevator. Can be extended to four directions. Reroll subseed to randomize surrounding areas connected to it.
Its west plug is always a no-gate plug and connected to an area B.
WE enemy spawn point: "Elevator_SpawnPoint" - Spawns flyers from the top.
Has emergency lights in fans.
Service
geo_service-lab_elevator_01
{
"Prefab": "Assets/EternalGeos/Service/Geos/geo_service-lab_elevator_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}
Geos
Mining
geo_dig-site_hub_01
{
"Prefab": "Assets/EternalGeos/Mining/Geos/geo_dig-site_hub_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}
WE enemy spawn point: "Elevator_SpawnPoint" - Spawns flyers from the top.
geo_refinery_hub_01
{
"Prefab": "Assets/EternalGeos/Mining/Geos/geo_refinery_hub_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}
3 layers X shape hub. You can somehow set up a concurrent dual scan group, with one scan on the upper level and another on the lower level. Take the following setup as reference:
{
Zone Altitude: 0
Dual Scan Size: 256
Scan Color: Transparent
Scan One Y-axis Position: 258
Scan Two Y-axis Position: -235
}
WE filters:
Enemy spawn point: "Arena_SpawnPoint" - Spawns flyers from the bottom of the tile.
Sound source: "SoundSource_Arena" - Use it with type 5 event to play any audio above.
Animation: "WE_ARENA_SCANS_INDICATOR_ENABLE" - Enable it to reveal dual scan graphics.
An emergency light has been placed below the lower floor.
geo_refinery_dead-end_01
{
"Prefab": "Assets/EternalGeos/Mining/Geos/geo_refinery_dead-end_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}
Simple dead end without enemy spawn point. You can use 1nas's extra wave setting plugin to put spawn points inside.
geo_storage_dead-end_01_evil
{
"Prefab": "Assets/EternalGeos/Mining/Geos/geo_storage_dead-end_01_evil.prefab",
"SubComplex": 5,
"Shard": "S1"
}
Still, use 1nas's plugin to add spawn points.
Tech
geo_data-center_hub_01
{
"Prefab": "Assets/EternalGeos/Tech/Geos/geo_data-center_hub_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}
Can be used for reactor objective.
geo_lab_dead-end_01
{
"Prefab": "Assets/EternalGeos/Tech/Geos/geo_lab_dead-end_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}
Plugs
Tech
plug_data-center_elev6m_01_with-gate
{
"Prefab": "Assets/EternalGeos/Tech/Plugs/plug_data-center_elev6m_01_with-gate.prefab",
"SubComplex": 5,
"Shard": "S1"
}
plug_lab_elev6m_01_with-gate
{
"Prefab": "Assets/EternalGeos/Tech/Plugs/plug_lab_elev6m_01_with-gate.prefab",
"SubComplex": 5,
"Shard": "S1"
}
Dimensions
dimension_desert_01
{
"Prefab": "Assets/EternalGeos/Dimension/dimension_desert_01.prefab",
"SubComplex": 5,
"Shard": "S1"
}
Desert tile in approximate 128x128 shape. Ideal for survival or arena objective.
Enemy spawn points:
"Flyer_Spawn" - Spawn flyers from the top.
"Regular_Spawn" - Spawn enemies from 4 directions.
Sound Source: "WE_SoundSource_DigSite_Top"
Trigger Box: "WE_TriggerBox_DigSite" - It gets triggered when players go down to the middle arena.
Others: "WE_PreSuccessScreen_Fadeout_Enable" - Apply R8E2 final fadeout effect but in reverse way. I'd suggest to enable it when teleport to a outside dimension.
7 в каталоге · показаны самые популярные
This is an extremely difficult outline.
://Survival: The Warden’s new order has come down—we fight as one, carve through the darkness, and escape this damnation with our lives intact! Together, we survive!
Operation : VEGA Accepted. Can you bring the light to the complex?
When have you ever felt dopamine while playing a game?
A duo challenging rundown - 11 levels - +50 weapons custom by arsenality - No stamina.
[26 Expeditions] [Advanced? Vanilla] [Mostly levels with gimmicks] [High attention to the available gear] [Wiki included] [Some simple lore to follow] [NOT a troll rundown] What else should I tell you?
Файл скачивается с официального сервера Thunderstore, без перезаливов и сторонних установщиков
Подробная инструкция для GTFOВставьте значок в описание на Thunderstore, в README или в Discord — русскоязычные игроки сразу попадут на страницу с переводом и инструкцией.
[](https://modka.app/gtfo/cris-crisgeos/)<a href="https://modka.app/gtfo/cris-crisgeos/"><img src="https://modka.app/badge.png" alt="Описание на русском — Модка" height="44"></a>[url=https://modka.app/gtfo/cris-crisgeos/]Описание на русском — Модка[/url]Скачайте менеджер модов r2modman (или Gale) и выберите в нём игру GTFO. Создайте профиль — так моды не смешаются с чистой версией игры. Найдите «CrisGeos» во вкладке Online и нажмите Download — BepInEx и все зависимости подтянутся сами. Нажмите «Start modded» — игра запустится с модами. Для мультиплеера всем игрокам нужен одинаковый набор модов: в r2modman профиль можно экспортировать кодом и отправить друзьям.
Файл скачивается с официального сервера Thunderstore, куда его загрузил cris. Мы не перезаливаем и не изменяем моды.
Автор не указал, клиентский это мод или серверный. Безопаснее, чтобы одинаковый набор модов был у всех игроков в лобби: проще всего поделиться профилем r2modman.
28 августа 2026, актуальная версия — 0.1.6. Дата берётся с официальной страницы мода при каждом обновлении каталога.
Asset bundles for rundown Project: Eternal
Asset pack for custom weapon parts.
go medieval on their asses, literally
OBJECTIVE STACK REITERATION UNKNOWN - PROBE DEEPER UNTIL ://ERROR
This is an extremely difficult outline.
The ''Deep End'' of GTFO Modded, are you ready? 25 Expeditions. Custom Guns. 150+ Enemy Variants. Team of 4 recommended.