RHSUSAF
# RELEASE 0.5.6: RHS: United States Armed Forces changelog available here - # DISCLAIMER & LICENSE # RE-UPLOADS Re-uploads of any RHS content (in part or in full) on Steam…

от Vestarr
BettIR Nightvision module Infrared / nightvision improvements for ARMA 3. Important - Weapon Attachments are no longer part of this mod Weapon attachments logic has been…
BettIR NVG — мод для Arma 3 (Арму 3) от автора Vestarr. BettIR Nightvision module Infrared / nightvision improvements for ARMA 3. Important - Weapon Attachments are no longer part of this mod Weapon attachments logic has been…
На него подписались 463,6 тыс. раз в Мастерской Steam: это 78-е место среди модов Arma 3 в нашем каталоге, редкость — «редкий» (топ-50% по подпискам). Мод обновлялся в последние полгода.
Нужны ли ему другие моды, видно на его странице в Мастерской Steam в блоке «Необходимые продукты» — при подписке Steam сам предложит их добавить.
Текст автора на языке оригинала
Infrared / nightvision improvements for ARMA 3.
Weapon attachments logic has been completely rewritten and separated from this mod. Mods such as ITN have become popular and players should have the option to pick their preferred weapon attachment solution, so there's no point in BettIR enforcing its own if people want to simply use BettIR NVG illuminators + ITN weapon lasers. You can find the new attachments framework here: BettIR Weapon Attachments Framework
This mod is free to use, never had any paywalled versions or tiers. If you want to support the effort, you can buy me a coffee, it helps more than you think.
Feel invited to join my discord: https://discord.gg/XpKd2Twckp
Adds a dim infrared light to night vision goggles and helmets to help illuminate dark areas, where nightvision devices (particularly with ACE) would struggle to provide a clear picture.
Additionally, all nightvision devices are compatible by default as long as they can provide a nightvision capability to the player. Configs are optional and placed in CfgWeapons instead, simply overriding the offset values when necessary.
Helmets are also supported as long as they are configured correctly - check documentation or ask in the Discord server.
Long-promised IR patches are here, which help with friend-or-foe identification during night operations by glowing under nightvision. This works not just for the default Arma 3 unit insignia, but also allows patches to be attached to vests, backpacks and headgear, as long as they are compatible (needs a compatibility mod for BettIR_Patches, see documentation).
Patches are not bound to gear however, and there currently is no UI that allows the users to equip them. Mission makers will have to run code that attaches a patch to the unit:
[this, "headgear", "Rear", "BettIR"] call BettIR_Patches_fnc_setPatch;
This was added so that mission creators can have control over patch selections in player loadouts. Additionally, most of the patches supported by this mod are spawned objects, attached to the user in preconfigured slots; a huge amount of these objects can impact performance, so it's best to spawn them only when necessary.
IR Patches module is built upon a set of functions which allow to toggle textures, materials or visibility of an object under nightvision. Check the documentation for further reference.
Q: I'm getting an error that "(SOME ADDON) requires BettIR_Core", what do I do? Your modlist includes a compatibility mod for legacy BettIR version. Just unload it. If it's your mod, you should remove BettIR_Core from dependencies and BettIR_Config from the configuration files, as it's most likely redundant with this new version.
Q: My weapon illuminator doesn't turn on anymore with this update, why? Weapon attachments are now a different addon, check the link at the top of this description.
Q: What even changed? The new version utilizes the engine-friendly directional infrared lights which didn't exist at the time of the initial release, and doesn't calculate the light position every frame anymore like it used to - instead relies on the new attachTo bone-following syntax. Additionally, the light now follows the head instead of the eyes like it used to, making it a bit more realistic, although might feel a bit less intuitive. Additionally, helmet illuminators are now supported. If you prefer to use the old version, click here: BettIR Legacy
Check out the documentation for further reference.
Arma 3 developers, in particular Leopard20 and Dedmen - not only for post-release scripting advice, but also for adding requested features to the game and addressing feedback, which allowed this mod to be engine-friendly TheVache - honorable mention as a rubber duck Diwako, TheVache & Somedudechen - for helping me test my solutions across the years isky - for being generally helpful with the new iteration and providing the BettIR example patch materials and textures Ulfgaar - for giving me the idea to do the IR patches, which then spiraled out of control and became much more than that; for exchanging a lot of information about the real life technology and helping me understand it much more Dslyecxi - for feedback and Nightvision-related consultation OneLittleSociopath - for helping me figure out some of the optimalization concerns
Мод ставится подпиской в Мастерской Steam — без архивов, перезаливов и сторонних установщиков
Подробная инструкция для Arma 3Вставьте значок в описание на Мастерская Steam, в README или в Discord — русскоязычные игроки сразу попадут на страницу с переводом и инструкцией.
[](https://modka.app/arma-3/bettir-nvg/)<a href="https://modka.app/arma-3/bettir-nvg/"><img src="https://modka.app/badge.png" alt="Описание на русском — Модка" height="44"></a>[url=https://modka.app/arma-3/bettir-nvg/]Описание на русском — Модка[/url]Откройте страницу мода «BettIR NVG» в Мастерской Steam (кнопка «Скачать» на нашем сайте ведёт именно туда) и нажмите «Подписаться» — Steam сам скачает мод и будет его обновлять. Если Steam покажет список обязательных модов, подпишитесь и на них — без них мод не заработает. Запустите Arma 3: в лаунчере игры откройте вкладку «Моды» (Mods), отметьте мод галочкой и нажмите «Играть». Сценарии из Мастерской появляются в списке сценариев в самой игре. Если мод не появился в игре, откройте вкладку «Загрузки» в Steam и дождитесь, пока он скачается полностью, затем перезапустите игру. Для игры по сети подпишитесь на одни и те же моды всей компанией: набор модов у хоста и у игроков, как правило, должен совпадать.
Мы ничего не перезаливаем: кнопка скачивания открывает официальную страницу мода в Мастерской Steam. Там нужно нажать «Подписаться» — файлы загрузит и будет обновлять сам Steam.
В сетевой игре Arma 3 набор модов у хоста и у остальных игроков, как правило, должен совпадать: подпишитесь на одни и те же моды всей компанией. Исключения — моды, которые меняют только то, что видите и слышите вы сами; точные требования автор пишет в описании мода.
22 сентября 2026. Дата берётся с официальной страницы мода при каждом обновлении каталога.
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